Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index ac8c2c6f8cdfd71e603dbe82e994adf2a89eb6ad..a80feac4ecc9f97f3fd5e731d99a43cc7ea98a99 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -503,6 +503,7 @@ static inline SkBitmap ApplyFilters(GLRenderer* renderer, |
static SkBitmap ApplyImageFilter(GLRenderer* renderer, |
ContextProvider* offscreen_contexts, |
+ gfx::Point origin, |
SkImageFilter* filter, |
ScopedResource* source_texture_resource) { |
if (!filter) |
@@ -567,6 +568,11 @@ static SkBitmap ApplyImageFilter(GLRenderer* renderer, |
SkPaint paint; |
paint.setImageFilter(filter); |
canvas.clear(SK_ColorTRANSPARENT); |
+ |
+ // TODO(senorblanco): in addition to the origin translation here, the canvas |
enne (OOO)
2013/08/29 17:11:37
Thanks for the TODO. Scale doesn't need to be sol
|
+ // should also be scaled to accomodate device pixel ratio and pinch zoom. See |
+ // crbug.com/281516 and crbug.com/281518. |
+ canvas.translate(SkIntToScalar(-origin.x()), SkIntToScalar(-origin.y())); |
canvas.drawSprite(source, 0, 0, &paint); |
// Flush skia context so that all the rendered stuff appears on the |
@@ -768,6 +774,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, |
} else { |
filter_bitmap = ApplyImageFilter(this, |
frame->offscreen_context_provider, |
+ quad->rect.origin(), |
quad->filter.get(), |
contents_texture); |
} |