Index: cc/base/math_util.cc |
diff --git a/cc/base/math_util.cc b/cc/base/math_util.cc |
index 919a172f199d026957e6f978acd63a9845615bc4..1f7de66527697ac14dbdfff7827efc1e0afb5fc0 100644 |
--- a/cc/base/math_util.cc |
+++ b/cc/base/math_util.cc |
@@ -108,15 +108,15 @@ gfx::Rect MathUtil::MapClippedRect(const gfx::Transform& transform, |
gfx::RectF MathUtil::MapClippedRect(const gfx::Transform& transform, |
const gfx::RectF& src_rect) { |
- if (transform.IsIdentityOrTranslation()) |
+ if (transform.IsIdentityOrTranslation()) { |
return src_rect + |
- gfx::Vector2dF( |
- static_cast<float>(transform.matrix().getDouble(0, 3)), |
- static_cast<float>(transform.matrix().getDouble(1, 3))); |
+ gfx::Vector2dF(SkMScalarToFloat(transform.matrix().get(0, 3)), |
+ SkMScalarToFloat(transform.matrix().get(1, 3))); |
danakj
2013/09/09 17:57:45
We need to add getFloat() to the SkMatrix44. Care
enne (OOO)
2013/09/10 22:32:32
Not particularly, but https://codereview.chromium.
|
+ } |
// Apply the transform, but retain the result in homogeneous coordinates. |
- double quad[4 * 2]; // input: 4 x 2D points |
+ SkMScalar quad[4 * 2]; // input: 4 x 2D points |
quad[0] = src_rect.x(); |
quad[1] = src_rect.y(); |
quad[2] = src_rect.right(); |
@@ -126,7 +126,7 @@ gfx::RectF MathUtil::MapClippedRect(const gfx::Transform& transform, |
quad[6] = src_rect.x(); |
quad[7] = src_rect.bottom(); |
- double result[4 * 4]; // output: 4 x 4D homogeneous points |
+ SkMScalar result[4 * 4]; // output: 4 x 4D homogeneous points |
transform.matrix().map2(quad, 4, result); |
HomogeneousCoordinate hc0(result[0], result[1], result[2], result[3]); |
@@ -140,9 +140,8 @@ gfx::RectF MathUtil::ProjectClippedRect(const gfx::Transform& transform, |
const gfx::RectF& src_rect) { |
if (transform.IsIdentityOrTranslation()) { |
return src_rect + |
- gfx::Vector2dF( |
- static_cast<float>(transform.matrix().getDouble(0, 3)), |
- static_cast<float>(transform.matrix().getDouble(1, 3))); |
+ gfx::Vector2dF(SkMScalarToFloat(transform.matrix().get(0, 3)), |
+ SkMScalarToFloat(transform.matrix().get(1, 3))); |
} |
// Perform the projection, but retain the result in homogeneous coordinates. |
@@ -330,8 +329,8 @@ gfx::QuadF MathUtil::MapQuad(const gfx::Transform& transform, |
if (transform.IsIdentityOrTranslation()) { |
gfx::QuadF mapped_quad(q); |
mapped_quad += |
- gfx::Vector2dF(static_cast<float>(transform.matrix().getDouble(0, 3)), |
- static_cast<float>(transform.matrix().getDouble(1, 3))); |
+ gfx::Vector2dF(SkMScalarToFloat(transform.matrix().get(0, 3)), |
+ SkMScalarToFloat(transform.matrix().get(1, 3))); |
*clipped = false; |
return mapped_quad; |
} |
@@ -466,7 +465,7 @@ gfx::RectF MathUtil::ScaleRectProportional(const gfx::RectF& input_outer_rect, |
return output_inner_rect; |
} |
-static inline float ScaleOnAxis(double a, double b, double c) { |
+static inline SkMScalar ScaleOnAxis(SkMScalar a, SkMScalar b, SkMScalar c) { |
return std::sqrt(a * a + b * b + c * c); |
} |
@@ -475,13 +474,13 @@ gfx::Vector2dF MathUtil::ComputeTransform2dScaleComponents( |
float fallback_value) { |
if (transform.HasPerspective()) |
return gfx::Vector2dF(fallback_value, fallback_value); |
- float x_scale = ScaleOnAxis(transform.matrix().getDouble(0, 0), |
- transform.matrix().getDouble(1, 0), |
- transform.matrix().getDouble(2, 0)); |
- float y_scale = ScaleOnAxis(transform.matrix().getDouble(0, 1), |
- transform.matrix().getDouble(1, 1), |
- transform.matrix().getDouble(2, 1)); |
- return gfx::Vector2dF(x_scale, y_scale); |
+ SkMScalar x_scale = ScaleOnAxis(transform.matrix().get(0, 0), |
+ transform.matrix().get(1, 0), |
+ transform.matrix().get(2, 0)); |
+ SkMScalar y_scale = ScaleOnAxis(transform.matrix().get(0, 1), |
+ transform.matrix().get(1, 1), |
+ transform.matrix().get(2, 1)); |
+ return gfx::Vector2dF(SkMScalarToFloat(x_scale), SkMScalarToFloat(y_scale)); |
} |
float MathUtil::SmallestAngleBetweenVectors(gfx::Vector2dF v1, |