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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/test/geometry_test_utils.h" | 5 #include "cc/test/geometry_test_utils.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 #include "ui/gfx/transform.h" | 9 #include "ui/gfx/transform.h" |
| 10 | 10 |
| 11 namespace cc { | 11 namespace cc { |
| 12 | 12 |
| 13 // NOTE: even though transform data types use double precision, we only check | 13 // NOTE: even though transform data types use double precision, we only check |
| 14 // for equality within single-precision error bounds because many transforms | 14 // for equality within single-precision error bounds because many transforms |
| 15 // originate from single-precision data types such as quads/rects/etc. | 15 // originate from single-precision data types such as quads/rects/etc. |
| 16 | 16 |
| 17 void ExpectTransformationMatrixEq(const gfx::Transform& expected, | 17 void ExpectTransformationMatrixEq(const gfx::Transform& expected, |
| 18 const gfx::Transform& actual) { | 18 const gfx::Transform& actual) { |
| 19 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 0), | 19 EXPECT_FLOAT_EQ((expected).matrix().get(0, 0), (actual).matrix().get(0, 0)); |
| 20 (actual).matrix().getDouble(0, 0)); | 20 EXPECT_FLOAT_EQ((expected).matrix().get(1, 0), (actual).matrix().get(1, 0)); |
| 21 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 0), | 21 EXPECT_FLOAT_EQ((expected).matrix().get(2, 0), (actual).matrix().get(2, 0)); |
| 22 (actual).matrix().getDouble(1, 0)); | 22 EXPECT_FLOAT_EQ((expected).matrix().get(3, 0), (actual).matrix().get(3, 0)); |
| 23 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 0), | 23 EXPECT_FLOAT_EQ((expected).matrix().get(0, 1), (actual).matrix().get(0, 1)); |
| 24 (actual).matrix().getDouble(2, 0)); | 24 EXPECT_FLOAT_EQ((expected).matrix().get(1, 1), (actual).matrix().get(1, 1)); |
| 25 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 0), | 25 EXPECT_FLOAT_EQ((expected).matrix().get(2, 1), (actual).matrix().get(2, 1)); |
| 26 (actual).matrix().getDouble(3, 0)); | 26 EXPECT_FLOAT_EQ((expected).matrix().get(3, 1), (actual).matrix().get(3, 1)); |
| 27 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 1), | 27 EXPECT_FLOAT_EQ((expected).matrix().get(0, 2), (actual).matrix().get(0, 2)); |
| 28 (actual).matrix().getDouble(0, 1)); | 28 EXPECT_FLOAT_EQ((expected).matrix().get(1, 2), (actual).matrix().get(1, 2)); |
| 29 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 1), | 29 EXPECT_FLOAT_EQ((expected).matrix().get(2, 2), (actual).matrix().get(2, 2)); |
| 30 (actual).matrix().getDouble(1, 1)); | 30 EXPECT_FLOAT_EQ((expected).matrix().get(3, 2), (actual).matrix().get(3, 2)); |
| 31 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 1), | 31 EXPECT_FLOAT_EQ((expected).matrix().get(0, 3), (actual).matrix().get(0, 3)); |
| 32 (actual).matrix().getDouble(2, 1)); | 32 EXPECT_FLOAT_EQ((expected).matrix().get(1, 3), (actual).matrix().get(1, 3)); |
| 33 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 1), | 33 EXPECT_FLOAT_EQ((expected).matrix().get(2, 3), (actual).matrix().get(2, 3)); |
| 34 (actual).matrix().getDouble(3, 1)); | 34 EXPECT_FLOAT_EQ((expected).matrix().get(3, 3), (actual).matrix().get(3, 3)); |
| 35 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 2), | |
| 36 (actual).matrix().getDouble(0, 2)); | |
| 37 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 2), | |
| 38 (actual).matrix().getDouble(1, 2)); | |
| 39 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 2), | |
| 40 (actual).matrix().getDouble(2, 2)); | |
| 41 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 2), | |
| 42 (actual).matrix().getDouble(3, 2)); | |
| 43 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 3), | |
| 44 (actual).matrix().getDouble(0, 3)); | |
| 45 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 3), | |
| 46 (actual).matrix().getDouble(1, 3)); | |
| 47 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 3), | |
| 48 (actual).matrix().getDouble(2, 3)); | |
| 49 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 3), | |
| 50 (actual).matrix().getDouble(3, 3)); | |
| 51 } | 35 } |
| 52 | 36 |
| 53 gfx::Transform Inverse(const gfx::Transform& transform) { | 37 gfx::Transform Inverse(const gfx::Transform& transform) { |
| 54 gfx::Transform result(gfx::Transform::kSkipInitialization); | 38 gfx::Transform result(gfx::Transform::kSkipInitialization); |
| 55 bool inverted_successfully = transform.GetInverse(&result); | 39 bool inverted_successfully = transform.GetInverse(&result); |
| 56 DCHECK(inverted_successfully); | 40 DCHECK(inverted_successfully); |
| 57 return result; | 41 return result; |
| 58 } | 42 } |
| 59 | 43 |
| 60 } // namespace cc | 44 } // namespace cc |
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