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Issue 23043011: cc: Use SkMScalar instead of doubles everywhere in cc (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: danakj review Created 7 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/base/math_util.h" 5 #include "cc/base/math_util.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <limits> 9 #include <limits>
10 10
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101 (*num_vertices_in_clipped_quad)++; 101 (*num_vertices_in_clipped_quad)++;
102 } 102 }
103 103
104 gfx::Rect MathUtil::MapClippedRect(const gfx::Transform& transform, 104 gfx::Rect MathUtil::MapClippedRect(const gfx::Transform& transform,
105 gfx::Rect src_rect) { 105 gfx::Rect src_rect) {
106 return gfx::ToEnclosingRect(MapClippedRect(transform, gfx::RectF(src_rect))); 106 return gfx::ToEnclosingRect(MapClippedRect(transform, gfx::RectF(src_rect)));
107 } 107 }
108 108
109 gfx::RectF MathUtil::MapClippedRect(const gfx::Transform& transform, 109 gfx::RectF MathUtil::MapClippedRect(const gfx::Transform& transform,
110 const gfx::RectF& src_rect) { 110 const gfx::RectF& src_rect) {
111 if (transform.IsIdentityOrTranslation()) 111 if (transform.IsIdentityOrTranslation()) {
112 return src_rect + 112 return src_rect +
113 gfx::Vector2dF( 113 gfx::Vector2dF(SkMScalarToFloat(transform.matrix().get(0, 3)),
danakj 2013/09/11 18:53:46 can probably use getFloat() now? (thanks for doing
enne (OOO) 2013/09/11 19:58:30 For some future version of now? I'll land this as-
danakj 2013/09/11 19:59:40 Ya sorry I figured the skia folks would have commi
114 static_cast<float>(transform.matrix().getDouble(0, 3)), 114 SkMScalarToFloat(transform.matrix().get(1, 3)));
115 static_cast<float>(transform.matrix().getDouble(1, 3))); 115 }
116 116
117 // Apply the transform, but retain the result in homogeneous coordinates. 117 // Apply the transform, but retain the result in homogeneous coordinates.
118 118
119 double quad[4 * 2]; // input: 4 x 2D points 119 SkMScalar quad[4 * 2]; // input: 4 x 2D points
120 quad[0] = src_rect.x(); 120 quad[0] = src_rect.x();
121 quad[1] = src_rect.y(); 121 quad[1] = src_rect.y();
122 quad[2] = src_rect.right(); 122 quad[2] = src_rect.right();
123 quad[3] = src_rect.y(); 123 quad[3] = src_rect.y();
124 quad[4] = src_rect.right(); 124 quad[4] = src_rect.right();
125 quad[5] = src_rect.bottom(); 125 quad[5] = src_rect.bottom();
126 quad[6] = src_rect.x(); 126 quad[6] = src_rect.x();
127 quad[7] = src_rect.bottom(); 127 quad[7] = src_rect.bottom();
128 128
129 double result[4 * 4]; // output: 4 x 4D homogeneous points 129 SkMScalar result[4 * 4]; // output: 4 x 4D homogeneous points
130 transform.matrix().map2(quad, 4, result); 130 transform.matrix().map2(quad, 4, result);
131 131
132 HomogeneousCoordinate hc0(result[0], result[1], result[2], result[3]); 132 HomogeneousCoordinate hc0(result[0], result[1], result[2], result[3]);
133 HomogeneousCoordinate hc1(result[4], result[5], result[6], result[7]); 133 HomogeneousCoordinate hc1(result[4], result[5], result[6], result[7]);
134 HomogeneousCoordinate hc2(result[8], result[9], result[10], result[11]); 134 HomogeneousCoordinate hc2(result[8], result[9], result[10], result[11]);
135 HomogeneousCoordinate hc3(result[12], result[13], result[14], result[15]); 135 HomogeneousCoordinate hc3(result[12], result[13], result[14], result[15]);
136 return ComputeEnclosingClippedRect(hc0, hc1, hc2, hc3); 136 return ComputeEnclosingClippedRect(hc0, hc1, hc2, hc3);
137 } 137 }
138 138
139 gfx::RectF MathUtil::ProjectClippedRect(const gfx::Transform& transform, 139 gfx::RectF MathUtil::ProjectClippedRect(const gfx::Transform& transform,
140 const gfx::RectF& src_rect) { 140 const gfx::RectF& src_rect) {
141 if (transform.IsIdentityOrTranslation()) { 141 if (transform.IsIdentityOrTranslation()) {
142 return src_rect + 142 return src_rect +
143 gfx::Vector2dF( 143 gfx::Vector2dF(SkMScalarToFloat(transform.matrix().get(0, 3)),
144 static_cast<float>(transform.matrix().getDouble(0, 3)), 144 SkMScalarToFloat(transform.matrix().get(1, 3)));
145 static_cast<float>(transform.matrix().getDouble(1, 3)));
146 } 145 }
147 146
148 // Perform the projection, but retain the result in homogeneous coordinates. 147 // Perform the projection, but retain the result in homogeneous coordinates.
149 gfx::QuadF q = gfx::QuadF(src_rect); 148 gfx::QuadF q = gfx::QuadF(src_rect);
150 HomogeneousCoordinate h1 = ProjectHomogeneousPoint(transform, q.p1()); 149 HomogeneousCoordinate h1 = ProjectHomogeneousPoint(transform, q.p1());
151 HomogeneousCoordinate h2 = ProjectHomogeneousPoint(transform, q.p2()); 150 HomogeneousCoordinate h2 = ProjectHomogeneousPoint(transform, q.p2());
152 HomogeneousCoordinate h3 = ProjectHomogeneousPoint(transform, q.p3()); 151 HomogeneousCoordinate h3 = ProjectHomogeneousPoint(transform, q.p3());
153 HomogeneousCoordinate h4 = ProjectHomogeneousPoint(transform, q.p4()); 152 HomogeneousCoordinate h4 = ProjectHomogeneousPoint(transform, q.p4());
154 153
155 return ComputeEnclosingClippedRect(h1, h2, h3, h4); 154 return ComputeEnclosingClippedRect(h1, h2, h3, h4);
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323 return gfx::RectF(gfx::PointF(xmin, ymin), 322 return gfx::RectF(gfx::PointF(xmin, ymin),
324 gfx::SizeF(xmax - xmin, ymax - ymin)); 323 gfx::SizeF(xmax - xmin, ymax - ymin));
325 } 324 }
326 325
327 gfx::QuadF MathUtil::MapQuad(const gfx::Transform& transform, 326 gfx::QuadF MathUtil::MapQuad(const gfx::Transform& transform,
328 const gfx::QuadF& q, 327 const gfx::QuadF& q,
329 bool* clipped) { 328 bool* clipped) {
330 if (transform.IsIdentityOrTranslation()) { 329 if (transform.IsIdentityOrTranslation()) {
331 gfx::QuadF mapped_quad(q); 330 gfx::QuadF mapped_quad(q);
332 mapped_quad += 331 mapped_quad +=
333 gfx::Vector2dF(static_cast<float>(transform.matrix().getDouble(0, 3)), 332 gfx::Vector2dF(SkMScalarToFloat(transform.matrix().get(0, 3)),
334 static_cast<float>(transform.matrix().getDouble(1, 3))); 333 SkMScalarToFloat(transform.matrix().get(1, 3)));
335 *clipped = false; 334 *clipped = false;
336 return mapped_quad; 335 return mapped_quad;
337 } 336 }
338 337
339 HomogeneousCoordinate h1 = 338 HomogeneousCoordinate h1 =
340 MapHomogeneousPoint(transform, gfx::Point3F(q.p1())); 339 MapHomogeneousPoint(transform, gfx::Point3F(q.p1()));
341 HomogeneousCoordinate h2 = 340 HomogeneousCoordinate h2 =
342 MapHomogeneousPoint(transform, gfx::Point3F(q.p2())); 341 MapHomogeneousPoint(transform, gfx::Point3F(q.p2()));
343 HomogeneousCoordinate h3 = 342 HomogeneousCoordinate h3 =
344 MapHomogeneousPoint(transform, gfx::Point3F(q.p3())); 343 MapHomogeneousPoint(transform, gfx::Point3F(q.p3()));
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459 scale_inner_rect.origin() - scale_outer_rect.origin(); 458 scale_inner_rect.origin() - scale_outer_rect.origin();
460 gfx::Vector2dF bottom_right_diff = 459 gfx::Vector2dF bottom_right_diff =
461 scale_inner_rect.bottom_right() - scale_outer_rect.bottom_right(); 460 scale_inner_rect.bottom_right() - scale_outer_rect.bottom_right();
462 output_inner_rect.Inset(top_left_diff.x() / scale_rect_to_input_scale_x, 461 output_inner_rect.Inset(top_left_diff.x() / scale_rect_to_input_scale_x,
463 top_left_diff.y() / scale_rect_to_input_scale_y, 462 top_left_diff.y() / scale_rect_to_input_scale_y,
464 -bottom_right_diff.x() / scale_rect_to_input_scale_x, 463 -bottom_right_diff.x() / scale_rect_to_input_scale_x,
465 -bottom_right_diff.y() / scale_rect_to_input_scale_y); 464 -bottom_right_diff.y() / scale_rect_to_input_scale_y);
466 return output_inner_rect; 465 return output_inner_rect;
467 } 466 }
468 467
469 static inline float ScaleOnAxis(double a, double b, double c) { 468 static inline SkMScalar ScaleOnAxis(SkMScalar a, SkMScalar b, SkMScalar c) {
danakj 2013/09/11 18:53:46 here we're multiplying stuff just to take the sqrt
enne (OOO) 2013/09/11 19:58:30 Ok, sure. I'll buy your argument that the sqrt sh
470 return std::sqrt(a * a + b * b + c * c); 469 return std::sqrt(a * a + b * b + c * c);
471 } 470 }
472 471
473 gfx::Vector2dF MathUtil::ComputeTransform2dScaleComponents( 472 gfx::Vector2dF MathUtil::ComputeTransform2dScaleComponents(
474 const gfx::Transform& transform, 473 const gfx::Transform& transform,
475 float fallback_value) { 474 float fallback_value) {
476 if (transform.HasPerspective()) 475 if (transform.HasPerspective())
477 return gfx::Vector2dF(fallback_value, fallback_value); 476 return gfx::Vector2dF(fallback_value, fallback_value);
478 float x_scale = ScaleOnAxis(transform.matrix().getDouble(0, 0), 477 SkMScalar x_scale = ScaleOnAxis(transform.matrix().get(0, 0),
479 transform.matrix().getDouble(1, 0), 478 transform.matrix().get(1, 0),
480 transform.matrix().getDouble(2, 0)); 479 transform.matrix().get(2, 0));
481 float y_scale = ScaleOnAxis(transform.matrix().getDouble(0, 1), 480 SkMScalar y_scale = ScaleOnAxis(transform.matrix().get(0, 1),
482 transform.matrix().getDouble(1, 1), 481 transform.matrix().get(1, 1),
483 transform.matrix().getDouble(2, 1)); 482 transform.matrix().get(2, 1));
484 return gfx::Vector2dF(x_scale, y_scale); 483 return gfx::Vector2dF(SkMScalarToFloat(x_scale), SkMScalarToFloat(y_scale));
485 } 484 }
486 485
487 float MathUtil::SmallestAngleBetweenVectors(gfx::Vector2dF v1, 486 float MathUtil::SmallestAngleBetweenVectors(gfx::Vector2dF v1,
488 gfx::Vector2dF v2) { 487 gfx::Vector2dF v2) {
489 double dot_product = gfx::DotProduct(v1, v2) / v1.Length() / v2.Length(); 488 double dot_product = gfx::DotProduct(v1, v2) / v1.Length() / v2.Length();
490 // Clamp to compensate for rounding errors. 489 // Clamp to compensate for rounding errors.
491 dot_product = std::max(-1.0, std::min(1.0, dot_product)); 490 dot_product = std::max(-1.0, std::min(1.0, dot_product));
492 return static_cast<float>(Rad2Deg(std::acos(dot_product))); 491 return static_cast<float>(Rad2Deg(std::acos(dot_product)));
493 } 492 }
494 493
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587 return scoped_ptr<base::Value>(base::Value::CreateDoubleValue( 586 return scoped_ptr<base::Value>(base::Value::CreateDoubleValue(
588 std::min(value, std::numeric_limits<double>::max()))); 587 std::min(value, std::numeric_limits<double>::max())));
589 } 588 }
590 589
591 scoped_ptr<base::Value> MathUtil::AsValueSafely(float value) { 590 scoped_ptr<base::Value> MathUtil::AsValueSafely(float value) {
592 return scoped_ptr<base::Value>(base::Value::CreateDoubleValue( 591 return scoped_ptr<base::Value>(base::Value::CreateDoubleValue(
593 std::min(value, std::numeric_limits<float>::max()))); 592 std::min(value, std::numeric_limits<float>::max())));
594 } 593 }
595 594
596 } // namespace cc 595 } // namespace cc
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