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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/device_sensors/data_fetcher_shared_memory.h" | 5 #include "content/browser/device_sensors/data_fetcher_shared_memory.h" |
| 6 | 6 |
| 7 #include <GuidDef.h> | 7 #include <GuidDef.h> |
| 8 #include <InitGuid.h> | 8 #include <InitGuid.h> |
| 9 #include <PortableDeviceTypes.h> | 9 #include <PortableDeviceTypes.h> |
| 10 #include <Sensors.h> | 10 #include <Sensors.h> |
| 11 | 11 |
| 12 #include "base/logging.h" | 12 #include "base/logging.h" |
| 13 #include "base/macros.h" | 13 #include "base/macros.h" |
| 14 #include "base/metrics/histogram.h" | 14 #include "base/metrics/histogram_macros.h" |
| 15 #include "base/win/iunknown_impl.h" | 15 #include "base/win/iunknown_impl.h" |
| 16 #include "base/win/windows_version.h" | 16 #include "base/win/windows_version.h" |
| 17 | 17 |
| 18 namespace { | 18 namespace { |
| 19 | 19 |
| 20 const double kMeanGravity = 9.80665; | 20 const double kMeanGravity = 9.80665; |
| 21 | 21 |
| 22 void SetLightBuffer(content::DeviceLightHardwareBuffer* buffer, double lux) { | 22 void SetLightBuffer(content::DeviceLightHardwareBuffer* buffer, double lux) { |
| 23 DCHECK(buffer); | 23 DCHECK(buffer); |
| 24 buffer->seqlock.WriteBegin(); | 24 buffer->seqlock.WriteBegin(); |
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| 488 motion_buffer_->data.allAvailableSensorsAreActive = enabled; | 488 motion_buffer_->data.allAvailableSensorsAreActive = enabled; |
| 489 motion_buffer_->seqlock.WriteEnd(); | 489 motion_buffer_->seqlock.WriteEnd(); |
| 490 } | 490 } |
| 491 break; | 491 break; |
| 492 default: | 492 default: |
| 493 NOTREACHED(); | 493 NOTREACHED(); |
| 494 } | 494 } |
| 495 } | 495 } |
| 496 | 496 |
| 497 } // namespace content | 497 } // namespace content |
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