Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkRandom.h" | 9 #include "SkRandom.h" |
| 10 #include "SkTArray.h" | 10 #include "SkTArray.h" |
| (...skipping 30 matching lines...) Expand all Loading... | |
| 41 | 41 |
| 42 virtual SkISize onISize() { | 42 virtual SkISize onISize() { |
| 43 return make_isize(1200, 1100); | 43 return make_isize(1200, 1100); |
| 44 } | 44 } |
| 45 | 45 |
| 46 void makePaths() { | 46 void makePaths() { |
| 47 if (fOnce.alreadyDone()) { | 47 if (fOnce.alreadyDone()) { |
| 48 return; | 48 return; |
| 49 } | 49 } |
| 50 fOnce.accomplished(); | 50 fOnce.accomplished(); |
| 51 // CW | 51 |
|
bsalomon
2013/08/13 15:21:21
When the convex PR was first written it was useful
| |
| 52 fPaths.push_back().moveTo(0, 0); | 52 fPaths.push_back().moveTo(0, 0); |
| 53 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, | 53 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, |
| 54 0, 100 * SK_Scalar1); | 54 0, 100 * SK_Scalar1); |
| 55 fPaths.back().lineTo(0, 0); | 55 fPaths.back().lineTo(0, 0); |
| 56 | 56 |
| 57 // CCW | |
| 58 fPaths.push_back().moveTo(0, 0); | |
| 59 fPaths.back().lineTo(0, 100 * SK_Scalar1); | |
| 60 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, | |
| 61 0, 0); | |
| 62 | |
| 63 // CW | |
| 64 fPaths.push_back().moveTo(0, 50 * SK_Scalar1); | 57 fPaths.push_back().moveTo(0, 50 * SK_Scalar1); |
| 65 fPaths.back().quadTo(50 * SK_Scalar1, 0, | 58 fPaths.back().quadTo(50 * SK_Scalar1, 0, |
| 66 100 * SK_Scalar1, 50 * SK_Scalar1); | 59 100 * SK_Scalar1, 50 * SK_Scalar1); |
| 67 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, | 60 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, |
| 68 0, 50 * SK_Scalar1); | 61 0, 50 * SK_Scalar1); |
| 69 | 62 |
| 70 // CCW | |
| 71 fPaths.push_back().moveTo(0, 50 * SK_Scalar1); | |
| 72 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, | |
| 73 100 * SK_Scalar1, 50 * SK_Scalar1); | |
| 74 fPaths.back().quadTo(50 * SK_Scalar1, 0, | |
| 75 0, 50 * SK_Scalar1); | |
| 76 | |
| 77 fPaths.push_back().addRect(0, 0, | 63 fPaths.push_back().addRect(0, 0, |
| 78 100 * SK_Scalar1, 100 * SK_Scalar1, | 64 100 * SK_Scalar1, 100 * SK_Scalar1, |
| 79 SkPath::kCW_Direction); | 65 SkPath::kCW_Direction); |
| 80 | 66 |
| 81 fPaths.push_back().addRect(0, 0, | 67 fPaths.push_back().addRect(0, 0, |
| 82 100 * SK_Scalar1, 100 * SK_Scalar1, | 68 100 * SK_Scalar1, 100 * SK_Scalar1, |
| 83 SkPath::kCCW_Direction); | 69 SkPath::kCCW_Direction); |
| 84 | 70 |
| 85 fPaths.push_back().addCircle(50 * SK_Scalar1, 50 * SK_Scalar1, | 71 fPaths.push_back().addCircle(50 * SK_Scalar1, 50 * SK_Scalar1, |
| 86 50 * SK_Scalar1, SkPath::kCW_Direction); | 72 50 * SK_Scalar1, SkPath::kCW_Direction); |
| 87 | 73 |
| 88 fPaths.push_back().addCircle(50 * SK_Scalar1, 50 * SK_Scalar1, | |
| 89 40 * SK_Scalar1, SkPath::kCCW_Direction); | |
| 90 | 74 |
| 91 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, | 75 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, |
| 92 50 * SK_Scalar1, | 76 50 * SK_Scalar1, |
| 93 100 * SK_Scalar1), | 77 100 * SK_Scalar1), |
| 94 SkPath::kCW_Direction); | 78 SkPath::kCW_Direction); |
| 95 | 79 |
| 96 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, | 80 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, |
| 97 100 * SK_Scalar1, | 81 100 * SK_Scalar1, |
| 98 50 * SK_Scalar1), | |
| 99 SkPath::kCCW_Direction); | |
| 100 | |
| 101 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, | |
| 102 100 * SK_Scalar1, | |
| 103 5 * SK_Scalar1), | 82 5 * SK_Scalar1), |
| 104 SkPath::kCCW_Direction); | 83 SkPath::kCCW_Direction); |
| 105 | 84 |
| 106 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, | 85 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, |
| 107 SK_Scalar1, | 86 SK_Scalar1, |
| 108 100 * SK_Scalar1), | 87 100 * SK_Scalar1), |
| 109 SkPath::kCCW_Direction); | 88 SkPath::kCCW_Direction); |
| 110 | 89 |
| 111 fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0, | 90 fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0, |
| 112 SK_Scalar1 * 100, | 91 SK_Scalar1 * 100, |
| 113 SK_Scalar1 * 100), | 92 SK_Scalar1 * 100), |
| 114 40 * SK_Scalar1, 20 * SK_Scalar1, | 93 40 * SK_Scalar1, 20 * SK_Scalar1, |
| 115 SkPath::kCW_Direction); | 94 SkPath::kCW_Direction); |
| 116 | 95 |
| 117 fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0, | |
| 118 SK_Scalar1 * 100, | |
| 119 SK_Scalar1 * 100), | |
| 120 20 * SK_Scalar1, 40 * SK_Scalar1, | |
| 121 SkPath::kCCW_Direction); | |
| 122 | |
| 123 // large number of points | 96 // large number of points |
| 124 enum { | 97 enum { |
| 125 kLength = 100, | 98 kLength = 100, |
| 126 kPtsPerSide = (1 << 12), | 99 kPtsPerSide = (1 << 12), |
| 127 }; | 100 }; |
| 128 fPaths.push_back().moveTo(0, 0); | 101 fPaths.push_back().moveTo(0, 0); |
| 129 for (int i = 1; i < kPtsPerSide; ++i) { // skip the first point due to m oveTo. | 102 for (int i = 1; i < kPtsPerSide; ++i) { // skip the first point due to m oveTo. |
| 130 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, 0); | 103 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, 0); |
| 131 } | 104 } |
| 132 for (int i = 0; i < kPtsPerSide; ++i) { | 105 for (int i = 0; i < kPtsPerSide; ++i) { |
| 133 fPaths.back().lineTo(kLength, kLength * SkIntToScalar(i) / kPtsPerSi de); | 106 fPaths.back().lineTo(kLength, kLength * SkIntToScalar(i) / kPtsPerSi de); |
| 134 } | 107 } |
| 135 for (int i = kPtsPerSide; i > 0; --i) { | 108 for (int i = kPtsPerSide; i > 0; --i) { |
| 136 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, kLeng th); | 109 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, kLeng th); |
| 137 } | 110 } |
| 138 for (int i = kPtsPerSide; i > 0; --i) { | 111 for (int i = kPtsPerSide; i > 0; --i) { |
| 139 fPaths.back().lineTo(0, kLength * SkIntToScalar(i) / kPtsPerSide); | 112 fPaths.back().lineTo(0, kLength * SkIntToScalar(i) / kPtsPerSide); |
| 140 } | 113 } |
| 141 | 114 |
| 142 // shallow diagonals | 115 // shallow diagonals |
| 143 fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1); | 116 fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1); |
| 144 fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1); | 117 fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1); |
| 145 fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1); | 118 fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1); |
| 146 | 119 |
| 147 //It turns out arcTos are not automatically marked as convex and they | 120 fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0, |
|
bsalomon
2013/08/13 15:21:21
no longer true
| |
| 148 //may in fact be ever so slightly concave. | 121 50 * SK_Scalar1, |
| 149 //fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0, | 122 100 * SK_Scalar1), |
| 150 // 50 * SK_Scalar1, | 123 25 * SK_Scalar1, 130 * SK_Sca lar1, false); |
| 151 // 100 * SK_Scalar1), | |
| 152 // 25 * SK_Scalar1, 130 * SK_Scalar1, false); | |
| 153 | 124 |
| 154 // cubics | 125 // cubics |
| 155 fPaths.push_back().cubicTo( 1 * SK_Scalar1, 1 * SK_Scalar1, | 126 fPaths.push_back().cubicTo( 1 * SK_Scalar1, 1 * SK_Scalar1, |
| 156 10 * SK_Scalar1, 90 * SK_Scalar1, | 127 10 * SK_Scalar1, 90 * SK_Scalar1, |
| 157 0 * SK_Scalar1, 100 * SK_Scalar1); | 128 0 * SK_Scalar1, 100 * SK_Scalar1); |
| 158 fPaths.push_back().cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1, | 129 fPaths.push_back().cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1, |
| 159 20 * SK_Scalar1, 100 * SK_Scalar1, | 130 20 * SK_Scalar1, 100 * SK_Scalar1, |
| 160 0 * SK_Scalar1, 0 * SK_Scalar1); | 131 0 * SK_Scalar1, 0 * SK_Scalar1); |
| 161 | 132 |
| 162 // path that has a cubic with a repeated first control point and | 133 // path that has a cubic with a repeated first control point and |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 204 20 * SK_Scalar1, SK_Scalar1, | 175 20 * SK_Scalar1, SK_Scalar1, |
| 205 30 * SK_Scalar1, 0); | 176 30 * SK_Scalar1, 0); |
| 206 | 177 |
| 207 // triangle where one edge is a degenerate quad | 178 // triangle where one edge is a degenerate quad |
| 208 fPaths.push_back().moveTo(SkFloatToScalar(8.59375f), 45 * SK_Scalar1); | 179 fPaths.push_back().moveTo(SkFloatToScalar(8.59375f), 45 * SK_Scalar1); |
| 209 fPaths.back().quadTo(SkFloatToScalar(16.9921875f), 45 * SK_Scalar1, | 180 fPaths.back().quadTo(SkFloatToScalar(16.9921875f), 45 * SK_Scalar1, |
| 210 SkFloatToScalar(31.25f), 45 * SK_Scalar1); | 181 SkFloatToScalar(31.25f), 45 * SK_Scalar1); |
| 211 fPaths.back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1); | 182 fPaths.back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1); |
| 212 fPaths.back().lineTo(SkFloatToScalar(8.59375f), 45 * SK_Scalar1); | 183 fPaths.back().lineTo(SkFloatToScalar(8.59375f), 45 * SK_Scalar1); |
| 213 | 184 |
| 214 // point degenerate | 185 // triangle where one edge is a quad with a repeated point |
| 186 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); | |
| 187 fPaths.back().lineTo(50 * SK_Scalar1, 0); | |
| 188 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1); | |
| 189 | |
| 190 // triangle where one edge is a cubic with a 3x repeated point | |
| 191 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); | |
| 192 fPaths.back().lineTo(50 * SK_Scalar1, 0); | |
| 193 fPaths.back().cubicTo(50 * SK_Scalar1, 0, | |
| 194 50 * SK_Scalar1, 50 * SK_Scalar1, | |
| 195 50 * SK_Scalar1, 50 * SK_Scalar1); | |
| 196 | |
| 197 // triangle where one edge is a quad with a nearly repeated point | |
| 198 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); | |
| 199 fPaths.back().lineTo(50 * SK_Scalar1, 0); | |
| 200 fPaths.back().quadTo(50 * SK_Scalar1, SkFloatToScalar(49.95f), | |
| 201 50 * SK_Scalar1, 50 * SK_Scalar1); | |
| 202 | |
| 203 // triangle where one edge is a cubic with a 2x nearly repeated point | |
| 204 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); | |
| 205 fPaths.back().lineTo(50 * SK_Scalar1, 0); | |
| 206 fPaths.back().cubicTo(50 * SK_Scalar1, SkFloatToScalar(49.95f), | |
| 207 50 * SK_Scalar1, SkFloatToScalar(49.97f), | |
| 208 50 * SK_Scalar1, 50 * SK_Scalar1); | |
| 209 | |
| 210 // point line | |
| 215 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); | 211 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); |
| 216 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1); | 212 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1); |
| 217 | 213 |
| 214 // point quad | |
| 218 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); | 215 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); |
| 219 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, | 216 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, |
| 220 50 * SK_Scalar1, 50 * SK_Scalar1); | 217 50 * SK_Scalar1, 50 * SK_Scalar1); |
| 218 | |
| 219 // point cubic | |
| 221 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); | 220 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); |
| 222 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1, | 221 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1, |
| 223 50 * SK_Scalar1, 50 * SK_Scalar1, | 222 50 * SK_Scalar1, 50 * SK_Scalar1, |
| 224 50 * SK_Scalar1, 50 * SK_Scalar1); | 223 50 * SK_Scalar1, 50 * SK_Scalar1); |
| 225 | 224 |
| 226 // moveTo only paths | 225 // moveTo only paths |
| 227 fPaths.push_back().moveTo(0, 0); | 226 fPaths.push_back().moveTo(0, 0); |
| 228 fPaths.back().moveTo(0, 0); | 227 fPaths.back().moveTo(0, 0); |
| 229 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1); | 228 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1); |
| 230 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1); | 229 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1); |
| 231 fPaths.back().moveTo(10 * SK_Scalar1, 10 * SK_Scalar1); | 230 fPaths.back().moveTo(10 * SK_Scalar1, 10 * SK_Scalar1); |
| 232 | 231 |
| 233 fPaths.push_back().moveTo(0, 0); | 232 fPaths.push_back().moveTo(0, 0); |
| 234 fPaths.back().moveTo(0, 0); | 233 fPaths.back().moveTo(0, 0); |
| 235 | 234 |
| 236 // line degenerate | 235 // line degenerate |
| 237 fPaths.push_back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1); | 236 fPaths.push_back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1); |
| 238 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 0, 0); | 237 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 0, 0); |
| 239 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, | 238 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, |
| 240 50 * SK_Scalar1, 50 * SK_Scalar1); | 239 50 * SK_Scalar1, 50 * SK_Scalar1); |
| 241 fPaths.push_back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, | 240 fPaths.push_back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, |
| 242 100 * SK_Scalar1, 100 * SK_Scalar1); | 241 100 * SK_Scalar1, 100 * SK_Scalar1); |
| 243 fPaths.push_back().cubicTo(0, 0, | 242 fPaths.push_back().cubicTo(0, 0, |
| 244 0, 0, | 243 0, 0, |
| 245 100 * SK_Scalar1, 100 * SK_Scalar1); | 244 100 * SK_Scalar1, 100 * SK_Scalar1); |
| 246 | 245 |
| 247 // small circle. This is listed last so that it has device coords far | 246 // small circle. This is listed last so that it has device coords far |
| 248 // from the origin (small area relative to x,y values). | 247 // from the origin (small area relative to x,y values). |
| 249 fPaths.push_back().addCircle(0, 0, SkFloatToScalar(0.8f)); | 248 fPaths.push_back().addCircle(0, 0, SkFloatToScalar(1.2f)); |
| 250 } | 249 } |
| 251 | 250 |
| 252 virtual void onDraw(SkCanvas* canvas) { | 251 virtual void onDraw(SkCanvas* canvas) { |
| 253 this->makePaths(); | 252 this->makePaths(); |
| 254 | 253 |
| 255 SkPaint paint; | 254 SkPaint paint; |
| 256 paint.setAntiAlias(true); | 255 paint.setAntiAlias(true); |
| 257 SkRandom rand; | 256 SkRandom rand; |
| 258 canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); | 257 canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); |
| 258 | |
| 259 // As we've added more paths this has gotten pretty big. Scale the whole thi ng down. | |
| 260 canvas->scale(2 * SK_Scalar1 / 3, 2 * SK_Scalar1 / 3); | |
| 261 | |
| 259 for (int i = 0; i < fPaths.count(); ++i) { | 262 for (int i = 0; i < fPaths.count(); ++i) { |
| 260 canvas->save(); | 263 canvas->save(); |
| 261 // position the path, and make it at off-integer coords. | 264 // position the path, and make it at off-integer coords. |
| 262 canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4, | 265 canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 10, |
| 263 SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4); | 266 SK_Scalar1 * 200 * (i / 5) + 9 * SK_Scalar1 / 10); |
| 264 SkColor color = rand.nextU(); | 267 SkColor color = rand.nextU(); |
| 265 color |= 0xff000000; | 268 color |= 0xff000000; |
| 266 paint.setColor(color); | 269 paint.setColor(color); |
| 267 SkASSERT(fPaths[i].isConvex()); | 270 SkASSERT(fPaths[i].isConvex()); |
| 268 canvas->drawPath(fPaths[i], paint); | 271 canvas->drawPath(fPaths[i], paint); |
| 269 canvas->restore(); | 272 canvas->restore(); |
| 270 } | 273 } |
| 271 } | 274 } |
| 272 | 275 |
| 273 private: | 276 private: |
| 274 typedef GM INHERITED; | 277 typedef GM INHERITED; |
| 275 SkTArray<SkPath> fPaths; | 278 SkTArray<SkPath> fPaths; |
| 276 }; | 279 }; |
| 277 | 280 |
| 278 ////////////////////////////////////////////////////////////////////////////// | 281 ////////////////////////////////////////////////////////////////////////////// |
| 279 | 282 |
| 280 static GM* MyFactory(void*) { return new ConvexPathsGM; } | 283 static GM* MyFactory(void*) { return new ConvexPathsGM; } |
| 281 static GMRegistry reg(MyFactory); | 284 static GMRegistry reg(MyFactory); |
| 282 | 285 |
| 283 } | 286 } |
| OLD | NEW |