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Side by Side Diff: services/ui/gpu/gpu_service_internal.cc

Issue 2302523002: Changes GpuServiceInternal from StrongBinding to Binding (Closed)
Patch Set: Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/ui/gpu/gpu_service_internal.h" 5 #include "services/ui/gpu/gpu_service_internal.h"
6 6
7 #include "base/memory/shared_memory.h" 7 #include "base/memory/shared_memory.h"
8 #include "base/memory/singleton.h" 8 #include "base/memory/singleton.h"
9 #include "base/synchronization/waitable_event.h" 9 #include "base/synchronization/waitable_event.h"
10 #include "base/threading/thread_task_runner_handle.h" 10 #include "base/threading/thread_task_runner_handle.h"
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43 callback.Run(std::move(*channel_handle)); 43 callback.Run(std::move(*channel_handle));
44 } 44 }
45 45
46 } // namespace 46 } // namespace
47 47
48 GpuServiceInternal::GpuServiceInternal() 48 GpuServiceInternal::GpuServiceInternal()
49 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), 49 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()),
50 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, 50 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL,
51 base::WaitableEvent::InitialState::NOT_SIGNALED), 51 base::WaitableEvent::InitialState::NOT_SIGNALED),
52 gpu_thread_("GpuThread"), 52 gpu_thread_("GpuThread"),
53 io_thread_("GpuIOThread"), 53 io_thread_("GpuIOThread") {}
54 binding_(this) {}
55 54
56 GpuServiceInternal::~GpuServiceInternal() { 55 GpuServiceInternal::~GpuServiceInternal() {
57 // Signal this event before destroying the child process. That way all 56 // Signal this event before destroying the child process. That way all
58 // background threads can cleanup. 57 // background threads can cleanup.
59 // For example, in the renderer the RenderThread instances will be able to 58 // For example, in the renderer the RenderThread instances will be able to
60 // notice shutdown before the render process begins waiting for them to exit. 59 // notice shutdown before the render process begins waiting for them to exit.
61 shutdown_event_.Signal(); 60 shutdown_event_.Signal();
62 io_thread_.Stop(); 61 io_thread_.Stop();
63 } 62 }
64 63
65 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) { 64 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) {
66 binding_.Bind(std::move(request)); 65 bindings_.AddBinding(this, std::move(request));
67 } 66 }
68 67
69 void GpuServiceInternal::EstablishGpuChannelInternal( 68 void GpuServiceInternal::EstablishGpuChannelInternal(
70 int32_t client_id, 69 int32_t client_id,
71 uint64_t client_tracing_id, 70 uint64_t client_tracing_id,
72 bool preempts, 71 bool preempts,
73 bool allow_view_command_buffers, 72 bool allow_view_command_buffers,
74 bool allow_real_time_streams, 73 bool allow_real_time_streams,
75 const EstablishGpuChannelCallback& callback) { 74 const EstablishGpuChannelCallback& callback) {
76 DCHECK(CalledOnValidThread()); 75 DCHECK(CalledOnValidThread());
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251 allow_real_time_streams, callback); 250 allow_real_time_streams, callback);
252 } 251 }
253 252
254 // static 253 // static
255 GpuServiceInternal* GpuServiceInternal::GetInstance() { 254 GpuServiceInternal* GpuServiceInternal::GetInstance() {
256 return base::Singleton<GpuServiceInternal, 255 return base::Singleton<GpuServiceInternal,
257 base::LeakySingletonTraits<GpuServiceInternal>>::get(); 256 base::LeakySingletonTraits<GpuServiceInternal>>::get();
258 } 257 }
259 258
260 } // namespace ui 259 } // namespace ui
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