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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/delegated_renderer_layer.h" | 5 #include "cc/layers/delegated_renderer_layer.h" |
6 | 6 |
7 #include "cc/layers/delegated_renderer_layer_client.h" | 7 #include "cc/layers/delegated_renderer_layer_client.h" |
8 #include "cc/layers/delegated_renderer_layer_impl.h" | 8 #include "cc/layers/delegated_renderer_layer_impl.h" |
9 #include "cc/output/delegated_frame_data.h" | 9 #include "cc/output/delegated_frame_data.h" |
10 | 10 |
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61 void DelegatedRendererLayer::SetDisplaySize(gfx::Size size) { | 61 void DelegatedRendererLayer::SetDisplaySize(gfx::Size size) { |
62 if (display_size_ == size) | 62 if (display_size_ == size) |
63 return; | 63 return; |
64 display_size_ = size; | 64 display_size_ = size; |
65 SetNeedsCommit(); | 65 SetNeedsCommit(); |
66 } | 66 } |
67 | 67 |
68 void DelegatedRendererLayer::SetFrameData( | 68 void DelegatedRendererLayer::SetFrameData( |
69 scoped_ptr<DelegatedFrameData> new_frame_data) { | 69 scoped_ptr<DelegatedFrameData> new_frame_data) { |
70 if (frame_data_) { | 70 if (frame_data_) { |
71 // Copy the resources from the last provided frame into the new frame, as | 71 // Copy the resources from the last provided frame into the unused resources |
72 // it may use resources that were transferred in the last frame. | 72 // list, as the new frame will provide its own resources. |
73 new_frame_data->resource_list.insert(new_frame_data->resource_list.end(), | 73 unused_resources_for_child_compositor_.insert( |
74 frame_data_->resource_list.begin(), | 74 unused_resources_for_child_compositor_.end(), |
75 frame_data_->resource_list.end()); | 75 frame_data_->resource_list.begin(), |
| 76 frame_data_->resource_list.end()); |
76 } | 77 } |
77 frame_data_ = new_frame_data.Pass(); | 78 frame_data_ = new_frame_data.Pass(); |
78 if (!frame_data_->render_pass_list.empty()) { | 79 if (!frame_data_->render_pass_list.empty()) { |
79 RenderPass* root_pass = frame_data_->render_pass_list.back(); | 80 RenderPass* root_pass = frame_data_->render_pass_list.back(); |
80 damage_in_frame_.Union(root_pass->damage_rect); | 81 damage_in_frame_.Union(root_pass->damage_rect); |
81 frame_size_ = root_pass->output_rect.size(); | 82 frame_size_ = root_pass->output_rect.size(); |
82 | |
83 // TODO(danakj): This could be optimized to only add resources to the | |
84 // frame_data_ if they are actually used in the frame. For now, it will | |
85 // cause the parent (this layer) to hold onto some resources it doesn't | |
86 // need to for an extra frame. | |
87 for (size_t i = 0; i < unused_resources_for_child_compositor_.size(); ++i) { | |
88 frame_data_->resource_list.push_back( | |
89 unused_resources_for_child_compositor_[i]); | |
90 } | |
91 unused_resources_for_child_compositor_.clear(); | |
92 } else { | 83 } else { |
93 frame_size_ = gfx::Size(); | 84 frame_size_ = gfx::Size(); |
94 } | 85 } |
95 SetNeedsCommit(); | 86 SetNeedsCommit(); |
96 } | 87 } |
97 | 88 |
98 void DelegatedRendererLayer::TakeUnusedResourcesForChildCompositor( | 89 void DelegatedRendererLayer::TakeUnusedResourcesForChildCompositor( |
99 TransferableResourceArray* array) { | 90 TransferableResourceArray* array) { |
100 DCHECK(array->empty()); | 91 DCHECK(array->empty()); |
101 array->clear(); | 92 array->clear(); |
102 | 93 |
103 array->swap(unused_resources_for_child_compositor_); | 94 array->swap(unused_resources_for_child_compositor_); |
104 } | 95 } |
105 | 96 |
106 bool DelegatedRendererLayer::BlocksPendingCommit() const { | 97 bool DelegatedRendererLayer::BlocksPendingCommit() const { |
107 // The active frame needs to be replaced and resources returned before the | 98 // The active frame needs to be replaced and resources returned before the |
108 // commit is called complete. This is true even whenever there may be | 99 // commit is called complete. This is true even whenever there may be |
109 // resources to return, regardless of if the layer will draw in its new | 100 // resources to return, regardless of if the layer will draw in its new |
110 // state. | 101 // state. |
111 return true; | 102 return true; |
112 } | 103 } |
113 | 104 |
114 } // namespace cc | 105 } // namespace cc |
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