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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_FIELD_TYPE_H_ | 5 #ifndef V8_FIELD_TYPE_H_ |
6 #define V8_FIELD_TYPE_H_ | 6 #define V8_FIELD_TYPE_H_ |
7 | 7 |
| 8 #include "src/ast/ast-types.h" |
8 #include "src/handles.h" | 9 #include "src/handles.h" |
9 #include "src/objects.h" | 10 #include "src/objects.h" |
10 #include "src/ostreams.h" | 11 #include "src/ostreams.h" |
11 | 12 |
12 namespace v8 { | 13 namespace v8 { |
13 namespace internal { | 14 namespace internal { |
14 | 15 |
15 class FieldType : public Object { | 16 class FieldType : public Object { |
16 public: | 17 public: |
17 static FieldType* None(); | 18 static FieldType* None(); |
(...skipping 13 matching lines...) Expand all Loading... |
31 | 32 |
32 bool NowContains(Handle<Object> value) { return NowContains(*value); } | 33 bool NowContains(Handle<Object> value) { return NowContains(*value); } |
33 | 34 |
34 bool IsClass(); | 35 bool IsClass(); |
35 Handle<i::Map> AsClass(); | 36 Handle<i::Map> AsClass(); |
36 bool IsNone() { return this == None(); } | 37 bool IsNone() { return this == None(); } |
37 bool IsAny() { return this == Any(); } | 38 bool IsAny() { return this == Any(); } |
38 bool NowStable(); | 39 bool NowStable(); |
39 bool NowIs(FieldType* other); | 40 bool NowIs(FieldType* other); |
40 bool NowIs(Handle<FieldType> other); | 41 bool NowIs(Handle<FieldType> other); |
41 Type* Convert(Zone* zone); | 42 AstType* Convert(Zone* zone); |
42 | 43 |
43 void PrintTo(std::ostream& os); | 44 void PrintTo(std::ostream& os); |
44 }; | 45 }; |
45 | 46 |
46 } // namespace internal | 47 } // namespace internal |
47 } // namespace v8 | 48 } // namespace v8 |
48 | 49 |
49 #endif // V8_FIELD_TYPE_H_ | 50 #endif // V8_FIELD_TYPE_H_ |
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