Index: src/gpu/gl/GrGLEffectMatrix.cpp |
diff --git a/src/gpu/gl/GrGLEffectMatrix.cpp b/src/gpu/gl/GrGLEffectMatrix.cpp |
index 523b37e72ee907d6adcb7c5ff5fc6ca72d059c96..3b465d8cba58585e63613247d7e89e02ef009d82 100644 |
--- a/src/gpu/gl/GrGLEffectMatrix.cpp |
+++ b/src/gpu/gl/GrGLEffectMatrix.cpp |
@@ -84,7 +84,7 @@ GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder, |
fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType, |
fUniType, |
uniName, |
- &uniName); |
+ &uniName)->glUniform(); |
} |
const char* varyingName = "MatrixCoord"; |
@@ -185,12 +185,11 @@ void GrGLEffectMatrix::emitCodeMakeFSCoords2D(GrGLShaderBuilder* builder, |
} |
} |
-void GrGLEffectMatrix::setData(const GrGLUniformManager& uniformManager, |
+void GrGLEffectMatrix::setData(const GrGLContext& context, |
const SkMatrix& matrix, |
const GrDrawEffect& drawEffect, |
const GrTexture* texture) { |
- GrAssert((GrGLUniformManager::kInvalidUniformHandle == fUni) == |
- (kVoid_GrSLType == fUniType)); |
+ GrAssert((NULL != fUni) != (kVoid_GrSLType == fUniType)); |
const SkMatrix& coordChangeMatrix = GrEffect::kLocal_CoordsType == fCoordsType ? |
drawEffect.getCoordChangeMatrix() : |
SkMatrix::I(); |
@@ -207,7 +206,7 @@ void GrGLEffectMatrix::setData(const GrGLUniformManager& uniformManager, |
SkScalar ty = matrix[SkMatrix::kMTransY] + (coordChangeMatrix)[SkMatrix::kMTransY]; |
if (fPrevMatrix.get(SkMatrix::kMTransX) != tx || |
fPrevMatrix.get(SkMatrix::kMTransY) != ty) { |
- uniformManager.set2f(fUni, tx, ty); |
+ fUni->set2f(context, tx, ty); |
fPrevMatrix.set(SkMatrix::kMTransX, tx); |
fPrevMatrix.set(SkMatrix::kMTransY, ty); |
} |
@@ -227,7 +226,7 @@ void GrGLEffectMatrix::setData(const GrGLUniformManager& uniformManager, |
combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]); |
} |
if (!fPrevMatrix.cheapEqualTo(combined)) { |
- uniformManager.setSkMatrix(fUni, combined); |
+ fUni->setSkMatrix(context, combined); |
fPrevMatrix = combined; |
} |
break; |