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| 1 /* | |
| 2 * Copyright 2012 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "gl/GrGLShaderBuilder.h" | |
| 9 #include "gl/GrGLProgram.h" | |
| 10 #include "gl/GrGLUniformHandle.h" | |
| 11 #include "SkMatrix.h" | |
| 12 | |
| 13 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \ | |
| 14 GrAssert(offset + arrayCount <= uni.fArrayCount || \ | |
| 15 (0 == offset && 1 == arrayCount && GrGLShaderVar::kNonArray ==
uni.fArrayCount)) | |
| 16 | |
| 17 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType typ
e, int arrayCount) { | |
| 18 int idx = fUniforms.count(); | |
| 19 Uniform& uni = fUniforms.push_back(); | |
| 20 GrAssert(GrGLShaderVar::kNonArray == arrayCount || arrayCount > 0); | |
| 21 uni.fArrayCount = arrayCount; | |
| 22 uni.fType = type; | |
| 23 uni.fVSLocation = kUnusedUniform; | |
| 24 uni.fFSLocation = kUnusedUniform; | |
| 25 return index_to_handle(idx); | |
| 26 } | |
| 27 | |
| 28 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const { | |
| 29 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 30 GrAssert(uni.fType == kSampler2D_GrSLType); | |
| 31 GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); | |
| 32 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not | |
| 33 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert | |
| 34 // once stages insert their own samplers. | |
| 35 // GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLo
cation); | |
| 36 if (kUnusedUniform != uni.fFSLocation) { | |
| 37 GR_GL_CALL(fContext.interface(), Uniform1i(uni.fFSLocation, texUnit)); | |
| 38 } | |
| 39 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 40 GR_GL_CALL(fContext.interface(), Uniform1i(uni.fVSLocation, texUnit)); | |
| 41 } | |
| 42 } | |
| 43 | |
| 44 void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const { | |
| 45 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 46 GrAssert(uni.fType == kFloat_GrSLType); | |
| 47 GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); | |
| 48 GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | |
| 49 if (kUnusedUniform != uni.fFSLocation) { | |
| 50 GR_GL_CALL(fContext.interface(), Uniform1f(uni.fFSLocation, v0)); | |
| 51 } | |
| 52 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 53 GR_GL_CALL(fContext.interface(), Uniform1f(uni.fVSLocation, v0)); | |
| 54 } | |
| 55 } | |
| 56 | |
| 57 void GrGLUniformManager::set1fv(UniformHandle u, | |
| 58 int offset, | |
| 59 int arrayCount, | |
| 60 const GrGLfloat v[]) const { | |
| 61 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 62 GrAssert(uni.fType == kFloat_GrSLType); | |
| 63 GrAssert(arrayCount > 0); | |
| 64 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); | |
| 65 // This assert fires in some instances of the two-pt gradient for its VSPara
ms. | |
| 66 // Once the uniform manager is responsible for inserting the duplicate unifo
rm | |
| 67 // arrays in VS and FS driver bug workaround, this can be enabled. | |
| 68 //GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLoc
ation); | |
| 69 if (kUnusedUniform != uni.fFSLocation) { | |
| 70 GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fFSLocation + offset, ar
rayCount, v)); | |
| 71 } | |
| 72 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 73 GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fVSLocation + offset, ar
rayCount, v)); | |
| 74 } | |
| 75 } | |
| 76 | |
| 77 void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) cons
t { | |
| 78 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 79 GrAssert(uni.fType == kVec2f_GrSLType); | |
| 80 GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); | |
| 81 GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | |
| 82 if (kUnusedUniform != uni.fFSLocation) { | |
| 83 GR_GL_CALL(fContext.interface(), Uniform2f(uni.fFSLocation, v0, v1)); | |
| 84 } | |
| 85 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 86 GR_GL_CALL(fContext.interface(), Uniform2f(uni.fVSLocation, v0, v1)); | |
| 87 } | |
| 88 } | |
| 89 | |
| 90 void GrGLUniformManager::set2fv(UniformHandle u, | |
| 91 int offset, | |
| 92 int arrayCount, | |
| 93 const GrGLfloat v[]) const { | |
| 94 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 95 GrAssert(uni.fType == kVec2f_GrSLType); | |
| 96 GrAssert(arrayCount > 0); | |
| 97 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); | |
| 98 GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | |
| 99 if (kUnusedUniform != uni.fFSLocation) { | |
| 100 GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fFSLocation + offset, ar
rayCount, v)); | |
| 101 } | |
| 102 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 103 GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fVSLocation + offset, ar
rayCount, v)); | |
| 104 } | |
| 105 } | |
| 106 | |
| 107 void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGL
float v2) const { | |
| 108 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 109 GrAssert(uni.fType == kVec3f_GrSLType); | |
| 110 GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); | |
| 111 GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | |
| 112 if (kUnusedUniform != uni.fFSLocation) { | |
| 113 GR_GL_CALL(fContext.interface(), Uniform3f(uni.fFSLocation, v0, v1, v2))
; | |
| 114 } | |
| 115 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 116 GR_GL_CALL(fContext.interface(), Uniform3f(uni.fVSLocation, v0, v1, v2))
; | |
| 117 } | |
| 118 } | |
| 119 | |
| 120 void GrGLUniformManager::set3fv(UniformHandle u, | |
| 121 int offset, | |
| 122 int arrayCount, | |
| 123 const GrGLfloat v[]) const { | |
| 124 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 125 GrAssert(uni.fType == kVec3f_GrSLType); | |
| 126 GrAssert(arrayCount > 0); | |
| 127 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); | |
| 128 GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | |
| 129 if (kUnusedUniform != uni.fFSLocation) { | |
| 130 GR_GL_CALL(fContext.interface(), Uniform3fv(uni.fFSLocation + offset, ar
rayCount, v)); | |
| 131 } | |
| 132 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 133 GR_GL_CALL(fContext.interface(), Uniform3fv(uni.fVSLocation + offset, ar
rayCount, v)); | |
| 134 } | |
| 135 } | |
| 136 | |
| 137 void GrGLUniformManager::set4f(UniformHandle u, | |
| 138 GrGLfloat v0, | |
| 139 GrGLfloat v1, | |
| 140 GrGLfloat v2, | |
| 141 GrGLfloat v3) const { | |
| 142 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 143 GrAssert(uni.fType == kVec4f_GrSLType); | |
| 144 GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); | |
| 145 GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | |
| 146 if (kUnusedUniform != uni.fFSLocation) { | |
| 147 GR_GL_CALL(fContext.interface(), Uniform4f(uni.fFSLocation, v0, v1, v2,
v3)); | |
| 148 } | |
| 149 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 150 GR_GL_CALL(fContext.interface(), Uniform4f(uni.fVSLocation, v0, v1, v2,
v3)); | |
| 151 } | |
| 152 } | |
| 153 | |
| 154 void GrGLUniformManager::set4fv(UniformHandle u, | |
| 155 int offset, | |
| 156 int arrayCount, | |
| 157 const GrGLfloat v[]) const { | |
| 158 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 159 GrAssert(uni.fType == kVec4f_GrSLType); | |
| 160 GrAssert(arrayCount > 0); | |
| 161 GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | |
| 162 if (kUnusedUniform != uni.fFSLocation) { | |
| 163 GR_GL_CALL(fContext.interface(), Uniform4fv(uni.fFSLocation + offset, ar
rayCount, v)); | |
| 164 } | |
| 165 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 166 GR_GL_CALL(fContext.interface(), Uniform4fv(uni.fVSLocation + offset, ar
rayCount, v)); | |
| 167 } | |
| 168 } | |
| 169 | |
| 170 void GrGLUniformManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[])
const { | |
| 171 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 172 GrAssert(uni.fType == kMat33f_GrSLType); | |
| 173 GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); | |
| 174 // TODO: Re-enable this assert once texture matrices aren't forced on all ef
fects | |
| 175 // GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLo
cation); | |
| 176 if (kUnusedUniform != uni.fFSLocation) { | |
| 177 GR_GL_CALL(fContext.interface(), UniformMatrix3fv(uni.fFSLocation, 1, fa
lse, matrix)); | |
| 178 } | |
| 179 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 180 GR_GL_CALL(fContext.interface(), UniformMatrix3fv(uni.fVSLocation, 1, fa
lse, matrix)); | |
| 181 } | |
| 182 } | |
| 183 | |
| 184 void GrGLUniformManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[])
const { | |
| 185 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 186 GrAssert(uni.fType == kMat44f_GrSLType); | |
| 187 GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); | |
| 188 GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | |
| 189 if (kUnusedUniform != uni.fFSLocation) { | |
| 190 GR_GL_CALL(fContext.interface(), UniformMatrix4fv(uni.fFSLocation, 1, fa
lse, matrix)); | |
| 191 } | |
| 192 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 193 GR_GL_CALL(fContext.interface(), UniformMatrix4fv(uni.fVSLocation, 1, fa
lse, matrix)); | |
| 194 } | |
| 195 } | |
| 196 | |
| 197 void GrGLUniformManager::setMatrix3fv(UniformHandle u, | |
| 198 int offset, | |
| 199 int arrayCount, | |
| 200 const GrGLfloat matrices[]) const { | |
| 201 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 202 GrAssert(uni.fType == kMat33f_GrSLType); | |
| 203 GrAssert(arrayCount > 0); | |
| 204 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); | |
| 205 GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | |
| 206 if (kUnusedUniform != uni.fFSLocation) { | |
| 207 GR_GL_CALL(fContext.interface(), | |
| 208 UniformMatrix3fv(uni.fFSLocation + offset, arrayCount, false,
matrices)); | |
| 209 } | |
| 210 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 211 GR_GL_CALL(fContext.interface(), | |
| 212 UniformMatrix3fv(uni.fVSLocation + offset, arrayCount, false,
matrices)); | |
| 213 } | |
| 214 } | |
| 215 | |
| 216 void GrGLUniformManager::setMatrix4fv(UniformHandle u, | |
| 217 int offset, | |
| 218 int arrayCount, | |
| 219 const GrGLfloat matrices[]) const { | |
| 220 const Uniform& uni = fUniforms[handle_to_index(u)]; | |
| 221 GrAssert(uni.fType == kMat44f_GrSLType); | |
| 222 GrAssert(arrayCount > 0); | |
| 223 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); | |
| 224 GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | |
| 225 if (kUnusedUniform != uni.fFSLocation) { | |
| 226 GR_GL_CALL(fContext.interface(), | |
| 227 UniformMatrix4fv(uni.fFSLocation + offset, arrayCount, false,
matrices)); | |
| 228 } | |
| 229 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | |
| 230 GR_GL_CALL(fContext.interface(), | |
| 231 UniformMatrix4fv(uni.fVSLocation + offset, arrayCount, false,
matrices)); | |
| 232 } | |
| 233 } | |
| 234 | |
| 235 void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) co
nst { | |
| 236 // GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT); | |
| 237 GrGLfloat mt[] = { | |
| 238 matrix.get(SkMatrix::kMScaleX), | |
| 239 matrix.get(SkMatrix::kMSkewY), | |
| 240 matrix.get(SkMatrix::kMPersp0), | |
| 241 matrix.get(SkMatrix::kMSkewX), | |
| 242 matrix.get(SkMatrix::kMScaleY), | |
| 243 matrix.get(SkMatrix::kMPersp1), | |
| 244 matrix.get(SkMatrix::kMTransX), | |
| 245 matrix.get(SkMatrix::kMTransY), | |
| 246 matrix.get(SkMatrix::kMPersp2), | |
| 247 }; | |
| 248 this->setMatrix3f(u, mt); | |
| 249 } | |
| 250 | |
| 251 | |
| 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUn
iformArray& uniforms) { | |
| 253 GrAssert(uniforms.count() == fUniforms.count()); | |
| 254 int count = fUniforms.count(); | |
| 255 for (int i = 0; i < count; ++i) { | |
| 256 GrAssert(uniforms[i].fVariable.getType() == fUniforms[i].fType); | |
| 257 GrAssert(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCou
nt); | |
| 258 GrGLint location; | |
| 259 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. | |
| 260 GR_GL_CALL_RET(fContext.interface(), location, | |
| 261 GetUniformLocation(programID, uniforms[i].fVariable.c_str
())); | |
| 262 if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) { | |
| 263 fUniforms[i].fVSLocation = location; | |
| 264 } | |
| 265 if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) { | |
| 266 fUniforms[i].fFSLocation = location; | |
| 267 } | |
| 268 } | |
| 269 } | |
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