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Side by Side Diff: src/gpu/gl/GrGLUniform.h

Issue 23018003: Rename GrGLUniformManager to GrGLUniform and ref GrGLUniforms directly Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 4 months ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrGLUniform_DEFINED
9 #define GrGLUniform_DEFINED
10
11 #include "gl/GrGLShaderVar.h"
12 #include "gl/GrGLSL.h"
13 #include "GrAllocator.h"
14
15 #include "SkTArray.h"
16
17 class GrGLContext;
18 class SkMatrix;
19
20 /** Wrapper for a uniform in a program.
21 */
22 class GrGLUniform {
23 enum {
24 kUnusedUniform = -1,
25 };
26
27 public:
28 GrGLUniform()
29 : fVSLocation(kUnusedUniform)
30 , fFSLocation(kUnusedUniform) {
31 }
32
33 #if GR_DEBUG
34 void initType(int arrayCount, GrSLType type) {
35 GrAssert(GrGLShaderVar::kNonArray == arrayCount || arrayCount > 0);
36 fArrayCount = arrayCount;
37 fType = type;
38 }
39 #endif
40
41 void initLocations(const GrGLContext& context, GrGLuint programID, const cha r* name, uint32_t visibility);
42
43 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
44 * array of uniforms. offset + arrayCount must be <= the array count of the uniform.
45 */
46 void setSampler(const GrGLContext&, GrGLint texUnit) const;
47 void set1f(const GrGLContext&, GrGLfloat v0) const;
48 void set1fv(const GrGLContext&, int offset, int arrayCount, const GrGLfloat v[]) const;
49 void set2f(const GrGLContext&, GrGLfloat, GrGLfloat) const;
50 void set2fv(const GrGLContext&, int offset, int arrayCount, const GrGLfloat v[]) const;
51 void set3f(const GrGLContext&, GrGLfloat, GrGLfloat, GrGLfloat) const;
52 void set3fv(const GrGLContext&, int offset, int arrayCount, const GrGLfloat v[]) const;
53 void set4f(const GrGLContext&, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) c onst;
54 void set4fv(const GrGLContext&, int offset, int arrayCount, const GrGLfloat v[]) const;
55 // matrices are column-major, the first three upload a single matrix, the la tter three upload
56 // arrayCount matrices into a uniform array.
57 void setMatrix3f(const GrGLContext&, const GrGLfloat matrix[]) const;
58 void setMatrix4f(const GrGLContext&, const GrGLfloat matrix[]) const;
59 void setMatrix3fv(const GrGLContext&, int offset, int arrayCount, const GrGL float matrices[]) const;
60 void setMatrix4fv(const GrGLContext&, int offset, int arrayCount, const GrGL float matrices[]) const;
61
62 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
63 void setSkMatrix(const GrGLContext&, const SkMatrix&) const;
64
65 private:
66 GrGLint fVSLocation;
67 GrGLint fFSLocation;
68 #if GR_DEBUG
69 int fArrayCount;
70 GrSLType fType;
71 #endif
72 };
73
74 #endif
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