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| 1 /* |
| 2 * Copyright 2012 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "gl/GrGLShaderBuilder.h" |
| 9 #include "gl/GrGLProgram.h" |
| 10 #include "SkMatrix.h" |
| 11 |
| 12 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(OFFSET, COUNT) \ |
| 13 GrAssert(offset + arrayCount <= fArrayCount || \ |
| 14 (0 == offset && 1 == arrayCount && GrGLShaderVar::kNonArray ==
fArrayCount)) |
| 15 |
| 16 void GrGLUniform::initLocations(const GrGLContext& context, GrGLuint programID,
const char* name, uint32_t visibility) { |
| 17 GrGLint location; |
| 18 // TODO: Move the Xoom uniform array in both FS and VS bug workaround here. |
| 19 GR_GL_CALL_RET(context.interface(), location, GetUniformLocation(programID,
name)); |
| 20 if (GrGLShaderBuilder::kVertex_ShaderType & visibility) { |
| 21 fVSLocation = location; |
| 22 } |
| 23 if (GrGLShaderBuilder::kFragment_ShaderType & visibility) { |
| 24 fFSLocation = location; |
| 25 } |
| 26 } |
| 27 |
| 28 void GrGLUniform::setSampler(const GrGLContext& context, GrGLint texUnit) const
{ |
| 29 GrAssert(fType == kSampler2D_GrSLType); |
| 30 GrAssert(GrGLShaderVar::kNonArray == fArrayCount); |
| 31 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not |
| 32 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert |
| 33 // once stages insert their own samplers. |
| 34 // GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 35 if (kUnusedUniform != fFSLocation) { |
| 36 GR_GL_CALL(context.interface(), Uniform1i(fFSLocation, texUnit)); |
| 37 } |
| 38 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 39 GR_GL_CALL(context.interface(), Uniform1i(fVSLocation, texUnit)); |
| 40 } |
| 41 } |
| 42 |
| 43 void GrGLUniform::set1f(const GrGLContext& context, GrGLfloat v0) const { |
| 44 GrAssert(fType == kFloat_GrSLType); |
| 45 GrAssert(GrGLShaderVar::kNonArray == fArrayCount); |
| 46 GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 47 if (kUnusedUniform != fFSLocation) { |
| 48 GR_GL_CALL(context.interface(), Uniform1f(fFSLocation, v0)); |
| 49 } |
| 50 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 51 GR_GL_CALL(context.interface(), Uniform1f(fVSLocation, v0)); |
| 52 } |
| 53 } |
| 54 |
| 55 void GrGLUniform::set1fv(const GrGLContext& context, |
| 56 int offset, |
| 57 int arrayCount, |
| 58 const GrGLfloat v[]) const { |
| 59 GrAssert(fType == kFloat_GrSLType); |
| 60 GrAssert(arrayCount > 0); |
| 61 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(offset, arrayCount); |
| 62 // This assert fires in some instances of the two-pt gradient for its VSPara
ms. |
| 63 // Once the uniform is responsible for inserting the duplicate uniform |
| 64 // arrays in VS and FS driver bug workaround, this can be enabled. |
| 65 //GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 66 if (kUnusedUniform != fFSLocation) { |
| 67 GR_GL_CALL(context.interface(), Uniform1fv(fFSLocation + offset, arrayCo
unt, v)); |
| 68 } |
| 69 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 70 GR_GL_CALL(context.interface(), Uniform1fv(fVSLocation + offset, arrayCo
unt, v)); |
| 71 } |
| 72 } |
| 73 |
| 74 void GrGLUniform::set2f(const GrGLContext& context, GrGLfloat v0, GrGLfloat v1)
const { |
| 75 GrAssert(fType == kVec2f_GrSLType); |
| 76 GrAssert(GrGLShaderVar::kNonArray == fArrayCount); |
| 77 GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 78 if (kUnusedUniform != fFSLocation) { |
| 79 GR_GL_CALL(context.interface(), Uniform2f(fFSLocation, v0, v1)); |
| 80 } |
| 81 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 82 GR_GL_CALL(context.interface(), Uniform2f(fVSLocation, v0, v1)); |
| 83 } |
| 84 } |
| 85 |
| 86 void GrGLUniform::set2fv(const GrGLContext& context, |
| 87 int offset, |
| 88 int arrayCount, |
| 89 const GrGLfloat v[]) const { |
| 90 GrAssert(fType == kVec2f_GrSLType); |
| 91 GrAssert(arrayCount > 0); |
| 92 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(offset, arrayCount); |
| 93 GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 94 if (kUnusedUniform != fFSLocation) { |
| 95 GR_GL_CALL(context.interface(), Uniform2fv(fFSLocation + offset, arrayCo
unt, v)); |
| 96 } |
| 97 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 98 GR_GL_CALL(context.interface(), Uniform2fv(fVSLocation + offset, arrayCo
unt, v)); |
| 99 } |
| 100 } |
| 101 |
| 102 void GrGLUniform::set3f(const GrGLContext& context, GrGLfloat v0, GrGLfloat v1,
GrGLfloat v2) const { |
| 103 GrAssert(fType == kVec3f_GrSLType); |
| 104 GrAssert(GrGLShaderVar::kNonArray == fArrayCount); |
| 105 GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 106 if (kUnusedUniform != fFSLocation) { |
| 107 GR_GL_CALL(context.interface(), Uniform3f(fFSLocation, v0, v1, v2)); |
| 108 } |
| 109 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 110 GR_GL_CALL(context.interface(), Uniform3f(fVSLocation, v0, v1, v2)); |
| 111 } |
| 112 } |
| 113 |
| 114 void GrGLUniform::set3fv(const GrGLContext& context, |
| 115 int offset, |
| 116 int arrayCount, |
| 117 const GrGLfloat v[]) const { |
| 118 GrAssert(fType == kVec3f_GrSLType); |
| 119 GrAssert(arrayCount > 0); |
| 120 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(offset, arrayCount); |
| 121 GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 122 if (kUnusedUniform != fFSLocation) { |
| 123 GR_GL_CALL(context.interface(), Uniform3fv(fFSLocation + offset, arrayCo
unt, v)); |
| 124 } |
| 125 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 126 GR_GL_CALL(context.interface(), Uniform3fv(fVSLocation + offset, arrayCo
unt, v)); |
| 127 } |
| 128 } |
| 129 |
| 130 void GrGLUniform::set4f(const GrGLContext& context, |
| 131 GrGLfloat v0, |
| 132 GrGLfloat v1, |
| 133 GrGLfloat v2, |
| 134 GrGLfloat v3) const { |
| 135 GrAssert(fType == kVec4f_GrSLType); |
| 136 GrAssert(GrGLShaderVar::kNonArray == fArrayCount); |
| 137 GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 138 if (kUnusedUniform != fFSLocation) { |
| 139 GR_GL_CALL(context.interface(), Uniform4f(fFSLocation, v0, v1, v2, v3)); |
| 140 } |
| 141 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 142 GR_GL_CALL(context.interface(), Uniform4f(fVSLocation, v0, v1, v2, v3)); |
| 143 } |
| 144 } |
| 145 |
| 146 void GrGLUniform::set4fv(const GrGLContext& context, |
| 147 int offset, |
| 148 int arrayCount, |
| 149 const GrGLfloat v[]) const { |
| 150 GrAssert(fType == kVec4f_GrSLType); |
| 151 GrAssert(arrayCount > 0); |
| 152 GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 153 if (kUnusedUniform != fFSLocation) { |
| 154 GR_GL_CALL(context.interface(), Uniform4fv(fFSLocation + offset, arrayCo
unt, v)); |
| 155 } |
| 156 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 157 GR_GL_CALL(context.interface(), Uniform4fv(fVSLocation + offset, arrayCo
unt, v)); |
| 158 } |
| 159 } |
| 160 |
| 161 void GrGLUniform::setMatrix3f(const GrGLContext& context, const GrGLfloat matrix
[]) const { |
| 162 GrAssert(fType == kMat33f_GrSLType); |
| 163 GrAssert(GrGLShaderVar::kNonArray == fArrayCount); |
| 164 // TODO: Re-enable this assert once texture matrices aren't forced on all ef
fects |
| 165 // GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 166 if (kUnusedUniform != fFSLocation) { |
| 167 GR_GL_CALL(context.interface(), UniformMatrix3fv(fFSLocation, 1, false,
matrix)); |
| 168 } |
| 169 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 170 GR_GL_CALL(context.interface(), UniformMatrix3fv(fVSLocation, 1, false,
matrix)); |
| 171 } |
| 172 } |
| 173 |
| 174 void GrGLUniform::setMatrix4f(const GrGLContext& context, const GrGLfloat matrix
[]) const { |
| 175 GrAssert(fType == kMat44f_GrSLType); |
| 176 GrAssert(GrGLShaderVar::kNonArray == fArrayCount); |
| 177 GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 178 if (kUnusedUniform != fFSLocation) { |
| 179 GR_GL_CALL(context.interface(), UniformMatrix4fv(fFSLocation, 1, false,
matrix)); |
| 180 } |
| 181 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 182 GR_GL_CALL(context.interface(), UniformMatrix4fv(fVSLocation, 1, false,
matrix)); |
| 183 } |
| 184 } |
| 185 |
| 186 void GrGLUniform::setMatrix3fv(const GrGLContext& context, |
| 187 int offset, |
| 188 int arrayCount, |
| 189 const GrGLfloat matrices[]) const { |
| 190 GrAssert(fType == kMat33f_GrSLType); |
| 191 GrAssert(arrayCount > 0); |
| 192 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(offset, arrayCount); |
| 193 GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 194 if (kUnusedUniform != fFSLocation) { |
| 195 GR_GL_CALL(context.interface(), |
| 196 UniformMatrix3fv(fFSLocation + offset, arrayCount, false, mat
rices)); |
| 197 } |
| 198 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 199 GR_GL_CALL(context.interface(), |
| 200 UniformMatrix3fv(fVSLocation + offset, arrayCount, false, mat
rices)); |
| 201 } |
| 202 } |
| 203 |
| 204 void GrGLUniform::setMatrix4fv(const GrGLContext& context, |
| 205 int offset, |
| 206 int arrayCount, |
| 207 const GrGLfloat matrices[]) const { |
| 208 GrAssert(fType == kMat44f_GrSLType); |
| 209 GrAssert(arrayCount > 0); |
| 210 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(offset, arrayCount); |
| 211 GrAssert(kUnusedUniform != fFSLocation || kUnusedUniform != fVSLocation); |
| 212 if (kUnusedUniform != fFSLocation) { |
| 213 GR_GL_CALL(context.interface(), |
| 214 UniformMatrix4fv(fFSLocation + offset, arrayCount, false, mat
rices)); |
| 215 } |
| 216 if (kUnusedUniform != fVSLocation && fVSLocation != fFSLocation) { |
| 217 GR_GL_CALL(context.interface(), |
| 218 UniformMatrix4fv(fVSLocation + offset, arrayCount, false, mat
rices)); |
| 219 } |
| 220 } |
| 221 |
| 222 void GrGLUniform::setSkMatrix(const GrGLContext& context, const SkMatrix& matrix
) const { |
| 223 // GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT); |
| 224 GrGLfloat mt[] = { |
| 225 matrix.get(SkMatrix::kMScaleX), |
| 226 matrix.get(SkMatrix::kMSkewY), |
| 227 matrix.get(SkMatrix::kMPersp0), |
| 228 matrix.get(SkMatrix::kMSkewX), |
| 229 matrix.get(SkMatrix::kMScaleY), |
| 230 matrix.get(SkMatrix::kMPersp1), |
| 231 matrix.get(SkMatrix::kMTransX), |
| 232 matrix.get(SkMatrix::kMTransY), |
| 233 matrix.get(SkMatrix::kMPersp2), |
| 234 }; |
| 235 this->setMatrix3f(context, mt); |
| 236 } |
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