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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLSL.h" | 8 #include "GrGLSL.h" |
9 #include "GrGLEffect.h" | 9 #include "GrGLEffect.h" |
10 #include "GrDrawEffect.h" | 10 #include "GrDrawEffect.h" |
11 | 11 |
12 GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory) | 12 GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory) |
13 : fFactory(factory) { | 13 : fFactory(factory) { |
14 } | 14 } |
15 | 15 |
16 GrGLEffect::~GrGLEffect() { | 16 GrGLEffect::~GrGLEffect() { |
17 } | 17 } |
18 | 18 |
19 /////////////////////////////////////////////////////////////////////////////// | 19 /////////////////////////////////////////////////////////////////////////////// |
20 | 20 |
21 void GrGLEffect::setData(const GrGLUniformManager&, const GrDrawEffect&) { | 21 void GrGLEffect::setData(const GrGLContext&, const GrDrawEffect&) { |
22 } | 22 } |
23 | 23 |
24 GrGLEffect::EffectKey GrGLEffect::GenTextureKey(const GrDrawEffect& drawEffect, | 24 GrGLEffect::EffectKey GrGLEffect::GenTextureKey(const GrDrawEffect& drawEffect, |
25 const GrGLCaps& caps) { | 25 const GrGLCaps& caps) { |
26 EffectKey key = 0; | 26 EffectKey key = 0; |
27 int numTextures = (*drawEffect.effect())->numTextures(); | 27 int numTextures = (*drawEffect.effect())->numTextures(); |
28 for (int index = 0; index < numTextures; ++index) { | 28 for (int index = 0; index < numTextures; ++index) { |
29 const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(in
dex); | 29 const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(in
dex); |
30 EffectKey value = GrGLShaderBuilder::KeyForTextureAccess(access, caps) <
< index; | 30 EffectKey value = GrGLShaderBuilder::KeyForTextureAccess(access, caps) <
< index; |
31 GrAssert(0 == (value & key)); // keys for each access ought not to overl
ap | 31 GrAssert(0 == (value & key)); // keys for each access ought not to overl
ap |
32 key |= value; | 32 key |= value; |
33 } | 33 } |
34 return key; | 34 return key; |
35 } | 35 } |
36 | 36 |
37 GrGLEffect::EffectKey GrGLEffect::GenAttribKey(const GrDrawEffect& drawEffect) { | 37 GrGLEffect::EffectKey GrGLEffect::GenAttribKey(const GrDrawEffect& drawEffect) { |
38 EffectKey key = 0; | 38 EffectKey key = 0; |
39 | 39 |
40 int numAttributes = drawEffect.getVertexAttribIndexCount(); | 40 int numAttributes = drawEffect.getVertexAttribIndexCount(); |
41 GrAssert(numAttributes <= 2); | 41 GrAssert(numAttributes <= 2); |
42 const int* attributeIndices = drawEffect.getVertexAttribIndices(); | 42 const int* attributeIndices = drawEffect.getVertexAttribIndices(); |
43 for (int index = 0; index < numAttributes; ++index) { | 43 for (int index = 0; index < numAttributes; ++index) { |
44 EffectKey value = attributeIndices[index] << 3*index; | 44 EffectKey value = attributeIndices[index] << 3*index; |
45 GrAssert(0 == (value & key)); // keys for each attribute ought not to ov
erlap | 45 GrAssert(0 == (value & key)); // keys for each attribute ought not to ov
erlap |
46 key |= value; | 46 key |= value; |
47 } | 47 } |
48 | 48 |
49 return key; | 49 return key; |
50 } | 50 } |
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