OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2012 The Android Open Source Project | 2 * Copyright 2012 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkLightingImageFilter.h" | 8 #include "SkLightingImageFilter.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
11 #include "SkFlattenableBuffers.h" | 11 #include "SkFlattenableBuffers.h" |
12 #include "SkOrderedReadBuffer.h" | 12 #include "SkOrderedReadBuffer.h" |
13 #include "SkOrderedWriteBuffer.h" | 13 #include "SkOrderedWriteBuffer.h" |
14 #include "SkTypes.h" | 14 #include "SkTypes.h" |
15 | 15 |
16 #if SK_SUPPORT_GPU | 16 #if SK_SUPPORT_GPU |
17 #include "effects/GrSingleTextureEffect.h" | 17 #include "effects/GrSingleTextureEffect.h" |
18 #include "gl/GrGLEffect.h" | 18 #include "gl/GrGLEffect.h" |
19 #include "gl/GrGLEffectMatrix.h" | 19 #include "gl/GrGLEffectMatrix.h" |
20 #include "GrEffect.h" | 20 #include "GrEffect.h" |
21 #include "GrTBackendEffectFactory.h" | 21 #include "GrTBackendEffectFactory.h" |
22 | 22 |
23 class GrGLDiffuseLightingEffect; | 23 class GrGLDiffuseLightingEffect; |
24 class GrGLSpecularLightingEffect; | 24 class GrGLSpecularLightingEffect; |
25 | 25 |
26 // For brevity | |
27 typedef GrGLUniformManager::UniformHandle UniformHandle; | |
28 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidU
niformHandle; | |
29 #endif | 26 #endif |
30 | 27 |
31 namespace { | 28 namespace { |
32 | 29 |
33 const SkScalar gOneThird = SkScalarInvert(SkIntToScalar(3)); | 30 const SkScalar gOneThird = SkScalarInvert(SkIntToScalar(3)); |
34 const SkScalar gTwoThirds = SkScalarDiv(SkIntToScalar(2), SkIntToScalar(3)); | 31 const SkScalar gTwoThirds = SkScalarDiv(SkIntToScalar(2), SkIntToScalar(3)); |
35 const SkScalar gOneHalf = SkFloatToScalar(0.5f); | 32 const SkScalar gOneHalf = SkFloatToScalar(0.5f); |
36 const SkScalar gOneQuarter = SkFloatToScalar(0.25f); | 33 const SkScalar gOneQuarter = SkFloatToScalar(0.25f); |
37 | 34 |
38 #if SK_SUPPORT_GPU | 35 #if SK_SUPPORT_GPU |
39 void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const S
kPoint3& point) { | 36 void setUniformPoint3(const GrGLContext& context, GrGLUniform* uni, const SkPoin
t3& point) { |
40 GR_STATIC_ASSERT(sizeof(SkPoint3) == 3 * sizeof(GrGLfloat)); | 37 GR_STATIC_ASSERT(sizeof(SkPoint3) == 3 * sizeof(GrGLfloat)); |
41 uman.set3fv(uni, 0, 1, &point.fX); | 38 uni->set3fv(context, 0, 1, &point.fX); |
42 } | 39 } |
43 | 40 |
44 void setUniformNormal3(const GrGLUniformManager& uman, UniformHandle uni, const
SkPoint3& point) { | 41 void setUniformNormal3(const GrGLContext& context, GrGLUniform* uni, const SkPoi
nt3& point) { |
45 setUniformPoint3(uman, uni, SkPoint3(point.fX, point.fY, point.fZ)); | 42 setUniformPoint3(context, uni, SkPoint3(point.fX, point.fY, point.fZ)); |
46 } | 43 } |
47 #endif | 44 #endif |
48 | 45 |
49 // Shift matrix components to the left, as we advance pixels to the right. | 46 // Shift matrix components to the left, as we advance pixels to the right. |
50 inline void shiftMatrixLeft(int m[9]) { | 47 inline void shiftMatrixLeft(int m[9]) { |
51 m[0] = m[1]; | 48 m[0] = m[1]; |
52 m[3] = m[4]; | 49 m[3] = m[4]; |
53 m[6] = m[7]; | 50 m[6] = m[7]; |
54 m[1] = m[2]; | 51 m[1] = m[2]; |
55 m[4] = m[5]; | 52 m[4] = m[5]; |
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412 /////////////////////////////////////////////////////////////////////////////// | 409 /////////////////////////////////////////////////////////////////////////////// |
413 | 410 |
414 class GrGLLight { | 411 class GrGLLight { |
415 public: | 412 public: |
416 virtual ~GrGLLight() {} | 413 virtual ~GrGLLight() {} |
417 | 414 |
418 /** | 415 /** |
419 * This is called by GrGLLightingEffect::emitCode() before either of the two
virtual functions | 416 * This is called by GrGLLightingEffect::emitCode() before either of the two
virtual functions |
420 * below. It adds a vec3f uniform visible in the FS that represents the cons
tant light color. | 417 * below. It adds a vec3f uniform visible in the FS that represents the cons
tant light color. |
421 */ | 418 */ |
422 void emitLightColorUniform(GrGLShaderBuilder*); | 419 GrGLShaderBuilder::Uniform* emitLightColorUniform(GrGLShaderBuilder*); |
423 | 420 |
424 /** | 421 /** |
425 * These two functions are called from GrGLLightingEffect's emitCode() funct
ion. | 422 * These two functions are called from GrGLLightingEffect's emitCode() funct
ion. |
426 * emitSurfaceToLight places an expression in param out that is the vector f
rom the surface to | 423 * emitSurfaceToLight places an expression in param out that is the vector f
rom the surface to |
427 * the light. The expression will be used in the FS. emitLightColor writes a
n expression into | 424 * the light. The expression will be used in the FS. emitLightColor writes a
n expression into |
428 * the FS that is the color of the light. Either function may add functions
and/or uniforms to | 425 * the FS that is the color of the light. Either function may add functions
and/or uniforms to |
429 * the FS. The default of emitLightColor appends the name of the constant li
ght color uniform | 426 * the FS. The default of emitLightColor appends the name of the constant li
ght color uniform |
430 * and so this function only needs to be overridden if the light color varie
s spatially. | 427 * and so this function only needs to be overridden if the light color varie
s spatially. |
431 */ | 428 */ |
432 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) = 0; | 429 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) = 0; |
433 virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight); | 430 virtual void emitLightColor(GrGLShaderBuilder*, GrGLShaderBuilder::Uniform*,
const char *surfaceToLight); |
434 | 431 |
435 // This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLig
ht must call | 432 // This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLig
ht must call |
436 // INHERITED::setData(). | 433 // INHERITED::setData(). |
437 virtual void setData(const GrGLUniformManager&, | 434 virtual void setData(const GrGLContext&, |
438 const SkLight* light, | 435 const SkLight* light, |
439 const SkIPoint& offset) const; | 436 const SkIPoint& offset) const; |
440 | 437 |
441 protected: | 438 protected: |
442 /** | 439 /** |
443 * Gets the constant light color uniform. Subclasses can use this in their e
mitLightColor | 440 * Gets the constant light color uniform. Subclasses can use this in their e
mitLightColor |
444 * function. | 441 * function. |
445 */ | 442 */ |
446 UniformHandle lightColorUni() const { return fColorUni; } | 443 GrGLUniform* lightColorUni() const { return fColorUni; } |
447 | 444 |
448 private: | 445 private: |
449 UniformHandle fColorUni; | 446 GrGLUniform* fColorUni; |
450 | 447 |
451 typedef SkRefCnt INHERITED; | 448 typedef SkRefCnt INHERITED; |
452 }; | 449 }; |
453 | 450 |
454 /////////////////////////////////////////////////////////////////////////////// | 451 /////////////////////////////////////////////////////////////////////////////// |
455 | 452 |
456 class GrGLDistantLight : public GrGLLight { | 453 class GrGLDistantLight : public GrGLLight { |
457 public: | 454 public: |
458 virtual ~GrGLDistantLight() {} | 455 virtual ~GrGLDistantLight() {} |
459 virtual void setData(const GrGLUniformManager&, | 456 virtual void setData(const GrGLContext&, |
460 const SkLight* light, | 457 const SkLight* light, |
461 const SkIPoint& offset) const SK_OVERRIDE; | 458 const SkIPoint& offset) const SK_OVERRIDE; |
462 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRI
DE; | 459 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRI
DE; |
463 | 460 |
464 private: | 461 private: |
465 typedef GrGLLight INHERITED; | 462 typedef GrGLLight INHERITED; |
466 UniformHandle fDirectionUni; | 463 GrGLUniform* fDirectionUni; |
467 }; | 464 }; |
468 | 465 |
469 /////////////////////////////////////////////////////////////////////////////// | 466 /////////////////////////////////////////////////////////////////////////////// |
470 | 467 |
471 class GrGLPointLight : public GrGLLight { | 468 class GrGLPointLight : public GrGLLight { |
472 public: | 469 public: |
473 virtual ~GrGLPointLight() {} | 470 virtual ~GrGLPointLight() {} |
474 virtual void setData(const GrGLUniformManager&, | 471 virtual void setData(const GrGLContext&, |
475 const SkLight* light, | 472 const SkLight* light, |
476 const SkIPoint& offset) const SK_OVERRIDE; | 473 const SkIPoint& offset) const SK_OVERRIDE; |
477 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRI
DE; | 474 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRI
DE; |
478 | 475 |
479 private: | 476 private: |
480 typedef GrGLLight INHERITED; | 477 typedef GrGLLight INHERITED; |
481 UniformHandle fLocationUni; | 478 GrGLUniform* fLocationUni; |
482 }; | 479 }; |
483 | 480 |
484 /////////////////////////////////////////////////////////////////////////////// | 481 /////////////////////////////////////////////////////////////////////////////// |
485 | 482 |
486 class GrGLSpotLight : public GrGLLight { | 483 class GrGLSpotLight : public GrGLLight { |
487 public: | 484 public: |
488 virtual ~GrGLSpotLight() {} | 485 virtual ~GrGLSpotLight() {} |
489 virtual void setData(const GrGLUniformManager&, | 486 virtual void setData(const GrGLContext&, |
490 const SkLight* light, | 487 const SkLight* light, |
491 const SkIPoint& offset) const SK_OVERRIDE; | 488 const SkIPoint& offset) const SK_OVERRIDE; |
492 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRI
DE; | 489 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRI
DE; |
493 virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight)
SK_OVERRIDE; | 490 virtual void emitLightColor(GrGLShaderBuilder*, GrGLShaderBuilder::Uniform*,
const char *surfaceToLight) SK_OVERRIDE; |
494 | 491 |
495 private: | 492 private: |
496 typedef GrGLLight INHERITED; | 493 typedef GrGLLight INHERITED; |
497 | 494 |
498 SkString fLightColorFunc; | 495 SkString fLightColorFunc; |
499 UniformHandle fLocationUni; | 496 GrGLUniform* fLocationUni; |
500 UniformHandle fExponentUni; | 497 GrGLUniform* fExponentUni; |
501 UniformHandle fCosOuterConeAngleUni; | 498 GrGLUniform* fCosOuterConeAngleUni; |
502 UniformHandle fCosInnerConeAngleUni; | 499 GrGLUniform* fCosInnerConeAngleUni; |
503 UniformHandle fConeScaleUni; | 500 GrGLUniform* fConeScaleUni; |
504 UniformHandle fSUni; | 501 GrGLUniform* fSUni; |
505 }; | 502 }; |
506 #else | 503 #else |
507 | 504 |
508 class GrGLLight; | 505 class GrGLLight; |
509 | 506 |
510 #endif | 507 #endif |
511 | 508 |
512 }; | 509 }; |
513 | 510 |
514 /////////////////////////////////////////////////////////////////////////////// | 511 /////////////////////////////////////////////////////////////////////////////// |
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1031 EffectKey, | 1028 EffectKey, |
1032 const char* outputColor, | 1029 const char* outputColor, |
1033 const char* inputColor, | 1030 const char* inputColor, |
1034 const TextureSamplerArray&) SK_OVERRIDE; | 1031 const TextureSamplerArray&) SK_OVERRIDE; |
1035 | 1032 |
1036 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 1033 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
1037 | 1034 |
1038 /** | 1035 /** |
1039 * Subclasses of GrGLLightingEffect must call INHERITED::setData(); | 1036 * Subclasses of GrGLLightingEffect must call INHERITED::setData(); |
1040 */ | 1037 */ |
1041 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 1038 virtual void setData(const GrGLContext&, const GrDrawEffect&) SK_OVERRIDE; |
1042 | 1039 |
1043 protected: | 1040 protected: |
1044 virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) = 0; | 1041 virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) = 0; |
1045 | 1042 |
1046 private: | 1043 private: |
1047 typedef GrGLEffect INHERITED; | 1044 typedef GrGLEffect INHERITED; |
1048 | 1045 |
1049 UniformHandle fImageIncrementUni; | 1046 GrGLUniform* fImageIncrementUni; |
1050 UniformHandle fSurfaceScaleUni; | 1047 GrGLUniform* fSurfaceScaleUni; |
1051 GrGLLight* fLight; | 1048 GrGLLight* fLight; |
1052 GrGLEffectMatrix fEffectMatrix; | 1049 GrGLEffectMatrix fEffectMatrix; |
1053 }; | 1050 }; |
1054 | 1051 |
1055 /////////////////////////////////////////////////////////////////////////////// | 1052 /////////////////////////////////////////////////////////////////////////////// |
1056 | 1053 |
1057 class GrGLDiffuseLightingEffect : public GrGLLightingEffect { | 1054 class GrGLDiffuseLightingEffect : public GrGLLightingEffect { |
1058 public: | 1055 public: |
1059 GrGLDiffuseLightingEffect(const GrBackendEffectFactory& factory, | 1056 GrGLDiffuseLightingEffect(const GrBackendEffectFactory& factory, |
1060 const GrDrawEffect& drawEffect); | 1057 const GrDrawEffect& drawEffect); |
1061 virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) SK_OVERRI
DE; | 1058 virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) SK_OVERRI
DE; |
1062 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 1059 virtual void setData(const GrGLContext&, const GrDrawEffect&) SK_OVERRIDE; |
1063 | 1060 |
1064 private: | 1061 private: |
1065 typedef GrGLLightingEffect INHERITED; | 1062 typedef GrGLLightingEffect INHERITED; |
1066 | 1063 |
1067 UniformHandle fKDUni; | 1064 GrGLUniform* fKDUni; |
1068 }; | 1065 }; |
1069 | 1066 |
1070 /////////////////////////////////////////////////////////////////////////////// | 1067 /////////////////////////////////////////////////////////////////////////////// |
1071 | 1068 |
1072 class GrGLSpecularLightingEffect : public GrGLLightingEffect { | 1069 class GrGLSpecularLightingEffect : public GrGLLightingEffect { |
1073 public: | 1070 public: |
1074 GrGLSpecularLightingEffect(const GrBackendEffectFactory& factory, | 1071 GrGLSpecularLightingEffect(const GrBackendEffectFactory& factory, |
1075 const GrDrawEffect& effect); | 1072 const GrDrawEffect& effect); |
1076 virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) SK_OVERRI
DE; | 1073 virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) SK_OVERRI
DE; |
1077 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 1074 virtual void setData(const GrGLContext&, const GrDrawEffect&) SK_OVERRIDE; |
1078 | 1075 |
1079 private: | 1076 private: |
1080 typedef GrGLLightingEffect INHERITED; | 1077 typedef GrGLLightingEffect INHERITED; |
1081 | 1078 |
1082 UniformHandle fKSUni; | 1079 GrGLUniform* fKSUni; |
1083 UniformHandle fShininessUni; | 1080 GrGLUniform* fShininessUni; |
1084 }; | 1081 }; |
1085 | 1082 |
1086 /////////////////////////////////////////////////////////////////////////////// | 1083 /////////////////////////////////////////////////////////////////////////////// |
1087 | 1084 |
1088 GrLightingEffect::GrLightingEffect(GrTexture* texture, | 1085 GrLightingEffect::GrLightingEffect(GrTexture* texture, |
1089 const SkLight* light, | 1086 const SkLight* light, |
1090 SkScalar surfaceScale, | 1087 SkScalar surfaceScale, |
1091 const SkIPoint& offset) | 1088 const SkIPoint& offset) |
1092 : INHERITED(texture, MakeDivByTextureWHMatrix(texture)) | 1089 : INHERITED(texture, MakeDivByTextureWHMatrix(texture)) |
1093 , fLight(light) | 1090 , fLight(light) |
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1143 return GrDiffuseLightingEffect::Create(textures[GrEffectUnitTest::kAlphaText
ureIdx], | 1140 return GrDiffuseLightingEffect::Create(textures[GrEffectUnitTest::kAlphaText
ureIdx], |
1144 light, surfaceScale, offset, kd); | 1141 light, surfaceScale, offset, kd); |
1145 } | 1142 } |
1146 | 1143 |
1147 | 1144 |
1148 /////////////////////////////////////////////////////////////////////////////// | 1145 /////////////////////////////////////////////////////////////////////////////// |
1149 | 1146 |
1150 GrGLLightingEffect::GrGLLightingEffect(const GrBackendEffectFactory& factory, | 1147 GrGLLightingEffect::GrGLLightingEffect(const GrBackendEffectFactory& factory, |
1151 const GrDrawEffect& drawEffect) | 1148 const GrDrawEffect& drawEffect) |
1152 : INHERITED(factory) | 1149 : INHERITED(factory) |
1153 , fImageIncrementUni(kInvalidUniformHandle) | 1150 , fImageIncrementUni(NULL) |
1154 , fSurfaceScaleUni(kInvalidUniformHandle) | 1151 , fSurfaceScaleUni(NULL) |
1155 , fEffectMatrix(drawEffect.castEffect<GrLightingEffect>().coordsType()) { | 1152 , fEffectMatrix(drawEffect.castEffect<GrLightingEffect>().coordsType()) { |
1156 const GrLightingEffect& m = drawEffect.castEffect<GrLightingEffect>(); | 1153 const GrLightingEffect& m = drawEffect.castEffect<GrLightingEffect>(); |
1157 fLight = m.light()->createGLLight(); | 1154 fLight = m.light()->createGLLight(); |
1158 } | 1155 } |
1159 | 1156 |
1160 GrGLLightingEffect::~GrGLLightingEffect() { | 1157 GrGLLightingEffect::~GrGLLightingEffect() { |
1161 delete fLight; | 1158 delete fLight; |
1162 } | 1159 } |
1163 | 1160 |
1164 void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder, | 1161 void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder, |
1165 const GrDrawEffect&, | 1162 const GrDrawEffect&, |
1166 EffectKey key, | 1163 EffectKey key, |
1167 const char* outputColor, | 1164 const char* outputColor, |
1168 const char* inputColor, | 1165 const char* inputColor, |
1169 const TextureSamplerArray& samplers) { | 1166 const TextureSamplerArray& samplers) { |
1170 const char* coords; | 1167 const char* coords; |
1171 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); | 1168 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); |
1172 | 1169 |
1173 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Shader
Type, | 1170 GrGLShaderBuilder::Uniform* imageIncrementUni = |
1174 kVec2f_GrSLType, | 1171 builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec2f_GrSL
Type, |
1175 "ImageIncrement"); | 1172 "ImageIncrement"); |
1176 fSurfaceScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderTy
pe, | 1173 fImageIncrementUni = imageIncrementUni->glUniform(); |
1177 kFloat_GrSLType, | 1174 |
1178 "SurfaceScale"); | 1175 GrGLShaderBuilder::Uniform* surfaceScaleUni = |
1179 fLight->emitLightColorUniform(builder); | 1176 builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kFloat_GrSL
Type, "SurfaceScale"); |
| 1177 fSurfaceScaleUni = surfaceScaleUni->glUniform(); |
| 1178 |
| 1179 GrGLShaderBuilder::Uniform* lightColorUni = fLight->emitLightColorUniform(bu
ilder); |
1180 SkString lightFunc; | 1180 SkString lightFunc; |
1181 this->emitLightFunc(builder, &lightFunc); | 1181 this->emitLightFunc(builder, &lightFunc); |
1182 static const GrGLShaderVar gSobelArgs[] = { | 1182 static const GrGLShaderVar gSobelArgs[] = { |
1183 GrGLShaderVar("a", kFloat_GrSLType), | 1183 GrGLShaderVar("a", kFloat_GrSLType), |
1184 GrGLShaderVar("b", kFloat_GrSLType), | 1184 GrGLShaderVar("b", kFloat_GrSLType), |
1185 GrGLShaderVar("c", kFloat_GrSLType), | 1185 GrGLShaderVar("c", kFloat_GrSLType), |
1186 GrGLShaderVar("d", kFloat_GrSLType), | 1186 GrGLShaderVar("d", kFloat_GrSLType), |
1187 GrGLShaderVar("e", kFloat_GrSLType), | 1187 GrGLShaderVar("e", kFloat_GrSLType), |
1188 GrGLShaderVar("f", kFloat_GrSLType), | 1188 GrGLShaderVar("f", kFloat_GrSLType), |
1189 GrGLShaderVar("scale", kFloat_GrSLType), | 1189 GrGLShaderVar("scale", kFloat_GrSLType), |
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1226 kVec3f_GrSLType, | 1226 kVec3f_GrSLType, |
1227 "interiorNormal", | 1227 "interiorNormal", |
1228 SK_ARRAY_COUNT(gInteriorNormalArgs), | 1228 SK_ARRAY_COUNT(gInteriorNormalArgs), |
1229 gInteriorNormalArgs, | 1229 gInteriorNormalArgs, |
1230 interiorNormalBody.c_str(), | 1230 interiorNormalBody.c_str(), |
1231 &interiorNormalName); | 1231 &interiorNormalName); |
1232 | 1232 |
1233 builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords); | 1233 builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords); |
1234 builder->fsCodeAppend("\t\tfloat m[9];\n"); | 1234 builder->fsCodeAppend("\t\tfloat m[9];\n"); |
1235 | 1235 |
1236 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); | |
1237 const char* surfScale = builder->getUniformCStr(fSurfaceScaleUni); | |
1238 | |
1239 int index = 0; | 1236 int index = 0; |
1240 for (int dy = -1; dy <= 1; dy++) { | 1237 for (int dy = -1; dy <= 1; dy++) { |
1241 for (int dx = -1; dx <= 1; dx++) { | 1238 for (int dx = -1; dx <= 1; dx++) { |
1242 SkString texCoords; | 1239 SkString texCoords; |
1243 texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imgInc); | 1240 texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imageIncremen
tUni->c_str()); |
1244 builder->fsCodeAppendf("\t\tm[%d] = ", index++); | 1241 builder->fsCodeAppendf("\t\tm[%d] = ", index++); |
1245 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType
, | 1242 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType
, |
1246 samplers[0], | 1243 samplers[0], |
1247 texCoords.c_str()); | 1244 texCoords.c_str()); |
1248 builder->fsCodeAppend(".a;\n"); | 1245 builder->fsCodeAppend(".a;\n"); |
1249 } | 1246 } |
1250 } | 1247 } |
1251 builder->fsCodeAppend("\t\tvec3 surfaceToLight = "); | 1248 builder->fsCodeAppend("\t\tvec3 surfaceToLight = "); |
1252 SkString arg; | 1249 SkString arg; |
1253 arg.appendf("%s * m[4]", surfScale); | 1250 arg.appendf("%s * m[4]", surfaceScaleUni->c_str()); |
1254 fLight->emitSurfaceToLight(builder, arg.c_str()); | 1251 fLight->emitSurfaceToLight(builder, arg.c_str()); |
1255 builder->fsCodeAppend(";\n"); | 1252 builder->fsCodeAppend(";\n"); |
1256 builder->fsCodeAppendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ", | 1253 builder->fsCodeAppendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ", |
1257 outputColor, lightFunc.c_str(), interiorNormalName.c_
str(), surfScale); | 1254 outputColor, lightFunc.c_str(), interiorNormalName.c_
str(), surfaceScaleUni->c_str()); |
1258 fLight->emitLightColor(builder, "surfaceToLight"); | 1255 fLight->emitLightColor(builder, lightColorUni, "surfaceToLight"); |
1259 builder->fsCodeAppend(");\n"); | 1256 builder->fsCodeAppend(");\n"); |
1260 SkString modulate; | 1257 SkString modulate; |
1261 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); | 1258 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); |
1262 builder->fsCodeAppend(modulate.c_str()); | 1259 builder->fsCodeAppend(modulate.c_str()); |
1263 } | 1260 } |
1264 | 1261 |
1265 GrGLEffect::EffectKey GrGLLightingEffect::GenKey(const GrDrawEffect& drawEffect, | 1262 GrGLEffect::EffectKey GrGLLightingEffect::GenKey(const GrDrawEffect& drawEffect, |
1266 const GrGLCaps& caps) { | 1263 const GrGLCaps& caps) { |
1267 const GrLightingEffect& lighting = drawEffect.castEffect<GrLightingEffect>()
; | 1264 const GrLightingEffect& lighting = drawEffect.castEffect<GrLightingEffect>()
; |
1268 EffectKey key = lighting.light()->type(); | 1265 EffectKey key = lighting.light()->type(); |
1269 key <<= GrGLEffectMatrix::kKeyBits; | 1266 key <<= GrGLEffectMatrix::kKeyBits; |
1270 EffectKey matrixKey = GrGLEffectMatrix::GenKey(lighting.getMatrix(), | 1267 EffectKey matrixKey = GrGLEffectMatrix::GenKey(lighting.getMatrix(), |
1271 drawEffect, | 1268 drawEffect, |
1272 lighting.coordsType(), | 1269 lighting.coordsType(), |
1273 lighting.texture(0)); | 1270 lighting.texture(0)); |
1274 return key | matrixKey; | 1271 return key | matrixKey; |
1275 } | 1272 } |
1276 | 1273 |
1277 void GrGLLightingEffect::setData(const GrGLUniformManager& uman, | 1274 void GrGLLightingEffect::setData(const GrGLContext& context, |
1278 const GrDrawEffect& drawEffect) { | 1275 const GrDrawEffect& drawEffect) { |
1279 const GrLightingEffect& lighting = drawEffect.castEffect<GrLightingEffect>()
; | 1276 const GrLightingEffect& lighting = drawEffect.castEffect<GrLightingEffect>()
; |
1280 GrTexture* texture = lighting.texture(0); | 1277 GrTexture* texture = lighting.texture(0); |
1281 float ySign = texture->origin() == kTopLeft_GrSurfaceOrigin ? -1.0f : 1.0f; | 1278 float ySign = texture->origin() == kTopLeft_GrSurfaceOrigin ? -1.0f : 1.0f; |
1282 uman.set2f(fImageIncrementUni, 1.0f / texture->width(), ySign / texture->hei
ght()); | 1279 fImageIncrementUni->set2f(context, 1.0f / texture->width(), ySign / texture-
>height()); |
1283 uman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); | 1280 fSurfaceScaleUni->set1f(context, lighting.surfaceScale()); |
1284 fLight->setData(uman, lighting.light(), lighting.offset()); | 1281 fLight->setData(context, lighting.light(), lighting.offset()); |
1285 fEffectMatrix.setData(uman, | 1282 fEffectMatrix.setData(context, |
1286 lighting.getMatrix(), | 1283 lighting.getMatrix(), |
1287 drawEffect, | 1284 drawEffect, |
1288 lighting.texture(0)); | 1285 lighting.texture(0)); |
1289 } | 1286 } |
1290 | 1287 |
1291 /////////////////////////////////////////////////////////////////////////////// | 1288 /////////////////////////////////////////////////////////////////////////////// |
1292 | 1289 |
1293 /////////////////////////////////////////////////////////////////////////////// | 1290 /////////////////////////////////////////////////////////////////////////////// |
1294 | 1291 |
1295 GrGLDiffuseLightingEffect::GrGLDiffuseLightingEffect(const GrBackendEffectFactor
y& factory, | 1292 GrGLDiffuseLightingEffect::GrGLDiffuseLightingEffect(const GrBackendEffectFactor
y& factory, |
1296 const GrDrawEffect& drawEff
ect) | 1293 const GrDrawEffect& drawEff
ect) |
1297 : INHERITED(factory, drawEffect) | 1294 : INHERITED(factory, drawEffect) |
1298 , fKDUni(kInvalidUniformHandle) { | 1295 , fKDUni(NULL) { |
1299 } | 1296 } |
1300 | 1297 |
1301 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLShaderBuilder* builder, SkStri
ng* funcName) { | 1298 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLShaderBuilder* builder, SkStri
ng* funcName) { |
1302 const char* kd; | 1299 const char* kd; |
1303 fKDUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | 1300 fKDUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
1304 kFloat_GrSLType, | 1301 kFloat_GrSLType, |
1305 "KD", | 1302 "KD", |
1306 &kd); | 1303 &kd)->glUniform(); |
1307 | 1304 |
1308 static const GrGLShaderVar gLightArgs[] = { | 1305 static const GrGLShaderVar gLightArgs[] = { |
1309 GrGLShaderVar("normal", kVec3f_GrSLType), | 1306 GrGLShaderVar("normal", kVec3f_GrSLType), |
1310 GrGLShaderVar("surfaceToLight", kVec3f_GrSLType), | 1307 GrGLShaderVar("surfaceToLight", kVec3f_GrSLType), |
1311 GrGLShaderVar("lightColor", kVec3f_GrSLType) | 1308 GrGLShaderVar("lightColor", kVec3f_GrSLType) |
1312 }; | 1309 }; |
1313 SkString lightBody; | 1310 SkString lightBody; |
1314 lightBody.appendf("\tfloat colorScale = %s * dot(normal, surfaceToLight);\n"
, kd); | 1311 lightBody.appendf("\tfloat colorScale = %s * dot(normal, surfaceToLight);\n"
, kd); |
1315 lightBody.appendf("\treturn vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1
.0);\n"); | 1312 lightBody.appendf("\treturn vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1
.0);\n"); |
1316 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, | 1313 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, |
1317 kVec4f_GrSLType, | 1314 kVec4f_GrSLType, |
1318 "light", | 1315 "light", |
1319 SK_ARRAY_COUNT(gLightArgs), | 1316 SK_ARRAY_COUNT(gLightArgs), |
1320 gLightArgs, | 1317 gLightArgs, |
1321 lightBody.c_str(), | 1318 lightBody.c_str(), |
1322 funcName); | 1319 funcName); |
1323 } | 1320 } |
1324 | 1321 |
1325 void GrGLDiffuseLightingEffect::setData(const GrGLUniformManager& uman, | 1322 void GrGLDiffuseLightingEffect::setData(const GrGLContext& context, |
1326 const GrDrawEffect& drawEffect) { | 1323 const GrDrawEffect& drawEffect) { |
1327 INHERITED::setData(uman, drawEffect); | 1324 INHERITED::setData(context, drawEffect); |
1328 const GrDiffuseLightingEffect& diffuse = drawEffect.castEffect<GrDiffuseLigh
tingEffect>(); | 1325 const GrDiffuseLightingEffect& diffuse = drawEffect.castEffect<GrDiffuseLigh
tingEffect>(); |
1329 uman.set1f(fKDUni, diffuse.kd()); | 1326 fKDUni->set1f(context, diffuse.kd()); |
1330 } | 1327 } |
1331 | 1328 |
1332 /////////////////////////////////////////////////////////////////////////////// | 1329 /////////////////////////////////////////////////////////////////////////////// |
1333 | 1330 |
1334 GrSpecularLightingEffect::GrSpecularLightingEffect(GrTexture* texture, | 1331 GrSpecularLightingEffect::GrSpecularLightingEffect(GrTexture* texture, |
1335 const SkLight* light, | 1332 const SkLight* light, |
1336 SkScalar surfaceScale, | 1333 SkScalar surfaceScale, |
1337 const SkIPoint& offset, | 1334 const SkIPoint& offset, |
1338 SkScalar ks, | 1335 SkScalar ks, |
1339 SkScalar shininess) | 1336 SkScalar shininess) |
(...skipping 25 matching lines...) Expand all Loading... |
1365 SkAutoTUnref<SkLight> light(create_random_light(random)); | 1362 SkAutoTUnref<SkLight> light(create_random_light(random)); |
1366 SkIPoint offset = SkIPoint::Make(random->nextS(), random->nextS()); | 1363 SkIPoint offset = SkIPoint::Make(random->nextS(), random->nextS()); |
1367 return GrSpecularLightingEffect::Create(textures[GrEffectUnitTest::kAlphaTex
tureIdx], | 1364 return GrSpecularLightingEffect::Create(textures[GrEffectUnitTest::kAlphaTex
tureIdx], |
1368 light, surfaceScale, offset, ks, shi
niness); | 1365 light, surfaceScale, offset, ks, shi
niness); |
1369 } | 1366 } |
1370 | 1367 |
1371 /////////////////////////////////////////////////////////////////////////////// | 1368 /////////////////////////////////////////////////////////////////////////////// |
1372 | 1369 |
1373 GrGLSpecularLightingEffect::GrGLSpecularLightingEffect(const GrBackendEffectFact
ory& factory, | 1370 GrGLSpecularLightingEffect::GrGLSpecularLightingEffect(const GrBackendEffectFact
ory& factory, |
1374 const GrDrawEffect& drawE
ffect) | 1371 const GrDrawEffect& drawE
ffect) |
1375 : GrGLLightingEffect(factory, drawEffect) | 1372 : INHERITED(factory, drawEffect) |
1376 , fKSUni(kInvalidUniformHandle) | 1373 , fKSUni(NULL) |
1377 , fShininessUni(kInvalidUniformHandle) { | 1374 , fShininessUni(NULL) { |
1378 } | 1375 } |
1379 | 1376 |
1380 void GrGLSpecularLightingEffect::emitLightFunc(GrGLShaderBuilder* builder, SkStr
ing* funcName) { | 1377 void GrGLSpecularLightingEffect::emitLightFunc(GrGLShaderBuilder* builder, SkStr
ing* funcName) { |
1381 const char* ks; | 1378 const char* ks; |
1382 const char* shininess; | 1379 const char* shininess; |
1383 | 1380 |
1384 fKSUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | 1381 fKSUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
1385 kFloat_GrSLType, "KS", &ks); | 1382 kFloat_GrSLType, "KS", &ks)->glUniform(); |
1386 fShininessUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | 1383 fShininessUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
1387 kFloat_GrSLType, "Shininess", &shininess
); | 1384 kFloat_GrSLType, "Shininess", &shininess
)->glUniform(); |
1388 | 1385 |
1389 static const GrGLShaderVar gLightArgs[] = { | 1386 static const GrGLShaderVar gLightArgs[] = { |
1390 GrGLShaderVar("normal", kVec3f_GrSLType), | 1387 GrGLShaderVar("normal", kVec3f_GrSLType), |
1391 GrGLShaderVar("surfaceToLight", kVec3f_GrSLType), | 1388 GrGLShaderVar("surfaceToLight", kVec3f_GrSLType), |
1392 GrGLShaderVar("lightColor", kVec3f_GrSLType) | 1389 GrGLShaderVar("lightColor", kVec3f_GrSLType) |
1393 }; | 1390 }; |
1394 SkString lightBody; | 1391 SkString lightBody; |
1395 lightBody.appendf("\tvec3 halfDir = vec3(normalize(surfaceToLight + vec3(0,
0, 1)));\n"); | 1392 lightBody.appendf("\tvec3 halfDir = vec3(normalize(surfaceToLight + vec3(0,
0, 1)));\n"); |
1396 lightBody.appendf("\tfloat colorScale = %s * pow(dot(normal, halfDir), %s);\
n", ks, shininess); | 1393 lightBody.appendf("\tfloat colorScale = %s * pow(dot(normal, halfDir), %s);\
n", ks, shininess); |
1397 lightBody.appendf("\tvec3 color = lightColor * clamp(colorScale, 0.0, 1.0);\
n"); | 1394 lightBody.appendf("\tvec3 color = lightColor * clamp(colorScale, 0.0, 1.0);\
n"); |
1398 lightBody.appendf("\treturn vec4(color, max(max(color.r, color.g), color.b))
;\n"); | 1395 lightBody.appendf("\treturn vec4(color, max(max(color.r, color.g), color.b))
;\n"); |
1399 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, | 1396 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, |
1400 kVec4f_GrSLType, | 1397 kVec4f_GrSLType, |
1401 "light", | 1398 "light", |
1402 SK_ARRAY_COUNT(gLightArgs), | 1399 SK_ARRAY_COUNT(gLightArgs), |
1403 gLightArgs, | 1400 gLightArgs, |
1404 lightBody.c_str(), | 1401 lightBody.c_str(), |
1405 funcName); | 1402 funcName); |
1406 } | 1403 } |
1407 | 1404 |
1408 void GrGLSpecularLightingEffect::setData(const GrGLUniformManager& uman, | 1405 void GrGLSpecularLightingEffect::setData(const GrGLContext& context, |
1409 const GrDrawEffect& drawEffect) { | 1406 const GrDrawEffect& drawEffect) { |
1410 INHERITED::setData(uman, drawEffect); | 1407 INHERITED::setData(context, drawEffect); |
1411 const GrSpecularLightingEffect& spec = drawEffect.castEffect<GrSpecularLight
ingEffect>(); | 1408 const GrSpecularLightingEffect& spec = drawEffect.castEffect<GrSpecularLight
ingEffect>(); |
1412 uman.set1f(fKSUni, spec.ks()); | 1409 fKSUni->set1f(context, spec.ks()); |
1413 uman.set1f(fShininessUni, spec.shininess()); | 1410 fShininessUni->set1f(context, spec.shininess()); |
1414 } | 1411 } |
1415 | 1412 |
1416 /////////////////////////////////////////////////////////////////////////////// | 1413 /////////////////////////////////////////////////////////////////////////////// |
1417 void GrGLLight::emitLightColorUniform(GrGLShaderBuilder* builder) { | 1414 GrGLShaderBuilder::Uniform* GrGLLight::emitLightColorUniform(GrGLShaderBuilder*
builder) { |
1418 fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | 1415 GrGLShaderBuilder::Uniform* colorUni = |
1419 kVec3f_GrSLType, "LightColor"); | 1416 builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 1417 kVec3f_GrSLType, "LightColor"); |
| 1418 fColorUni = colorUni->glUniform(); |
| 1419 return colorUni; |
1420 } | 1420 } |
1421 | 1421 |
1422 void GrGLLight::emitLightColor(GrGLShaderBuilder* builder, | 1422 void GrGLLight::emitLightColor(GrGLShaderBuilder* builder, |
| 1423 GrGLShaderBuilder::Uniform* colorUni, |
1423 const char *surfaceToLight) { | 1424 const char *surfaceToLight) { |
1424 builder->fsCodeAppend(builder->getUniformCStr(this->lightColorUni())); | 1425 builder->fsCodeAppend(colorUni->c_str()); |
1425 } | 1426 } |
1426 | 1427 |
1427 void GrGLLight::setData(const GrGLUniformManager& uman, | 1428 void GrGLLight::setData(const GrGLContext& context, |
1428 const SkLight* light, | 1429 const SkLight* light, |
1429 const SkIPoint&) const { | 1430 const SkIPoint&) const { |
1430 setUniformPoint3(uman, fColorUni, light->color() * SkScalarInvert(SkIntToSca
lar(255))); | 1431 setUniformPoint3(context, fColorUni, light->color() * SkScalarInvert(SkIntTo
Scalar(255))); |
1431 } | 1432 } |
1432 | 1433 |
1433 /////////////////////////////////////////////////////////////////////////////// | 1434 /////////////////////////////////////////////////////////////////////////////// |
1434 | 1435 |
1435 void GrGLDistantLight::setData(const GrGLUniformManager& uman, | 1436 void GrGLDistantLight::setData(const GrGLContext& context, |
1436 const SkLight* light, | 1437 const SkLight* light, |
1437 const SkIPoint& offset) const { | 1438 const SkIPoint& offset) const { |
1438 INHERITED::setData(uman, light, offset); | 1439 INHERITED::setData(context, light, offset); |
1439 SkASSERT(light->type() == SkLight::kDistant_LightType); | 1440 SkASSERT(light->type() == SkLight::kDistant_LightType); |
1440 const SkDistantLight* distantLight = static_cast<const SkDistantLight*>(ligh
t); | 1441 const SkDistantLight* distantLight = static_cast<const SkDistantLight*>(ligh
t); |
1441 setUniformNormal3(uman, fDirectionUni, distantLight->direction()); | 1442 setUniformNormal3(context, fDirectionUni, distantLight->direction()); |
1442 } | 1443 } |
1443 | 1444 |
1444 void GrGLDistantLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char
* z) { | 1445 void GrGLDistantLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char
* z) { |
1445 const char* dir; | 1446 const char* dir; |
1446 fDirectionUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
kVec3f_GrSLType, | 1447 fDirectionUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
kVec3f_GrSLType, |
1447 "LightDirection", &dir); | 1448 "LightDirection", &dir)->glUniform(); |
1448 builder->fsCodeAppend(dir); | 1449 builder->fsCodeAppend(dir); |
1449 } | 1450 } |
1450 | 1451 |
1451 /////////////////////////////////////////////////////////////////////////////// | 1452 /////////////////////////////////////////////////////////////////////////////// |
1452 | 1453 |
1453 void GrGLPointLight::setData(const GrGLUniformManager& uman, | 1454 void GrGLPointLight::setData(const GrGLContext& context, |
1454 const SkLight* light, | 1455 const SkLight* light, |
1455 const SkIPoint& offset) const { | 1456 const SkIPoint& offset) const { |
1456 INHERITED::setData(uman, light, offset); | 1457 INHERITED::setData(context, light, offset); |
1457 SkASSERT(light->type() == SkLight::kPoint_LightType); | 1458 SkASSERT(light->type() == SkLight::kPoint_LightType); |
1458 const SkPointLight* pointLight = static_cast<const SkPointLight*>(light); | 1459 const SkPointLight* pointLight = static_cast<const SkPointLight*>(light); |
1459 SkPoint3 location = pointLight->location(); | 1460 SkPoint3 location = pointLight->location(); |
1460 location.fX -= offset.fX; | 1461 location.fX -= offset.fX; |
1461 location.fY -= offset.fY; | 1462 location.fY -= offset.fY; |
1462 setUniformPoint3(uman, fLocationUni, location); | 1463 setUniformPoint3(context, fLocationUni, location); |
1463 } | 1464 } |
1464 | 1465 |
1465 void GrGLPointLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char*
z) { | 1466 void GrGLPointLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char*
z) { |
1466 const char* loc; | 1467 const char* loc; |
1467 fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
kVec3f_GrSLType, | 1468 fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
kVec3f_GrSLType, |
1468 "LightLocation", &loc); | 1469 "LightLocation", &loc)->glUniform(); |
1469 builder->fsCodeAppendf("normalize(%s - vec3(%s.xy, %s))", loc, builder->frag
mentPosition(), z); | 1470 builder->fsCodeAppendf("normalize(%s - vec3(%s.xy, %s))", loc, builder->frag
mentPosition(), z); |
1470 } | 1471 } |
1471 | 1472 |
1472 /////////////////////////////////////////////////////////////////////////////// | 1473 /////////////////////////////////////////////////////////////////////////////// |
1473 | 1474 |
1474 void GrGLSpotLight::setData(const GrGLUniformManager& uman, | 1475 void GrGLSpotLight::setData(const GrGLContext& context, |
1475 const SkLight* light, | 1476 const SkLight* light, |
1476 const SkIPoint& offset) const { | 1477 const SkIPoint& offset) const { |
1477 INHERITED::setData(uman, light, offset); | 1478 INHERITED::setData(context, light, offset); |
1478 SkASSERT(light->type() == SkLight::kSpot_LightType); | 1479 SkASSERT(light->type() == SkLight::kSpot_LightType); |
1479 const SkSpotLight* spotLight = static_cast<const SkSpotLight *>(light); | 1480 const SkSpotLight* spotLight = static_cast<const SkSpotLight *>(light); |
1480 SkPoint3 location = spotLight->location(); | 1481 SkPoint3 location = spotLight->location(); |
1481 location.fX -= offset.fX; | 1482 location.fX -= offset.fX; |
1482 location.fY -= offset.fY; | 1483 location.fY -= offset.fY; |
1483 setUniformPoint3(uman, fLocationUni, location); | 1484 setUniformPoint3(context, fLocationUni, location); |
1484 uman.set1f(fExponentUni, spotLight->specularExponent()); | 1485 fExponentUni->set1f(context, spotLight->specularExponent()); |
1485 uman.set1f(fCosInnerConeAngleUni, spotLight->cosInnerConeAngle()); | 1486 fCosInnerConeAngleUni->set1f(context, spotLight->cosInnerConeAngle()); |
1486 uman.set1f(fCosOuterConeAngleUni, spotLight->cosOuterConeAngle()); | 1487 fCosOuterConeAngleUni->set1f(context, spotLight->cosOuterConeAngle()); |
1487 uman.set1f(fConeScaleUni, spotLight->coneScale()); | 1488 fConeScaleUni->set1f(context, spotLight->coneScale()); |
1488 setUniformNormal3(uman, fSUni, spotLight->s()); | 1489 setUniformNormal3(context, fSUni, spotLight->s()); |
1489 } | 1490 } |
1490 | 1491 |
1491 void GrGLSpotLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char* z
) { | 1492 void GrGLSpotLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char* z
) { |
1492 const char* location; | 1493 const char* location; |
1493 fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | 1494 fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
1494 kVec3f_GrSLType, "LightLocation", &locati
on); | 1495 kVec3f_GrSLType, "LightLocation", &locati
on)->glUniform(); |
1495 builder->fsCodeAppendf("normalize(%s - vec3(%s.xy, %s))", | 1496 builder->fsCodeAppendf("normalize(%s - vec3(%s.xy, %s))", |
1496 location, builder->fragmentPosition(), z); | 1497 location, builder->fragmentPosition(), z); |
1497 } | 1498 } |
1498 | 1499 |
1499 void GrGLSpotLight::emitLightColor(GrGLShaderBuilder* builder, | 1500 void GrGLSpotLight::emitLightColor(GrGLShaderBuilder* builder, |
| 1501 GrGLShaderBuilder::Uniform* lightUni, |
1500 const char *surfaceToLight) { | 1502 const char *surfaceToLight) { |
1501 | 1503 |
1502 const char* color = builder->getUniformCStr(this->lightColorUni()); // creat
ed by parent class. | 1504 const char* color = lightUni->c_str(); // created by parent class. |
1503 | 1505 |
1504 const char* exponent; | 1506 const char* exponent; |
1505 const char* cosInner; | 1507 const char* cosInner; |
1506 const char* cosOuter; | 1508 const char* cosOuter; |
1507 const char* coneScale; | 1509 const char* coneScale; |
1508 const char* s; | 1510 const char* s; |
1509 fExponentUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | 1511 fExponentUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
1510 kFloat_GrSLType, "Exponent", &exponent); | 1512 kFloat_GrSLType, "Exponent", &exponent)->
glUniform(); |
1511 fCosInnerConeAngleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Sha
derType, | 1513 fCosInnerConeAngleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Sha
derType, |
1512 kFloat_GrSLType, "CosInnerConeAn
gle", &cosInner); | 1514 kFloat_GrSLType, "CosInnerConeAn
gle", &cosInner)->glUniform(); |
1513 fCosOuterConeAngleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Sha
derType, | 1515 fCosOuterConeAngleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Sha
derType, |
1514 kFloat_GrSLType, "CosOuterConeAn
gle", &cosOuter); | 1516 kFloat_GrSLType, "CosOuterConeAn
gle", &cosOuter)->glUniform(); |
1515 fConeScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | 1517 fConeScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
1516 kFloat_GrSLType, "ConeScale", &coneScale
); | 1518 kFloat_GrSLType, "ConeScale", &coneScale
)->glUniform(); |
1517 fSUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | 1519 fSUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
1518 kVec3f_GrSLType, "S", &s); | 1520 kVec3f_GrSLType, "S", &s)->glUniform(); |
1519 | 1521 |
1520 static const GrGLShaderVar gLightColorArgs[] = { | 1522 static const GrGLShaderVar gLightColorArgs[] = { |
1521 GrGLShaderVar("surfaceToLight", kVec3f_GrSLType) | 1523 GrGLShaderVar("surfaceToLight", kVec3f_GrSLType) |
1522 }; | 1524 }; |
1523 SkString lightColorBody; | 1525 SkString lightColorBody; |
1524 lightColorBody.appendf("\tfloat cosAngle = -dot(surfaceToLight, %s);\n", s); | 1526 lightColorBody.appendf("\tfloat cosAngle = -dot(surfaceToLight, %s);\n", s); |
1525 lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosOuter); | 1527 lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosOuter); |
1526 lightColorBody.appendf("\t\treturn vec3(0);\n"); | 1528 lightColorBody.appendf("\t\treturn vec3(0);\n"); |
1527 lightColorBody.appendf("\t}\n"); | 1529 lightColorBody.appendf("\t}\n"); |
1528 lightColorBody.appendf("\tfloat scale = pow(cosAngle, %s);\n", exponent); | 1530 lightColorBody.appendf("\tfloat scale = pow(cosAngle, %s);\n", exponent); |
(...skipping 15 matching lines...) Expand all Loading... |
1544 | 1546 |
1545 #endif | 1547 #endif |
1546 | 1548 |
1547 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingImageFilter) | 1549 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingImageFilter) |
1548 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDiffuseLightingImageFilter) | 1550 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDiffuseLightingImageFilter) |
1549 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpecularLightingImageFilter) | 1551 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpecularLightingImageFilter) |
1550 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDistantLight) | 1552 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDistantLight) |
1551 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkPointLight) | 1553 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkPointLight) |
1552 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpotLight) | 1554 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpotLight) |
1553 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 1555 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
OLD | NEW |