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Side by Side Diff: src/effects/SkDisplacementMapEffect.cpp

Issue 23018003: Rename GrGLUniformManager to GrGLUniform and ref GrGLUniforms directly Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDisplacementMapEffect.h" 8 #include "SkDisplacementMapEffect.h"
9 #include "SkFlattenableBuffers.h" 9 #include "SkFlattenableBuffers.h"
10 #include "SkUnPreMultiply.h" 10 #include "SkUnPreMultiply.h"
(...skipping 195 matching lines...) Expand 10 before | Expand all | Expand 10 after
206 206
207 virtual void emitCode(GrGLShaderBuilder*, 207 virtual void emitCode(GrGLShaderBuilder*,
208 const GrDrawEffect&, 208 const GrDrawEffect&,
209 EffectKey, 209 EffectKey,
210 const char* outputColor, 210 const char* outputColor,
211 const char* inputColor, 211 const char* inputColor,
212 const TextureSamplerArray&) SK_OVERRIDE; 212 const TextureSamplerArray&) SK_OVERRIDE;
213 213
214 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 214 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
215 215
216 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; 216 virtual void setData(const GrGLContext&, const GrDrawEffect&) SK_OVERRIDE;
217 217
218 private: 218 private:
219 static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType; 219 static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType;
220 220
221 SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector; 221 SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector;
222 SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector; 222 SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
223 GrGLEffectMatrix fDisplacementEffectMatrix; 223 GrGLEffectMatrix fDisplacementEffectMatrix;
224 GrGLEffectMatrix fColorEffectMatrix; 224 GrGLEffectMatrix fColorEffectMatrix;
225 GrGLUniformManager::UniformHandle fScaleUni; 225 GrGLUniform* fScaleUni;
226 226
227 typedef GrGLEffect INHERITED; 227 typedef GrGLEffect INHERITED;
228 }; 228 };
229 229
230 /////////////////////////////////////////////////////////////////////////////// 230 ///////////////////////////////////////////////////////////////////////////////
231 231
232 class GrDisplacementMapEffect : public GrEffect { 232 class GrDisplacementMapEffect : public GrEffect {
233 public: 233 public:
234 static GrEffectRef* Create(SkDisplacementMapEffect::ChannelSelectorType xCha nnelSelector, 234 static GrEffectRef* Create(SkDisplacementMapEffect::ChannelSelectorType xCha nnelSelector,
235 SkDisplacementMapEffect::ChannelSelectorType yCha nnelSelector, 235 SkDisplacementMapEffect::ChannelSelectorType yCha nnelSelector,
(...skipping 166 matching lines...) Expand 10 before | Expand all | Expand 10 after
402 } 402 }
403 403
404 void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, 404 void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
405 const GrDrawEffect&, 405 const GrDrawEffect&,
406 EffectKey key, 406 EffectKey key,
407 const char* outputColor, 407 const char* outputColor,
408 const char* inputColor, 408 const char* inputColor,
409 const TextureSamplerArray& samplers) { 409 const TextureSamplerArray& samplers) {
410 sk_ignore_unused_variable(inputColor); 410 sk_ignore_unused_variable(inputColor);
411 411
412 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 412 GrGLShaderBuilder::Uniform* scaleUni =
413 kVec2f_GrSLType, "Scale"); 413 builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec2f_GrSL Type, "Scale");
414 const char* scaleUni = builder->getUniformCStr(fScaleUni); 414 fScaleUni = scaleUni->glUniform();
415 415
416 const char* dCoordsIn; 416 const char* dCoordsIn;
417 GrSLType dCoordsType = fDisplacementEffectMatrix.emitCode( 417 GrSLType dCoordsType = fDisplacementEffectMatrix.emitCode(
418 builder, key, &dCoordsIn, NULL, "DISPL"); 418 builder, key, &dCoordsIn, NULL, "DISPL");
419 const char* cCoordsIn; 419 const char* cCoordsIn;
420 GrSLType cCoordsType = fColorEffectMatrix.emitCode( 420 GrSLType cCoordsType = fColorEffectMatrix.emitCode(
421 builder, key, &cCoordsIn, NULL, "COLOR"); 421 builder, key, &cCoordsIn, NULL, "COLOR");
422 422
423 const char* dColor = "dColor"; 423 const char* dColor = "dColor";
424 const char* cCoords = "cCoords"; 424 const char* cCoords = "cCoords";
425 const char* outOfBounds = "outOfBounds"; 425 const char* outOfBounds = "outOfBounds";
426 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use 426 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use
427 // a number smaller than that to approximate 0, but 427 // a number smaller than that to approximate 0, but
428 // leave room for 32-bit float GPU rounding e rrors. 428 // leave room for 32-bit float GPU rounding e rrors.
429 429
430 builder->fsCodeAppendf("\t\tvec4 %s = ", dColor); 430 builder->fsCodeAppendf("\t\tvec4 %s = ", dColor);
431 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, 431 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType,
432 samplers[0], 432 samplers[0],
433 dCoordsIn, 433 dCoordsIn,
434 dCoordsType); 434 dCoordsType);
435 builder->fsCodeAppend(";\n"); 435 builder->fsCodeAppend(";\n");
436 436
437 // Unpremultiply the displacement 437 // Unpremultiply the displacement
438 builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);", 438 builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
439 dColor, dColor, nearZero, dColor, dColor); 439 dColor, dColor, nearZero, dColor, dColor);
440 440
441 builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.", 441 builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.",
442 cCoords, cCoordsIn, scaleUni, dColor); 442 cCoords, cCoordsIn, scaleUni->c_str(), dColor);
443 443
444 switch (fXChannelSelector) { 444 switch (fXChannelSelector) {
445 case SkDisplacementMapEffect::kR_ChannelSelectorType: 445 case SkDisplacementMapEffect::kR_ChannelSelectorType:
446 builder->fsCodeAppend("r"); 446 builder->fsCodeAppend("r");
447 break; 447 break;
448 case SkDisplacementMapEffect::kG_ChannelSelectorType: 448 case SkDisplacementMapEffect::kG_ChannelSelectorType:
449 builder->fsCodeAppend("g"); 449 builder->fsCodeAppend("g");
450 break; 450 break;
451 case SkDisplacementMapEffect::kB_ChannelSelectorType: 451 case SkDisplacementMapEffect::kB_ChannelSelectorType:
452 builder->fsCodeAppend("b"); 452 builder->fsCodeAppend("b");
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484 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0); \t\t", 484 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0); \t\t",
485 outOfBounds, cCoords, cCoords, cCoords, cCoords); 485 outOfBounds, cCoords, cCoords, cCoords, cCoords);
486 builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); 486 builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
487 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, 487 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType,
488 samplers[1], 488 samplers[1],
489 cCoords, 489 cCoords,
490 cCoordsType); 490 cCoordsType);
491 builder->fsCodeAppend(";\n"); 491 builder->fsCodeAppend(";\n");
492 } 492 }
493 493
494 void GrGLDisplacementMapEffect::setData(const GrGLUniformManager& uman, 494 void GrGLDisplacementMapEffect::setData(const GrGLContext& context,
495 const GrDrawEffect& drawEffect) { 495 const GrDrawEffect& drawEffect) {
496 const GrDisplacementMapEffect& displacementMap = 496 const GrDisplacementMapEffect& displacementMap =
497 drawEffect.castEffect<GrDisplacementMapEffect>(); 497 drawEffect.castEffect<GrDisplacementMapEffect>();
498 GrTexture* displTex = displacementMap.texture(0); 498 GrTexture* displTex = displacementMap.texture(0);
499 GrTexture* colorTex = displacementMap.texture(1); 499 GrTexture* colorTex = displacementMap.texture(1);
500 fDisplacementEffectMatrix.setData(uman, 500 fDisplacementEffectMatrix.setData(context,
501 GrEffect::MakeDivByTextureWHMatrix(displTex ), 501 GrEffect::MakeDivByTextureWHMatrix(displTex ),
502 drawEffect, 502 drawEffect,
503 displTex); 503 displTex);
504 fColorEffectMatrix.setData(uman, 504 fColorEffectMatrix.setData(context,
505 GrEffect::MakeDivByTextureWHMatrix(colorTex), 505 GrEffect::MakeDivByTextureWHMatrix(colorTex),
506 drawEffect, 506 drawEffect,
507 colorTex); 507 colorTex);
508 508
509 SkScalar scaleX = SkScalarDiv(displacementMap.scale(), SkIntToScalar(colorTe x->width())); 509 SkScalar scaleX = SkScalarDiv(displacementMap.scale(), SkIntToScalar(colorTe x->width()));
510 SkScalar scaleY = SkScalarDiv(displacementMap.scale(), SkIntToScalar(colorTe x->height())); 510 SkScalar scaleY = SkScalarDiv(displacementMap.scale(), SkIntToScalar(colorTe x->height()));
511 uman.set2f(fScaleUni, SkScalarToFloat(scaleX), 511 fScaleUni->set2f(context, SkScalarToFloat(scaleX),
512 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? 512 colorTex->origin() == kTopLeft_GrSurfaceOrigin ?
513 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); 513 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
514 } 514 }
515 515
516 GrGLEffect::EffectKey GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& draw Effect, 516 GrGLEffect::EffectKey GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& draw Effect,
517 const GrGLCaps&) { 517 const GrGLCaps&) {
518 const GrDisplacementMapEffect& displacementMap = 518 const GrDisplacementMapEffect& displacementMap =
519 drawEffect.castEffect<GrDisplacementMapEffect>(); 519 drawEffect.castEffect<GrDisplacementMapEffect>();
520 520
521 GrTexture* displTex = displacementMap.texture(0); 521 GrTexture* displTex = displacementMap.texture(0);
(...skipping 10 matching lines...) Expand all
532 colorTex); 532 colorTex);
533 533
534 colorKey <<= GrGLEffectMatrix::kKeyBits; 534 colorKey <<= GrGLEffectMatrix::kKeyBits;
535 EffectKey xKey = displacementMap.xChannelSelector() << (2 * GrGLEffectMatrix ::kKeyBits); 535 EffectKey xKey = displacementMap.xChannelSelector() << (2 * GrGLEffectMatrix ::kKeyBits);
536 EffectKey yKey = displacementMap.yChannelSelector() << (2 * GrGLEffectMatrix ::kKeyBits + 536 EffectKey yKey = displacementMap.yChannelSelector() << (2 * GrGLEffectMatrix ::kKeyBits +
537 SkDisplacementMapEff ect::kKeyBits); 537 SkDisplacementMapEff ect::kKeyBits);
538 538
539 return xKey | yKey | displKey | colorKey; 539 return xKey | yKey | displKey | colorKey;
540 } 540 }
541 #endif 541 #endif
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