Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(206)

Side by Side Diff: chrome/browser/android/vr_shell/vr_shell.cc

Issue 2301633002: Refactor Vr activity into ChromeTabbedActivity. (Closed)
Patch Set: Address comments Created 4 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/vr_shell.h" 5 #include "chrome/browser/android/vr_shell/vr_shell.h"
6 6
7 #include <thread>
8
7 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" 9 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h"
8 #include "chrome/browser/android/vr_shell/vr_util.h" 10 #include "chrome/browser/android/vr_shell/vr_util.h"
9 #include "jni/VrShell_jni.h" 11 #include "jni/VrShell_jni.h"
10 #include "ui/gl/gl_bindings.h" 12 #include "ui/gl/gl_bindings.h"
11 #include "ui/gl/init/gl_factory.h" 13 #include "ui/gl/init/gl_factory.h"
12 14
15 using base::android::JavaParamRef;
16
13 namespace vr_shell { 17 namespace vr_shell {
14 18
15 namespace { 19 constexpr gvr::Vec3f VrShell::kDesktopPositionDefault;
16 // Constant taken from treasure_hunt demo.
17 const long kPredictionTimeWithoutVsyncNanos = 50000000;
18
19 const float kZNear = 0.1f;
20 const float kZFar = 1000.0f;
21
22 // Content rect in world coordinates. Height and width are currently supplied
23 // as DrawFrame arguments.
24 const gvr::Vec3f kContentRectPositionDefault = {0.0f, 0.0f, -1.0f};
25
26 } // namespace
27
28 ContentRect::ContentRect() {
29 SetIdentity();
30 }
31
32 ContentRect::~ContentRect() {}
33
34 void ContentRect::SetIdentity() {
35 transfrom_to_world.m[0][0] = 1;
36 transfrom_to_world.m[0][1] = 0;
37 transfrom_to_world.m[0][2] = 0;
38 transfrom_to_world.m[0][3] = 0;
39 transfrom_to_world.m[1][0] = 0;
40 transfrom_to_world.m[1][1] = 1;
41 transfrom_to_world.m[1][2] = 0;
42 transfrom_to_world.m[1][3] = 0;
43 transfrom_to_world.m[2][0] = 0;
44 transfrom_to_world.m[2][1] = 0;
45 transfrom_to_world.m[2][2] = 1;
46 transfrom_to_world.m[2][3] = 0;
47 transfrom_to_world.m[3][0] = 0;
48 transfrom_to_world.m[3][1] = 0;
49 transfrom_to_world.m[3][2] = 0;
50 transfrom_to_world.m[3][3] = 1;
51 }
52
53 void ContentRect::Translate(float x, float y, float z) {
54 transfrom_to_world.m[0][3] += x;
55 transfrom_to_world.m[1][3] += y;
56 transfrom_to_world.m[2][3] += z;
57 }
58 20
59 VrShell::VrShell(JNIEnv* env, jobject obj) { 21 VrShell::VrShell(JNIEnv* env, jobject obj) {
60 j_vr_shell_.Reset(env, obj); 22 j_vr_shell_.Reset(env, obj);
23 ui_rects_.emplace_back(new ContentRectangle());
24 desktop_plane_ = ui_rects_.back().get();
25 desktop_plane_->id = 0;
26 desktop_plane_->copyRect = {0.0f, 0.0f, 1.0f, 1.0f};
27 // TODO(cjgrant): If we use the native path for content clicks, fix this.
28 desktop_plane_->windowRect = {0, 0, 0, 0};
29 desktop_plane_->translation = {0.0f, 0.0f, 0.0f};
30 desktop_plane_->xAnchoring = XNONE;
31 desktop_plane_->yAnchoring = YNONE;
32 desktop_plane_->anchorZ = false;
33 desktop_plane_->orientationAxisAngle = {{1.0f, 0.0f, 0.0f, 0.0f}};
34 desktop_plane_->rotationAxisAngle = {{0.0f, 0.0f, 0.0f, 0.0f}};
61 } 35 }
62 36
63 void VrShell::Destroy(JNIEnv* env, 37 void VrShell::Destroy(JNIEnv* env,
64 const base::android::JavaParamRef<jobject>& obj) { 38 const base::android::JavaParamRef<jobject>& obj) {
65 delete this; 39 delete this;
40 gl::init::ClearGLBindings();
66 } 41 }
67 42
68 bool RegisterVrShell(JNIEnv* env) { 43 bool RegisterVrShell(JNIEnv* env) {
69 return RegisterNativesImpl(env); 44 return RegisterNativesImpl(env);
70 } 45 }
71 46
72 VrShell::~VrShell() {} 47 VrShell::~VrShell() {}
73 48
74 void VrShell::GvrInit(JNIEnv* env, 49 void VrShell::GvrInit(JNIEnv* env,
75 const base::android::JavaParamRef<jobject>& obj, 50 const JavaParamRef<jobject>& obj,
76 jlong native_gvr_api) { 51 jlong native_gvr_api) {
77 gvr_api_ = 52 gvr_api_ =
78 gvr::GvrApi::WrapNonOwned(reinterpret_cast<gvr_context*>(native_gvr_api)); 53 gvr::GvrApi::WrapNonOwned(reinterpret_cast<gvr_context*>(native_gvr_api));
79 } 54 }
80 55
81 void VrShell::InitializeGl(JNIEnv* env, 56 void VrShell::InitializeGl(JNIEnv* env,
82 const base::android::JavaParamRef<jobject>& obj, 57 const JavaParamRef<jobject>& obj,
83 jint texture_data_handle) { 58 jint textureDataHandle) {
84 gl::init::InitializeGLOneOff(); 59 CHECK(gl::GetGLImplementation() != gl::kGLImplementationNone ||
60 gl::init::InitializeGLOneOff());
61
62 content_texture_id_ = textureDataHandle;
85 gvr_api_->InitializeGl(); 63 gvr_api_->InitializeGl();
86 std::vector<gvr::BufferSpec> specs; 64 std::vector<gvr::BufferSpec> specs;
87 specs.push_back(gvr_api_->CreateBufferSpec()); 65 specs.push_back(gvr_api_->CreateBufferSpec());
88 render_size_ = specs[0].GetSize(); 66 render_size_ = specs[0].GetSize();
89 swap_chain_.reset(new gvr::SwapChain(gvr_api_->CreateSwapchain(specs))); 67 swap_chain_.reset(new gvr::SwapChain(gvr_api_->CreateSwapchain(specs)));
90 content_rect_.reset(new ContentRect()); 68
91 content_rect_->content_texture_handle = 69 desktop_plane_->contentTextureHandle = content_texture_id_;
92 reinterpret_cast<int>(texture_data_handle); 70
93 vr_shell_renderer_.reset(new VrShellRenderer()); 71 vr_shell_renderer_.reset(new VrShellRenderer());
94 buffer_viewport_list_.reset( 72 buffer_viewport_list_.reset(
95 new gvr::BufferViewportList(gvr_api_->CreateEmptyBufferViewportList())); 73 new gvr::BufferViewportList(gvr_api_->CreateEmptyBufferViewportList()));
96 buffer_viewport_.reset( 74 buffer_viewport_.reset(
97 new gvr::BufferViewport(gvr_api_->CreateBufferViewport())); 75 new gvr::BufferViewport(gvr_api_->CreateBufferViewport()));
98 } 76 }
99 77
78 void ApplyNeckModel(gvr::Mat4f& mat_forward) {
79 // This assumes that the input matrix is a pure rotation matrix. The
80 // input object_from_reference matrix has the inverse rotation of
81 // the head rotation. Invert it (this is just a transpose).
82 gvr::Mat4f mat = MatrixTranspose(mat_forward);
83
84 // Position of the point between the eyes, relative to the neck pivot:
85 const float kNeckHorizontalOffset = -0.080f; // meters in Z
86 const float kNeckVerticalOffset = 0.075f; // meters in Y
87
88 std::array<float, 4> neckOffset = {
89 {0.0f, kNeckVerticalOffset, kNeckHorizontalOffset, 1.0f}};
90
91 // Rotate eyes around neck pivot point.
92 auto offset = MatrixVectorMul(mat, neckOffset);
93
94 // Measure new position relative to original center of head, because
95 // applying a neck model should not elevate the camera.
96 offset[1] -= kNeckVerticalOffset;
97
98 // Right-multiply the inverse translation onto the
99 // object_from_reference_matrix.
100 translateMRight(mat_forward, mat_forward, -offset[0], -offset[1], -offset[2]);
101 }
102
100 void VrShell::DrawFrame(JNIEnv* env, 103 void VrShell::DrawFrame(JNIEnv* env,
101 const base::android::JavaParamRef<jobject>& obj) { 104 const JavaParamRef<jobject>& obj) {
105 float screen_width = kScreenWidthMeters * desktop_height_;
106 float screen_height = kScreenHeightMeters * desktop_height_;
107
108 float screenTilt = desktop_screen_tilt_ * M_PI / 180.0f;
109
102 buffer_viewport_list_->SetToRecommendedBufferViewports(); 110 buffer_viewport_list_->SetToRecommendedBufferViewports();
111
103 gvr::Frame frame = swap_chain_->AcquireFrame(); 112 gvr::Frame frame = swap_chain_->AcquireFrame();
104 gvr::ClockTimePoint target_time = gvr::GvrApi::GetTimePointNow(); 113 gvr::ClockTimePoint target_time = gvr::GvrApi::GetTimePointNow();
105 target_time.monotonic_system_time_nanos += kPredictionTimeWithoutVsyncNanos; 114 target_time.monotonic_system_time_nanos += kPredictionTimeWithoutVsyncNanos;
106 head_pose_ = gvr_api_->GetHeadPoseInStartSpace(target_time); 115 head_pose_ = gvr_api_->GetHeadPoseInStartSpace(target_time);
107 116
108 // Content area positioning. 117 gvr::Vec3f headPos = getTranslation(head_pose_);
109 content_rect_->SetIdentity(); 118 if (headPos.x == 0.0f && headPos.y == 0.0f && headPos.z == 0.0f) {
110 content_rect_->Translate(kContentRectPositionDefault.x, 119 // This appears to be a 3DOF pose without a neck model. Add one.
111 kContentRectPositionDefault.y, 120 // The head pose has redundant data. Assume we're only using the
112 kContentRectPositionDefault.z); 121 // object_from_reference_matrix, we're not updating position_external.
122 // TODO: Not sure what object_from_reference_matrix is. The new api removed
123 // it. For now, removing it seems working fine.
124 ApplyNeckModel(head_pose_);
125 }
113 126
127 desktop_plane_->size = {screen_width, screen_height, 1.0f};
128 desktop_plane_->translation.x = desktop_position_.x;
129 desktop_plane_->translation.y = desktop_position_.y;
130 desktop_plane_->translation.z = desktop_position_.z;
131
132 // Update position of all UI elements (including desktop)
133 UpdateTransforms(screen_width, screen_height, screenTilt);
134
135 // Everything should be positioned now, ready for drawing.
114 gvr::Mat4f left_eye_view_matrix = 136 gvr::Mat4f left_eye_view_matrix =
115 MatrixMul(gvr_api_->GetEyeFromHeadMatrix(GVR_LEFT_EYE), head_pose_); 137 MatrixMul(gvr_api_->GetEyeFromHeadMatrix(GVR_LEFT_EYE), head_pose_);
116 gvr::Mat4f right_eye_view_matrix = 138 gvr::Mat4f right_eye_view_matrix =
117 MatrixMul(gvr_api_->GetEyeFromHeadMatrix(GVR_RIGHT_EYE), head_pose_); 139 MatrixMul(gvr_api_->GetEyeFromHeadMatrix(GVR_RIGHT_EYE), head_pose_);
118 140
119 // Bind back to the default framebuffer. 141 // Bind back to the default framebuffer.
120 frame.BindBuffer(0); 142 frame.BindBuffer(0);
121 143
122 // Use culling to remove back faces. 144 // Use culling to remove back faces.
123 glEnable(GL_CULL_FACE); 145 glEnable(GL_CULL_FACE);
124 146
125 // Enable depth testing. 147 // Enable depth testing.
126 glEnable(GL_DEPTH_TEST); 148 glEnable(GL_DEPTH_TEST);
127 glEnable(GL_SCISSOR_TEST); 149 glEnable(GL_SCISSOR_TEST);
128 150
129 glClearColor(0.1f, 0.1f, 0.1f, 1.0f); 151 glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
130 152
131 // Enable transparency.
132 glEnable(GL_BLEND);
133 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
134
135 buffer_viewport_list_->GetBufferViewport(GVR_LEFT_EYE, 153 buffer_viewport_list_->GetBufferViewport(GVR_LEFT_EYE,
136 buffer_viewport_.get()); 154 buffer_viewport_.get());
137 DrawEye(left_eye_view_matrix, *buffer_viewport_); 155 DrawEye(left_eye_view_matrix, *buffer_viewport_);
138 buffer_viewport_list_->GetBufferViewport(GVR_RIGHT_EYE, 156 buffer_viewport_list_->GetBufferViewport(GVR_RIGHT_EYE,
139 buffer_viewport_.get()); 157 buffer_viewport_.get());
140 DrawEye(right_eye_view_matrix, *buffer_viewport_); 158 DrawEye(right_eye_view_matrix, *buffer_viewport_);
141 159
142 frame.Unbind(); 160 frame.Unbind();
143 frame.Submit(*buffer_viewport_list_, head_pose_); 161 frame.Submit(*buffer_viewport_list_, head_pose_);
144 } 162 }
145 163
146 void VrShell::DrawEye(const gvr::Mat4f& view_matrix, 164 void VrShell::DrawEye(const gvr::Mat4f& view_matrix,
147 const gvr::BufferViewport& params) { 165 const gvr::BufferViewport& params) {
148 gvr::Recti pixel_rect = 166 gvr::Recti pixel_rect =
149 CalculatePixelSpaceRect(render_size_, params.GetSourceUv()); 167 CalculatePixelSpaceRect(render_size_, params.GetSourceUv());
150 glViewport(pixel_rect.left, pixel_rect.bottom, 168 glViewport(pixel_rect.left, pixel_rect.bottom,
151 pixel_rect.right - pixel_rect.left, 169 pixel_rect.right - pixel_rect.left,
152 pixel_rect.top - pixel_rect.bottom); 170 pixel_rect.top - pixel_rect.bottom);
153 glScissor(pixel_rect.left, pixel_rect.bottom, 171 glScissor(pixel_rect.left, pixel_rect.bottom,
154 pixel_rect.right - pixel_rect.left, 172 pixel_rect.right - pixel_rect.left,
155 pixel_rect.top - pixel_rect.bottom); 173 pixel_rect.top - pixel_rect.bottom);
156 174
157 view_matrix_ = view_matrix; 175 view_matrix_ = view_matrix;
158 176
159 projection_matrix_ = 177 projection_matrix_ =
160 PerspectiveMatrixFromView(params.GetSourceFov(), kZNear, kZFar); 178 PerspectiveMatrixFromView(params.GetSourceFov(), kZNear, kZFar);
161 179
162 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 180 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
163 DrawContentRect(); 181 DrawUI();
164 } 182 }
165 183
166 void VrShell::DrawContentRect() { 184 void VrShell::DrawUI() {
167 gvr::Mat4f content_rect_combined_matrix = 185 for (std::size_t i = 0; i < ui_rects_.size(); ++i) {
168 MatrixMul(view_matrix_, content_rect_->transfrom_to_world); 186 gvr::Mat4f combinedMatrix =
169 content_rect_combined_matrix = 187 MatrixMul(view_matrix_, ui_rects_[i].get()->mTransform.mToWorld);
170 MatrixMul(projection_matrix_, content_rect_combined_matrix); 188 combinedMatrix = MatrixMul(projection_matrix_, combinedMatrix);
171 vr_shell_renderer_->GetTexturedQuadRenderer()->Draw( 189 vr_shell_renderer_->GetTexturedQuadRenderer()->Draw(
172 content_rect_->content_texture_handle, content_rect_combined_matrix); 190 ui_rects_[i].get()->contentTextureHandle, combinedMatrix,
191 ui_rects_[i].get()->copyRect);
192 }
173 } 193 }
174 194
175 void VrShell::OnPause(JNIEnv* env, 195 void VrShell::OnPause(JNIEnv* env, const JavaParamRef<jobject>& obj) {
176 const base::android::JavaParamRef<jobject>& obj) {
177 if (gvr_api_ == nullptr) 196 if (gvr_api_ == nullptr)
178 return; 197 return;
179 gvr_api_->PauseTracking(); 198 gvr_api_->PauseTracking();
180 } 199 }
181 200
182 void VrShell::OnResume(JNIEnv* env, 201 void VrShell::OnResume(JNIEnv* env, const JavaParamRef<jobject>& obj) {
183 const base::android::JavaParamRef<jobject>& obj) {
184 if (gvr_api_ == nullptr) 202 if (gvr_api_ == nullptr)
185 return; 203 return;
186 gvr_api_->RefreshViewerProfile(); 204 // Refreshing the viewer profile accesses disk, so we do it off main thread
205 // to avoid strict mode errors.
206 std::thread t([this] { gvr_api_->RefreshViewerProfile(); });
David Trainor- moved to gerrit 2016/09/08 05:49:30 Do we use std::thread anywhere else in content/ or
mthiesse 2016/09/08 17:44:41 I've just added a strict mode exception for this (
207 t.join();
187 gvr_api_->ResumeTracking(); 208 gvr_api_->ResumeTracking();
188 } 209 }
189 210
211 void VrShell::UpdateTransforms(float screenWidthMeters,
212 float screenHeightMeters,
213 float screenTilt) {
214 // TODO(mthiesse): Thread safety. This is not thread safe.
215 for (std::unique_ptr<ContentRectangle>& rect : ui_rects_) {
216 rect->mTransform.SetIdentity();
217 rect->mTransform.Scale(rect->size.x, rect->size.y, rect->size.z);
218 float xAnchorTranslate;
219 switch (rect->xAnchoring) {
220 case XLEFT:
221 xAnchorTranslate = desktop_position_.x - screenWidthMeters * 0.5;
222 break;
223 case XRIGHT:
224 xAnchorTranslate = desktop_position_.x + screenWidthMeters * 0.5;
225 break;
226 case XCENTER:
227 xAnchorTranslate = desktop_position_.x;
228 break;
229 case XNONE:
230 xAnchorTranslate = 0;
231 break;
232 }
233 float yAnchorTranslate;
234 switch (rect->yAnchoring) {
235 case YTOP:
236 yAnchorTranslate = desktop_position_.y + screenHeightMeters * 0.5;
237 break;
238 case YBOTTOM:
239 yAnchorTranslate = desktop_position_.y - screenHeightMeters * 0.5;
240 break;
241 case YCENTER:
242 yAnchorTranslate = desktop_position_.y;
243 break;
244 case YNONE:
245 yAnchorTranslate = 0;
246 break;
247 }
248 float zAnchorTranslate = rect->anchorZ ? desktop_position_.z : 0;
249 rect->mTransform.Translate(xAnchorTranslate + rect->translation.x,
250 yAnchorTranslate + rect->translation.y,
251 zAnchorTranslate + rect->translation.z);
252 // TODO(cjgrant): Establish which exact rotations we'll provide.
253 // Adjust for screen tilt.
254 rect->mTransform.Rotate(1.0f, 0.0f, 0.0f, screenTilt);
255 }
256 }
257
190 // ---------------------------------------------------------------------------- 258 // ----------------------------------------------------------------------------
191 // Native JNI methods 259 // Native JNI methods
192 // ---------------------------------------------------------------------------- 260 // ----------------------------------------------------------------------------
193 261
194 jlong Init(JNIEnv* env, const base::android::JavaParamRef<jobject>& obj) { 262 jlong Init(JNIEnv* env, const JavaParamRef<jobject>& obj) {
195 VrShell* vrShell = new VrShell(env, obj); 263 return reinterpret_cast<intptr_t>(new VrShell(env, obj));
196 return reinterpret_cast<intptr_t>(vrShell);
197 } 264 }
198 265
199 } // namespace vr_shell 266 } // namespace vr_shell
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698