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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" | 5 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" |
| 6 | 6 |
| 7 #include "chrome/browser/android/vr_shell/vr_util.h" | 7 #include "chrome/browser/android/vr_shell/vr_util.h" |
| 8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
| 9 | 9 |
| 10 namespace vr_shell { | |
| 11 | |
| 12 namespace { | 10 namespace { |
| 13 | 11 |
| 14 const float kHalfHeight = 0.5f; | 12 #define RECTANGULAR_TEXTURE_BUFFER(left, right, bottom, top) \ |
| 15 const float kHalfWidth = 0.5f; | 13 { left, bottom, left, top, right, bottom, left, top, right, top, right, \ |
| 16 const float kTextureQuadPosition[18] = { | 14 bottom } |
| 15 |
| 16 static constexpr float kHalfHeight = 0.5f; |
| 17 static constexpr float kHalfWidth = 0.5f; |
| 18 static constexpr float kTextureQuadPosition[18] = { |
| 17 -kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f, | 19 -kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f, |
| 18 kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f, | 20 kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f, |
| 19 kHalfWidth, -kHalfHeight, 0.0f, kHalfWidth, kHalfHeight, 0.0f}; | 21 kHalfWidth, -kHalfHeight, 0.0f, kHalfWidth, kHalfHeight, 0.0f}; |
| 20 const int kPositionDataSize = 3; | 22 static constexpr int kPositionDataSize = 3; |
| 21 // Number of vertices passed to glDrawArrays(). | 23 // Number of vertices passed to glDrawArrays(). |
| 22 const int kVerticesNumber = 6; | 24 static constexpr int kVerticesNumber = 6; |
| 23 | 25 |
| 24 const float kTexturedQuadTextureCoordinates[12] = { | 26 static constexpr float kTexturedQuadTextureCoordinates[12] = |
| 25 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f}; | 27 RECTANGULAR_TEXTURE_BUFFER(0.0f, 1.0f, 0.0f, 1.0f); |
| 26 const int kTextureCoordinateDataSize = 2; | 28 |
| 29 static constexpr int kTextureCoordinateDataSize = 2; |
| 27 | 30 |
| 28 const float kWebVrVertices[32] = { | 31 const float kWebVrVertices[32] = { |
| 29 // x y u, v | 32 // x y u, v |
| 30 -1.f, 1.f, 0.f, 0.f, // Left Eye | 33 -1.f, 1.f, 0.f, 0.f, // Left Eye |
| 31 -1.f, -1.f, 0.f, 1.f, | 34 -1.f, -1.f, 0.f, 1.f, |
| 32 0.f, -1.f, 1.f, 1.f, | 35 0.f, -1.f, 1.f, 1.f, |
| 33 0.f, 1.f, 1.f, 0.f, | 36 0.f, 1.f, 1.f, 0.f, |
| 34 | 37 |
| 35 0.f, 1.f, 0.f, 0.f, // Right Eye | 38 0.f, 1.f, 0.f, 0.f, // Right Eye |
| 36 0.f, -1.f, 0.f, 1.f, | 39 0.f, -1.f, 0.f, 1.f, |
| 37 1.f, -1.f, 1.f, 1.f, | 40 1.f, -1.f, 1.f, 1.f, |
| 38 1.f, 1.f, 1.f, 0.f }; | 41 1.f, 1.f, 1.f, 0.f }; |
| 39 const int kWebVrVerticesSize = sizeof(float) * 32; | 42 const int kWebVrVerticesSize = sizeof(float) * 32; |
| 40 | 43 |
| 41 #define SHADER(Src) #Src | 44 #define SHADER(Src) #Src |
| 42 #define OEIE_SHADER(Src) "#extension GL_OES_EGL_image_external : require\n" #Src | 45 #define OEIE_SHADER(Src) "#extension GL_OES_EGL_image_external : require\n" #Src |
| 43 #define VOID_OFFSET(x) reinterpret_cast<void*>(x) | 46 #define VOID_OFFSET(x) reinterpret_cast<void*>(x) |
| 44 | 47 |
| 45 const char* GetShaderSource(ShaderID shader) { | 48 const char* GetShaderSource(vr_shell::ShaderID shader) { |
| 46 switch (shader) { | 49 switch (shader) { |
| 47 case TEXTURE_QUAD_VERTEX_SHADER: | 50 case vr_shell::ShaderID::TEXTURE_QUAD_VERTEX_SHADER: |
| 48 return SHADER(uniform mat4 u_CombinedMatrix; attribute vec4 a_Position; | 51 return SHADER(uniform mat4 u_CombinedMatrix; |
| 52 attribute vec4 a_Position; |
| 49 attribute vec2 a_TexCoordinate; | 53 attribute vec2 a_TexCoordinate; |
| 50 varying vec2 v_TexCoordinate; void main() { | 54 varying vec2 v_TexCoordinate; |
| 55 void main() { |
| 51 v_TexCoordinate = a_TexCoordinate; | 56 v_TexCoordinate = a_TexCoordinate; |
| 52 gl_Position = u_CombinedMatrix * a_Position; | 57 gl_Position = u_CombinedMatrix * a_Position; |
| 53 }); | 58 }); |
| 54 case TEXTURE_QUAD_FRAGMENT_SHADER: | 59 case vr_shell::ShaderID::TEXTURE_QUAD_FRAGMENT_SHADER: |
| 55 return OEIE_SHADER( | 60 return OEIE_SHADER( |
| 56 precision highp float; uniform samplerExternalOES u_Texture; | 61 precision highp float; |
| 57 varying vec2 v_TexCoordinate; void main() { | 62 uniform samplerExternalOES u_Texture; |
| 58 vec4 texture = texture2D(u_Texture, v_TexCoordinate); | 63 uniform vec4 u_CopyRect; // rectangle |
| 59 gl_FragColor = vec4(texture.r, texture.g, texture.b, 1.0); | 64 varying vec2 v_TexCoordinate; |
| 65 void main() { |
| 66 vec2 scaledTex = vec2( |
| 67 u_CopyRect[0] + v_TexCoordinate.x * u_CopyRect[2], |
| 68 u_CopyRect[1] + v_TexCoordinate.y * u_CopyRect[3]); |
| 69 gl_FragColor = texture2D(u_Texture, scaledTex); |
| 60 }); | 70 }); |
| 61 case vr_shell::ShaderID::WEBVR_VERTEX_SHADER: | 71 case vr_shell::ShaderID::WEBVR_VERTEX_SHADER: |
| 62 return SHADER( | 72 return SHADER( |
| 63 attribute vec2 a_Position; | 73 attribute vec2 a_Position; |
| 64 attribute vec2 a_TexCoordinate; | 74 attribute vec2 a_TexCoordinate; |
| 65 uniform vec4 u_SrcRect; | 75 uniform vec4 u_SrcRect; |
| 66 varying vec2 v_TexCoordinate; | 76 varying vec2 v_TexCoordinate; |
| 67 | 77 |
| 68 void main() { | 78 void main() { |
| 69 v_TexCoordinate = u_SrcRect.xy + (a_TexCoordinate * u_SrcRect.zw); | 79 v_TexCoordinate = u_SrcRect.xy + (a_TexCoordinate * u_SrcRect.zw); |
| 70 gl_Position = vec4(a_Position, 0.0, 1.0); | 80 gl_Position = vec4(a_Position, 0.0, 1.0); |
| 71 }); | 81 }); |
| 72 case vr_shell::ShaderID::WEBVR_FRAGMENT_SHADER: | 82 case vr_shell::ShaderID::WEBVR_FRAGMENT_SHADER: |
| 73 return OEIE_SHADER( | 83 return OEIE_SHADER( |
| 74 precision highp float; | 84 precision highp float; |
| 75 uniform samplerExternalOES u_Texture; | 85 uniform samplerExternalOES u_Texture; |
| 76 varying vec2 v_TexCoordinate; | 86 varying vec2 v_TexCoordinate; |
| 77 | 87 |
| 78 void main() { | 88 void main() { |
| 79 gl_FragColor = texture2D(u_Texture, v_TexCoordinate); | 89 gl_FragColor = texture2D(u_Texture, v_TexCoordinate); |
| 80 }); | 90 }); |
| 81 default: | 91 default: |
| 82 LOG(ERROR) << "Shader source requested for unknown shader"; | 92 LOG(ERROR) << "Shader source requested for unknown shader"; |
| 83 return ""; | 93 return ""; |
| 84 } | 94 } |
| 85 } | 95 } |
| 86 | 96 |
| 97 #undef RECTANGULAR_TEXTURE_BUFFER |
| 87 } // namespace | 98 } // namespace |
| 88 | 99 |
| 100 namespace vr_shell { |
| 101 |
| 89 TexturedQuadRenderer::TexturedQuadRenderer() { | 102 TexturedQuadRenderer::TexturedQuadRenderer() { |
| 90 std::string error; | 103 std::string error; |
| 91 vertex_shader_handle_ = CompileShader( | 104 vertex_shader_handle_ = CompileShader( |
| 92 GL_VERTEX_SHADER, GetShaderSource(TEXTURE_QUAD_VERTEX_SHADER), error); | 105 GL_VERTEX_SHADER, GetShaderSource(TEXTURE_QUAD_VERTEX_SHADER), error); |
| 93 CHECK(vertex_shader_handle_) << error; | 106 CHECK(vertex_shader_handle_) << error; |
| 94 | 107 |
| 95 fragment_shader_handle_ = CompileShader( | 108 fragment_shader_handle_ = CompileShader( |
| 96 GL_FRAGMENT_SHADER, GetShaderSource(TEXTURE_QUAD_FRAGMENT_SHADER), error); | 109 GL_FRAGMENT_SHADER, GetShaderSource(TEXTURE_QUAD_FRAGMENT_SHADER), error); |
| 97 CHECK(fragment_shader_handle_) << error; | 110 CHECK(fragment_shader_handle_) << error; |
| 98 | 111 |
| 99 program_handle_ = CreateAndLinkProgram( | 112 program_handle_ = CreateAndLinkProgram( |
| 100 vertex_shader_handle_, fragment_shader_handle_, 4, nullptr, error); | 113 vertex_shader_handle_, fragment_shader_handle_, 5, nullptr, error); |
| 101 CHECK(program_handle_) << error; | 114 CHECK(program_handle_) << error; |
| 102 | 115 |
| 103 combined_matrix_handle_ = | 116 combined_matrix_handle_ = |
| 104 glGetUniformLocation(program_handle_, "u_CombinedMatrix"); | 117 glGetUniformLocation(program_handle_, "u_CombinedMatrix"); |
| 105 texture_uniform_handle_ = glGetUniformLocation(program_handle_, "u_Texture"); | 118 texture_uniform_handle_ = glGetUniformLocation(program_handle_, "u_Texture"); |
| 119 copy_rect_uniform_handle_ = glGetUniformLocation(program_handle_, |
| 120 "u_CopyRect"); |
| 106 position_handle_ = glGetAttribLocation(program_handle_, "a_Position"); | 121 position_handle_ = glGetAttribLocation(program_handle_, "a_Position"); |
| 107 texture_coordinate_handle_ = | 122 texture_coordinate_handle_ = |
| 108 glGetAttribLocation(program_handle_, "a_TexCoordinate"); | 123 glGetAttribLocation(program_handle_, "a_TexCoordinate"); |
| 109 } | 124 } |
| 110 | 125 |
| 111 void TexturedQuadRenderer::Draw(int texture_data_handle, | 126 void TexturedQuadRenderer::Draw(int texture_data_handle, |
| 112 const gvr::Mat4f& combined_matrix) { | 127 const gvr::Mat4f& combined_matrix, |
| 128 const Rectf& copy_rect) { |
| 113 glUseProgram(program_handle_); | 129 glUseProgram(program_handle_); |
| 114 | 130 |
| 115 // Pass in model view project matrix. | 131 // Pass in model view project matrix. |
| 116 glUniformMatrix4fv(combined_matrix_handle_, 1, false, | 132 glUniformMatrix4fv(combined_matrix_handle_, 1, false, |
| 117 MatrixToGLArray(combined_matrix).data()); | 133 MatrixToGLArray(combined_matrix).data()); |
| 118 | 134 |
| 119 // Pass in texture coordinate. | 135 // Pass in texture coordinate. |
| 120 glVertexAttribPointer(texture_coordinate_handle_, kTextureCoordinateDataSize, | 136 glVertexAttribPointer(texture_coordinate_handle_, kTextureCoordinateDataSize, |
| 121 GL_FLOAT, false, 0, kTexturedQuadTextureCoordinates); | 137 GL_FLOAT, false, 0, kTexturedQuadTextureCoordinates); |
| 122 glEnableVertexAttribArray(texture_coordinate_handle_); | 138 glEnableVertexAttribArray(texture_coordinate_handle_); |
| 123 | 139 |
| 124 glVertexAttribPointer(position_handle_, kPositionDataSize, GL_FLOAT, false, 0, | 140 glVertexAttribPointer(position_handle_, kPositionDataSize, GL_FLOAT, false, 0, |
| 125 kTextureQuadPosition); | 141 kTextureQuadPosition); |
| 126 glEnableVertexAttribArray(position_handle_); | 142 glEnableVertexAttribArray(position_handle_); |
| 127 | 143 |
| 144 glEnable(GL_BLEND); |
| 145 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 146 |
| 128 // Link texture data with texture unit. | 147 // Link texture data with texture unit. |
| 129 glActiveTexture(GL_TEXTURE0); | 148 glActiveTexture(GL_TEXTURE0); |
| 130 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_data_handle); | 149 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_data_handle); |
| 131 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 150 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 132 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 151 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 133 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 152 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 134 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 153 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 154 |
| 135 glUniform1i(texture_uniform_handle_, 0); | 155 glUniform1i(texture_uniform_handle_, 0); |
| 156 glUniform4fv(copy_rect_uniform_handle_, 1, (float*)(©_rect)); |
| 136 | 157 |
| 137 glDrawArrays(GL_TRIANGLES, 0, kVerticesNumber); | 158 glDrawArrays(GL_TRIANGLES, 0, kVerticesNumber); |
| 138 | 159 |
| 139 glDisableVertexAttribArray(position_handle_); | 160 glDisableVertexAttribArray(position_handle_); |
| 140 glDisableVertexAttribArray(texture_coordinate_handle_); | 161 glDisableVertexAttribArray(texture_coordinate_handle_); |
| 141 } | 162 } |
| 142 | 163 |
| 143 TexturedQuadRenderer::~TexturedQuadRenderer() { | 164 TexturedQuadRenderer::~TexturedQuadRenderer() = default; |
| 144 glDeleteShader(vertex_shader_handle_); | |
| 145 glDeleteShader(fragment_shader_handle_); | |
| 146 } | |
| 147 | 165 |
| 148 WebVrRenderer::WebVrRenderer() { | 166 WebVrRenderer::WebVrRenderer() { |
| 149 left_bounds_ = { 0.0f, 0.0f, 0.5f, 1.0f }; | 167 left_bounds_ = { 0.0f, 0.0f, 0.5f, 1.0f }; |
| 150 right_bounds_ = { 0.5f, 0.0f, 0.5f, 1.0f }; | 168 right_bounds_ = { 0.5f, 0.0f, 0.5f, 1.0f }; |
| 151 | 169 |
| 152 std::string error; | 170 std::string error; |
| 153 GLuint vertex_shader_handle = CompileShader( | 171 GLuint vertex_shader_handle = CompileShader( |
| 154 GL_VERTEX_SHADER, GetShaderSource(WEBVR_VERTEX_SHADER), error); | 172 GL_VERTEX_SHADER, GetShaderSource(WEBVR_VERTEX_SHADER), error); |
| 155 CHECK(vertex_shader_handle) << error; | 173 CHECK(vertex_shader_handle) << error; |
| 156 | 174 |
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| 223 } | 241 } |
| 224 | 242 |
| 225 void WebVrRenderer::UpdateTextureBounds(int eye, const gvr::Rectf& bounds) { | 243 void WebVrRenderer::UpdateTextureBounds(int eye, const gvr::Rectf& bounds) { |
| 226 if (eye == 0) { | 244 if (eye == 0) { |
| 227 left_bounds_ = bounds; | 245 left_bounds_ = bounds; |
| 228 } else if (eye == 1) { | 246 } else if (eye == 1) { |
| 229 right_bounds_ = bounds; | 247 right_bounds_ = bounds; |
| 230 } | 248 } |
| 231 } | 249 } |
| 232 | 250 |
| 233 WebVrRenderer::~WebVrRenderer() { | 251 // Note that we don't explicitly delete gl objects here, they're deleted |
| 234 glDeleteBuffersARB(1, &vertex_buffer_); | 252 // automatically when we call ClearGLBindings, and deleting them here leads to |
| 235 glDeleteProgram(program_handle_); | 253 // segfaults. |
| 236 } | 254 WebVrRenderer::~WebVrRenderer() = default; |
| 237 | 255 |
| 238 VrShellRenderer::VrShellRenderer() | 256 VrShellRenderer::VrShellRenderer() |
| 239 : textured_quad_renderer_(new TexturedQuadRenderer), | 257 : textured_quad_renderer_(new TexturedQuadRenderer), |
| 240 webvr_renderer_(new WebVrRenderer) {} | 258 webvr_renderer_(new WebVrRenderer) {} |
| 241 | 259 |
| 242 VrShellRenderer::~VrShellRenderer() {} | 260 VrShellRenderer::~VrShellRenderer() = default; |
| 243 | 261 |
| 244 } // namespace vr_shell | 262 } // namespace vr_shell |
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