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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_elements.h" |
| 6 |
| 7 #include <cmath> |
| 8 #include <vector> |
| 9 |
| 10 #include "base/logging.h" |
| 11 |
| 12 namespace vr_shell { |
| 13 |
| 14 namespace { |
| 15 |
| 16 float getRayPlaneIntersection(gvr::Vec3f rayOrigin, |
| 17 gvr::Vec3f rayVector, |
| 18 gvr::Vec3f planeOrigin, |
| 19 gvr::Vec3f planeNormal) { |
| 20 float denom = vr_shell::VectorDot(rayVector, planeNormal); |
| 21 if (denom == 0) { |
| 22 return -std::numeric_limits<float>::infinity(); |
| 23 } |
| 24 gvr::Vec3f rel; |
| 25 rel.x = rayOrigin.x - planeOrigin.x; |
| 26 rel.y = rayOrigin.y - planeOrigin.y; |
| 27 rel.z = rayOrigin.z - planeOrigin.z; |
| 28 |
| 29 return -vr_shell::VectorDot(planeNormal, rel) / denom; |
| 30 } |
| 31 |
| 32 } // namespace |
| 33 |
| 34 ReversibleTransform::ReversibleTransform() { SetIdentity(); } |
| 35 |
| 36 void ReversibleTransform::SetIdentity() { |
| 37 setIdentityM(mToWorld); |
| 38 setIdentityM(mFromWorld); |
| 39 mOrientation.qx = mOrientation.qy = mOrientation.qz = 0.0f; |
| 40 mOrientation.qw = 1.0f; |
| 41 } |
| 42 |
| 43 void ReversibleTransform::Rotate(gvr::Quatf quat) { |
| 44 mOrientation = QuatMultiply(quat, mOrientation); |
| 45 |
| 46 // TODO(klausw): use specialized rotation code? Constructing the matrix |
| 47 // via axis-angle quaternion is inefficient. |
| 48 gvr::Mat4f forward = QuatToMatrix(quat); |
| 49 mToWorld = MatrixMul(forward, mToWorld); |
| 50 gvr::Mat4f reverse = MatrixTranspose(forward); |
| 51 mFromWorld = MatrixMul(mFromWorld, reverse); |
| 52 } |
| 53 |
| 54 void ReversibleTransform::Rotate(float ax, float ay, float az, float rad) { |
| 55 // TODO(klausw): use specialized rotation code? Constructing the matrix |
| 56 // via axis-angle quaternion is inefficient. |
| 57 Rotate(QuatFromAxisAngle(ax, ay, az, rad)); |
| 58 } |
| 59 |
| 60 void ReversibleTransform::Translate(float tx, float ty, float tz) { |
| 61 translateM(mToWorld, mToWorld, tx, ty, tz); |
| 62 translateMRight(mFromWorld, mFromWorld, -tx, -ty, -tz); |
| 63 } |
| 64 |
| 65 void ReversibleTransform::Scale(float sx, float sy, float sz) { |
| 66 scaleM(mToWorld, mToWorld, sx, sy, sz); |
| 67 scaleMRight(mFromWorld, mFromWorld, 1.0f / sx, 1.0f / sy, 1.0f / sz); |
| 68 } |
| 69 |
| 70 gvr::Vec3f WorldRectangle::getCenter() const { |
| 71 const gvr::Vec3f origin = {0.0f, 0.0f, 0.0f}; |
| 72 return MatrixVectorMul(mTransform.mToWorld, origin); |
| 73 } |
| 74 |
| 75 gvr::Vec3f WorldRectangle::getNormal() const { |
| 76 const gvr::Vec3f normalOrig = {0.0f, 0.0f, -1.0f}; |
| 77 return MatrixVectorRotate(mTransform.mToWorld, normalOrig); |
| 78 } |
| 79 |
| 80 float WorldRectangle::getRayDistance(gvr::Vec3f rayOrigin, |
| 81 gvr::Vec3f rayVector) const { |
| 82 return getRayPlaneIntersection(rayOrigin, rayVector, getCenter(), |
| 83 getNormal()); |
| 84 } |
| 85 |
| 86 ContentRectangle::ContentRectangle() {} |
| 87 |
| 88 ContentRectangle::~ContentRectangle() {} |
| 89 |
| 90 } // namespace vr_shell |
| 91 |
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