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Issue 2301633002: Refactor Vr activity into ChromeTabbedActivity. (Closed)
Patch Set: Address comments and rebase Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" 5 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h"
6 6
7 #include "chrome/browser/android/vr_shell/vr_util.h" 7 #include "chrome/browser/android/vr_shell/vr_util.h"
8 #include "ui/gl/gl_bindings.h" 8 #include "ui/gl/gl_bindings.h"
9 9
10 namespace vr_shell {
11
12 namespace { 10 namespace {
13 11
14 const float kHalfHeight = 0.5f; 12 static constexpr float kHalfHeight = 0.5f;
15 const float kHalfWidth = 0.5f; 13 static constexpr float kHalfWidth = 0.5f;
16 const float kTextureQuadPosition[18] = { 14 static constexpr float kTextureQuadPosition[18] = {
17 -kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f, 15 -kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f,
18 kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f, 16 kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f,
19 kHalfWidth, -kHalfHeight, 0.0f, kHalfWidth, kHalfHeight, 0.0f}; 17 kHalfWidth, -kHalfHeight, 0.0f, kHalfWidth, kHalfHeight, 0.0f};
20 const int kPositionDataSize = 3; 18 static constexpr int kPositionDataSize = 3;
21 // Number of vertices passed to glDrawArrays(). 19 // Number of vertices passed to glDrawArrays().
22 const int kVerticesNumber = 6; 20 static constexpr int kVerticesNumber = 6;
23 21
24 const float kTexturedQuadTextureCoordinates[12] = { 22 static constexpr float kTexturedQuadTextureCoordinates[12] =
25 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f}; 23 makeRectangularTextureBuffer(0.0f, 1.0f, 0.0f, 1.0f);
26 const int kTextureCoordinateDataSize = 2; 24
25 static constexpr int kTextureCoordinateDataSize = 2;
27 26
28 #define SHADER(Src) #Src 27 #define SHADER(Src) #Src
29 #define OEIE_SHADER(Src) "#extension GL_OES_EGL_image_external : require\n" #Src 28 #define OEIE_SHADER(Src) "#extension GL_OES_EGL_image_external : require\n" #Src
30 29
31 const char* GetShaderSource(ShaderID shader) { 30 const char* GetShaderSource(vr_shell::ShaderID shader) {
bshe 2016/09/09 14:42:10 if you dont move the vr_shell namespace definition
mthiesse 2016/09/09 15:16:38 Style preferences, anonymous namespaces are usuall
32 switch (shader) { 31 switch (shader) {
33 case TEXTURE_QUAD_VERTEX_SHADER: 32 case vr_shell::ShaderID::TEXTURE_QUAD_VERTEX_SHADER:
34 return SHADER(uniform mat4 u_CombinedMatrix; attribute vec4 a_Position; 33 return SHADER(uniform mat4 u_CombinedMatrix;
34 attribute vec4 a_Position;
35 attribute vec2 a_TexCoordinate; 35 attribute vec2 a_TexCoordinate;
36 varying vec2 v_TexCoordinate; void main() { 36 varying vec2 v_TexCoordinate;
37 void main() {
37 v_TexCoordinate = a_TexCoordinate; 38 v_TexCoordinate = a_TexCoordinate;
38 gl_Position = u_CombinedMatrix * a_Position; 39 gl_Position = u_CombinedMatrix * a_Position;
39 }); 40 });
40 case TEXTURE_QUAD_FRAGMENT_SHADER: 41 case vr_shell::ShaderID::TEXTURE_QUAD_FRAGMENT_SHADER:
41 return OEIE_SHADER( 42 return OEIE_SHADER(
42 precision highp float; uniform samplerExternalOES u_Texture; 43 precision highp float;
43 varying vec2 v_TexCoordinate; void main() { 44 uniform samplerExternalOES u_Texture;
44 vec4 texture = texture2D(u_Texture, v_TexCoordinate); 45 uniform vec4 u_CopyRect; // rectangle
45 gl_FragColor = vec4(texture.r, texture.g, texture.b, 1.0); 46 varying vec2 v_TexCoordinate;
47 void main() {
48 vec2 scaledTex = vec2(
49 u_CopyRect[0] + v_TexCoordinate.x * u_CopyRect[2],
50 u_CopyRect[1] + v_TexCoordinate.y * u_CopyRect[3]);
51 gl_FragColor = texture2D(u_Texture, scaledTex);
46 }); 52 });
47 default: 53 default:
48 LOG(ERROR) << "Shader source requested for unknown shader"; 54 LOG(ERROR) << "Shader source requested for unknown shader";
49 return ""; 55 return "";
50 } 56 }
51 } 57 }
52 58
53 } // namespace 59 } // namespace
54 60
61 namespace vr_shell {
62
55 TexturedQuadRenderer::TexturedQuadRenderer() { 63 TexturedQuadRenderer::TexturedQuadRenderer() {
56 std::string error; 64 std::string error;
57 vertex_shader_handle_ = CompileShader( 65 vertex_shader_handle_ = CompileShader(
58 GL_VERTEX_SHADER, GetShaderSource(TEXTURE_QUAD_VERTEX_SHADER), error); 66 GL_VERTEX_SHADER, GetShaderSource(TEXTURE_QUAD_VERTEX_SHADER), error);
59 if (vertex_shader_handle_ == 0) { 67 if (vertex_shader_handle_ == 0) {
60 LOG(ERROR) << error; 68 LOG(ERROR) << error;
61 exit(1); 69 exit(1);
62 } 70 }
63 fragment_shader_handle_ = CompileShader( 71 fragment_shader_handle_ = CompileShader(
64 GL_FRAGMENT_SHADER, GetShaderSource(TEXTURE_QUAD_FRAGMENT_SHADER), error); 72 GL_FRAGMENT_SHADER, GetShaderSource(TEXTURE_QUAD_FRAGMENT_SHADER), error);
65 if (fragment_shader_handle_ == 0) { 73 if (fragment_shader_handle_ == 0) {
66 LOG(ERROR) << error; 74 LOG(ERROR) << error;
67 exit(1); 75 exit(1);
68 } 76 }
69 77
70 program_handle_ = CreateAndLinkProgram( 78 program_handle_ = CreateAndLinkProgram(
71 vertex_shader_handle_, fragment_shader_handle_, 4, nullptr, error); 79 vertex_shader_handle_, fragment_shader_handle_, 5, nullptr, error);
72 if (program_handle_ == 0) { 80 if (program_handle_ == 0) {
73 LOG(ERROR) << error; 81 LOG(ERROR) << error;
74 exit(1); 82 exit(1);
75 } 83 }
76 combined_matrix_handle_ = 84 combined_matrix_handle_ =
77 glGetUniformLocation(program_handle_, "u_CombinedMatrix"); 85 glGetUniformLocation(program_handle_, "u_CombinedMatrix");
78 texture_uniform_handle_ = glGetUniformLocation(program_handle_, "u_Texture"); 86 texture_uniform_handle_ = glGetUniformLocation(program_handle_, "u_Texture");
87 copy_rect_uniform_handle_ = glGetUniformLocation(program_handle_,
88 "u_CopyRect");
79 position_handle_ = glGetAttribLocation(program_handle_, "a_Position"); 89 position_handle_ = glGetAttribLocation(program_handle_, "a_Position");
80 texture_coordinate_handle_ = 90 texture_coordinate_handle_ =
81 glGetAttribLocation(program_handle_, "a_TexCoordinate"); 91 glGetAttribLocation(program_handle_, "a_TexCoordinate");
82 } 92 }
83 93
84 void TexturedQuadRenderer::Draw(int texture_data_handle, 94 void TexturedQuadRenderer::Draw(int texture_data_handle,
85 const gvr::Mat4f& combined_matrix) { 95 const gvr::Mat4f& combined_matrix,
96 const Rectf& copy_rect) {
86 glUseProgram(program_handle_); 97 glUseProgram(program_handle_);
87 98
88 // Pass in model view project matrix. 99 // Pass in model view project matrix.
89 glUniformMatrix4fv(combined_matrix_handle_, 1, false, 100 glUniformMatrix4fv(combined_matrix_handle_, 1, false,
90 MatrixToGLArray(combined_matrix).data()); 101 MatrixToGLArray(combined_matrix).data());
91 102
92 // Pass in texture coordinate. 103 // Pass in texture coordinate.
93 glVertexAttribPointer(texture_coordinate_handle_, kTextureCoordinateDataSize, 104 glVertexAttribPointer(texture_coordinate_handle_, kTextureCoordinateDataSize,
94 GL_FLOAT, false, 0, kTexturedQuadTextureCoordinates); 105 GL_FLOAT, false, 0, kTexturedQuadTextureCoordinates);
95 glEnableVertexAttribArray(texture_coordinate_handle_); 106 glEnableVertexAttribArray(texture_coordinate_handle_);
96 107
97 glVertexAttribPointer(position_handle_, kPositionDataSize, GL_FLOAT, false, 0, 108 glVertexAttribPointer(position_handle_, kPositionDataSize, GL_FLOAT, false, 0,
98 kTextureQuadPosition); 109 kTextureQuadPosition);
99 glEnableVertexAttribArray(position_handle_); 110 glEnableVertexAttribArray(position_handle_);
100 111
112 glEnable(GL_BLEND);
113 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
114
101 // Link texture data with texture unit. 115 // Link texture data with texture unit.
102 glActiveTexture(GL_TEXTURE0); 116 glActiveTexture(GL_TEXTURE0);
103 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_data_handle); 117 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_data_handle);
104 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 118 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
105 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 119 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
106 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 120 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
107 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 121 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
122
108 glUniform1i(texture_uniform_handle_, 0); 123 glUniform1i(texture_uniform_handle_, 0);
124 glUniform4fv(copy_rect_uniform_handle_, 1, (float*)(&copy_rect));
109 125
110 glDrawArrays(GL_TRIANGLES, 0, kVerticesNumber); 126 glDrawArrays(GL_TRIANGLES, 0, kVerticesNumber);
111 127
112 glDisableVertexAttribArray(position_handle_); 128 glDisableVertexAttribArray(position_handle_);
113 glDisableVertexAttribArray(texture_coordinate_handle_); 129 glDisableVertexAttribArray(texture_coordinate_handle_);
114 } 130 }
115 131
116 TexturedQuadRenderer::~TexturedQuadRenderer() { 132 TexturedQuadRenderer::~TexturedQuadRenderer() = default;
117 glDeleteShader(vertex_shader_handle_);
118 glDeleteShader(fragment_shader_handle_);
119 }
120 133
121 VrShellRenderer::VrShellRenderer() 134 VrShellRenderer::VrShellRenderer()
122 : textured_quad_renderer_(new TexturedQuadRenderer) {} 135 : textured_quad_renderer_(new TexturedQuadRenderer) {}
123 136
124 VrShellRenderer::~VrShellRenderer() {} 137 VrShellRenderer::~VrShellRenderer() = default;
125 138
126 } // namespace vr_shell 139 } // namespace vr_shell
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