| Index: src/gpu/gl/GrGLGpu.cpp
|
| diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
|
| index a141767e893f230548e549892abb3f051e86d6c6..466af6c6ab4bda73273d0361dfe8fc82b376c704 100644
|
| --- a/src/gpu/gl/GrGLGpu.cpp
|
| +++ b/src/gpu/gl/GrGLGpu.cpp
|
| @@ -2149,7 +2149,7 @@ GrGLenum GrGLGpu::bindBuffer(GrBufferType type, const GrBuffer* buffer) {
|
| SkASSERT(type >= 0 && type <= kLast_GrBufferType);
|
| auto& bufferState = fHWBufferState[type];
|
|
|
| - if (buffer->getUniqueID() != bufferState.fBoundBufferUniqueID) {
|
| + if (buffer->uniqueID() != bufferState.fBoundBufferUniqueID) {
|
| if (buffer->isCPUBacked()) {
|
| if (!bufferState.fBufferZeroKnownBound) {
|
| GL_CALL(BindBuffer(bufferState.fGLTarget, 0));
|
| @@ -2159,7 +2159,7 @@ GrGLenum GrGLGpu::bindBuffer(GrBufferType type, const GrBuffer* buffer) {
|
| GL_CALL(BindBuffer(bufferState.fGLTarget, glBuffer->bufferID()));
|
| }
|
| bufferState.fBufferZeroKnownBound = buffer->isCPUBacked();
|
| - bufferState.fBoundBufferUniqueID = buffer->getUniqueID();
|
| + bufferState.fBoundBufferUniqueID = buffer->uniqueID();
|
| }
|
|
|
| return bufferState.fGLTarget;
|
| @@ -2168,7 +2168,7 @@ GrGLenum GrGLGpu::bindBuffer(GrBufferType type, const GrBuffer* buffer) {
|
| void GrGLGpu::notifyBufferReleased(const GrGLBuffer* buffer) {
|
| if (buffer->hasAttachedToTexture()) {
|
| // Detach this buffer from any textures to ensure the underlying memory is freed.
|
| - uint32_t uniqueID = buffer->getUniqueID();
|
| + uint32_t uniqueID = buffer->uniqueID();
|
| for (int i = fHWMaxUsedBufferTextureUnit; i >= 0; --i) {
|
| auto& buffTex = fHWBufferTextures[i];
|
| if (uniqueID != buffTex.fAttachedBufferUniqueID) {
|
| @@ -2656,7 +2656,7 @@ void GrGLGpu::finishDrawTarget() {
|
| void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bounds, bool disableSRGB) {
|
| SkASSERT(target);
|
|
|
| - uint32_t rtID = target->getUniqueID();
|
| + uint32_t rtID = target->uniqueID();
|
| if (fHWBoundRenderTargetUniqueID != rtID) {
|
| fStats.incRenderTargetBinds();
|
| GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
|
| @@ -3178,7 +3178,7 @@ void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, bool allow
|
| this->onResolveRenderTarget(texRT);
|
| }
|
|
|
| - uint32_t textureID = texture->getUniqueID();
|
| + uint32_t textureID = texture->uniqueID();
|
| GrGLenum target = texture->target();
|
| if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) {
|
| this->setTextureUnit(unitIdx);
|
| @@ -3296,7 +3296,7 @@ void GrGLGpu::bindTexelBuffer(int unitIdx, GrPixelConfig texelConfig, GrGLBuffer
|
| buffTex.fKnownBound = true;
|
| }
|
|
|
| - if (buffer->getUniqueID() != buffTex.fAttachedBufferUniqueID ||
|
| + if (buffer->uniqueID() != buffTex.fAttachedBufferUniqueID ||
|
| buffTex.fTexelConfig != texelConfig) {
|
|
|
| this->setTextureUnit(unitIdx);
|
| @@ -3305,7 +3305,7 @@ void GrGLGpu::bindTexelBuffer(int unitIdx, GrPixelConfig texelConfig, GrGLBuffer
|
| buffer->bufferID()));
|
|
|
| buffTex.fTexelConfig = texelConfig;
|
| - buffTex.fAttachedBufferUniqueID = buffer->getUniqueID();
|
| + buffTex.fAttachedBufferUniqueID = buffer->uniqueID();
|
|
|
| if (this->glCaps().textureSwizzleSupport() &&
|
| this->glCaps().configSwizzle(texelConfig) != buffTex.fSwizzle) {
|
|
|