| Index: src/gpu/GrDrawTarget.cpp
|
| diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
|
| index f568f7e17f2fc47f6584d851fb729ff4cf9ebc20..3b9f1ec1a6686ab27339013d943ddd3e02a96e65 100644
|
| --- a/src/gpu/GrDrawTarget.cpp
|
| +++ b/src/gpu/GrDrawTarget.cpp
|
| @@ -116,7 +116,7 @@ void GrDrawTarget::addDependency(GrSurface* dependedOn) {
|
| #ifdef SK_DEBUG
|
| void GrDrawTarget::dump() const {
|
| SkDebugf("--------------------------------------------------------------\n");
|
| - SkDebugf("node: %d -> RT: %d\n", fDebugID, fRenderTarget ? fRenderTarget->getUniqueID() : -1);
|
| + SkDebugf("node: %d -> RT: %d\n", fDebugID, fRenderTarget ? fRenderTarget->uniqueID() : -1);
|
| SkDebugf("relies On (%d): ", fDependencies.count());
|
| for (int i = 0; i < fDependencies.count(); ++i) {
|
| SkDebugf("%d, ", fDependencies[i]->fDebugID);
|
| @@ -452,7 +452,7 @@ void GrDrawTarget::fullClear(GrRenderTarget* renderTarget, GrColor color) {
|
| // remove all the previously recorded batches and change the load op to clear with supplied
|
| // color.
|
| if (fLastFullClearBatch &&
|
| - fLastFullClearBatch->renderTargetUniqueID() == renderTarget->getUniqueID()) {
|
| + fLastFullClearBatch->renderTargetUniqueID() == renderTarget->uniqueID()) {
|
| // As currently implemented, fLastFullClearBatch should be the last batch because we would
|
| // have cleared it when another batch was recorded.
|
| SkASSERT(fRecordedBatches.back().fBatch.get() == fLastFullClearBatch);
|
|
|