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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GLInstancedRendering.h" | 8 #include "GLInstancedRendering.h" |
9 | 9 |
10 #include "GrResourceProvider.h" | 10 #include "GrResourceProvider.h" |
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257 emulatedBaseInstance += cmdInfo.fInstanceCount; | 257 emulatedBaseInstance += cmdInfo.fInstanceCount; |
258 } | 258 } |
259 } | 259 } |
260 } | 260 } |
261 | 261 |
262 void GLInstancedRendering::flushInstanceAttribs(int baseInstance) { | 262 void GLInstancedRendering::flushInstanceAttribs(int baseInstance) { |
263 SkASSERT(fVertexArrayID); | 263 SkASSERT(fVertexArrayID); |
264 this->glGpu()->bindVertexArray(fVertexArrayID); | 264 this->glGpu()->bindVertexArray(fVertexArrayID); |
265 | 265 |
266 SkASSERT(fInstanceBuffer); | 266 SkASSERT(fInstanceBuffer); |
267 if (fInstanceAttribsBufferUniqueId != fInstanceBuffer->getUniqueID() || | 267 if (fInstanceAttribsBufferUniqueId != fInstanceBuffer->uniqueID() || |
268 fInstanceAttribsBaseInstance != baseInstance) { | 268 fInstanceAttribsBaseInstance != baseInstance) { |
269 Instance* offsetInBuffer = (Instance*) nullptr + baseInstance; | 269 Instance* offsetInBuffer = (Instance*) nullptr + baseInstance; |
270 | 270 |
271 this->glGpu()->bindBuffer(kVertex_GrBufferType, fInstanceBuffer.get()); | 271 this->glGpu()->bindBuffer(kVertex_GrBufferType, fInstanceBuffer.get()); |
272 | 272 |
273 // Info attrib. | 273 // Info attrib. |
274 GL_CALL(EnableVertexAttribArray((int)Attrib::kInstanceInfo)); | 274 GL_CALL(EnableVertexAttribArray((int)Attrib::kInstanceInfo)); |
275 GL_CALL(VertexAttribIPointer((int)Attrib::kInstanceInfo, 1, GR_GL_UNSIGN
ED_INT, | 275 GL_CALL(VertexAttribIPointer((int)Attrib::kInstanceInfo, 1, GR_GL_UNSIGN
ED_INT, |
276 sizeof(Instance), &offsetInBuffer->fInfo)); | 276 sizeof(Instance), &offsetInBuffer->fInfo)); |
277 GL_CALL(VertexAttribDivisor((int)Attrib::kInstanceInfo, 1)); | 277 GL_CALL(VertexAttribDivisor((int)Attrib::kInstanceInfo, 1)); |
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291 GL_CALL(VertexAttribPointer((int)Attrib::kColor, 4, GR_GL_UNSIGNED_BYTE,
GR_GL_TRUE, | 291 GL_CALL(VertexAttribPointer((int)Attrib::kColor, 4, GR_GL_UNSIGNED_BYTE,
GR_GL_TRUE, |
292 sizeof(Instance), &offsetInBuffer->fColor)); | 292 sizeof(Instance), &offsetInBuffer->fColor)); |
293 GL_CALL(VertexAttribDivisor((int)Attrib::kColor, 1)); | 293 GL_CALL(VertexAttribDivisor((int)Attrib::kColor, 1)); |
294 | 294 |
295 // Local rect attrib. | 295 // Local rect attrib. |
296 GL_CALL(EnableVertexAttribArray((int)Attrib::kLocalRect)); | 296 GL_CALL(EnableVertexAttribArray((int)Attrib::kLocalRect)); |
297 GL_CALL(VertexAttribPointer((int)Attrib::kLocalRect, 4, GR_GL_FLOAT, GR_
GL_FALSE, | 297 GL_CALL(VertexAttribPointer((int)Attrib::kLocalRect, 4, GR_GL_FLOAT, GR_
GL_FALSE, |
298 sizeof(Instance), &offsetInBuffer->fLocalRec
t)); | 298 sizeof(Instance), &offsetInBuffer->fLocalRec
t)); |
299 GL_CALL(VertexAttribDivisor((int)Attrib::kLocalRect, 1)); | 299 GL_CALL(VertexAttribDivisor((int)Attrib::kLocalRect, 1)); |
300 | 300 |
301 fInstanceAttribsBufferUniqueId = fInstanceBuffer->getUniqueID(); | 301 fInstanceAttribsBufferUniqueId = fInstanceBuffer->uniqueID(); |
302 fInstanceAttribsBaseInstance = baseInstance; | 302 fInstanceAttribsBaseInstance = baseInstance; |
303 } | 303 } |
304 } | 304 } |
305 | 305 |
306 void GLInstancedRendering::onEndFlush() { | 306 void GLInstancedRendering::onEndFlush() { |
307 fInstanceBuffer.reset(); | 307 fInstanceBuffer.reset(); |
308 fDrawIndirectBuffer.reset(); | 308 fDrawIndirectBuffer.reset(); |
309 fGLDrawCmdsInfo.reset(0); | 309 fGLDrawCmdsInfo.reset(0); |
310 } | 310 } |
311 | 311 |
312 void GLInstancedRendering::onResetGpuResources(ResetType resetType) { | 312 void GLInstancedRendering::onResetGpuResources(ResetType resetType) { |
313 if (fVertexArrayID && ResetType::kDestroy == resetType) { | 313 if (fVertexArrayID && ResetType::kDestroy == resetType) { |
314 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); | 314 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); |
315 this->glGpu()->notifyVertexArrayDelete(fVertexArrayID); | 315 this->glGpu()->notifyVertexArrayDelete(fVertexArrayID); |
316 } | 316 } |
317 fVertexArrayID = 0; | 317 fVertexArrayID = 0; |
318 fInstanceBuffer.reset(); | 318 fInstanceBuffer.reset(); |
319 fDrawIndirectBuffer.reset(); | 319 fDrawIndirectBuffer.reset(); |
320 fInstanceAttribsBufferUniqueId = SK_InvalidUniqueID; | 320 fInstanceAttribsBufferUniqueId = SK_InvalidUniqueID; |
321 } | 321 } |
322 | 322 |
323 } | 323 } |
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