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Issue 23014007: Rename "parallel recompilation" to "concurrent recompilation". (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 4 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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85 // existing assumptions or tests. 85 // existing assumptions or tests.
86 // 86 //
87 // Consequently, do not use pointer equality for type tests, always use Is! 87 // Consequently, do not use pointer equality for type tests, always use Is!
88 // 88 //
89 // Internally, all 'primitive' types, and their unions, are represented as 89 // Internally, all 'primitive' types, and their unions, are represented as
90 // bitsets via smis. Class is a heap pointer to the respective map. Only 90 // bitsets via smis. Class is a heap pointer to the respective map. Only
91 // Constant's, or unions containing Class'es or Constant's, require allocation. 91 // Constant's, or unions containing Class'es or Constant's, require allocation.
92 // Note that the bitset representation is closed under both Union and Intersect. 92 // Note that the bitset representation is closed under both Union and Intersect.
93 // 93 //
94 // The type representation is heap-allocated, so cannot (currently) be used in 94 // The type representation is heap-allocated, so cannot (currently) be used in
95 // a parallel compilation context. 95 // a concurrent compilation context.
96 96
97 97
98 #define PRIMITIVE_TYPE_LIST(V) \ 98 #define PRIMITIVE_TYPE_LIST(V) \
99 V(None, 0) \ 99 V(None, 0) \
100 V(Null, 1 << 0) \ 100 V(Null, 1 << 0) \
101 V(Undefined, 1 << 1) \ 101 V(Undefined, 1 << 1) \
102 V(Boolean, 1 << 2) \ 102 V(Boolean, 1 << 2) \
103 V(Smi, 1 << 3) \ 103 V(Smi, 1 << 3) \
104 V(OtherSigned32, 1 << 4) \ 104 V(OtherSigned32, 1 << 4) \
105 V(Unsigned32, 1 << 5) \ 105 V(Unsigned32, 1 << 5) \
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326 return Bounds(handle(Type::Union(b.lower, t), isl), b.upper); 326 return Bounds(handle(Type::Union(b.lower, t), isl), b.upper);
327 } 327 }
328 static Bounds NarrowUpper(Bounds b, Handle<Type> t, Isolate* isl) { 328 static Bounds NarrowUpper(Bounds b, Handle<Type> t, Isolate* isl) {
329 return Bounds(b.lower, handle(Type::Intersect(b.upper, t), isl)); 329 return Bounds(b.lower, handle(Type::Intersect(b.upper, t), isl));
330 } 330 }
331 }; 331 };
332 332
333 } } // namespace v8::internal 333 } } // namespace v8::internal
334 334
335 #endif // V8_TYPES_H_ 335 #endif // V8_TYPES_H_
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