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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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25 | 25 |
26 [ | 26 [ |
27 NoInterfaceObject, | 27 NoInterfaceObject, |
28 DoNotCheckConstants | 28 DoNotCheckConstants |
29 ] interface OESVertexArrayObject { | 29 ] interface OESVertexArrayObject { |
30 const unsigned long VERTEX_ARRAY_BINDING_OES = 0x85B5; | 30 const unsigned long VERTEX_ARRAY_BINDING_OES = 0x85B5; |
31 | 31 |
32 [StrictTypeChecking] WebGLVertexArrayObjectOES createVertexArrayOES(); | 32 [StrictTypeChecking] WebGLVertexArrayObjectOES createVertexArrayOES(); |
33 [StrictTypeChecking] void deleteVertexArrayOES([Default=Undefined] o
ptional WebGLVertexArrayObjectOES arrayObject); | 33 [StrictTypeChecking] void deleteVertexArrayOES([Default=Undefined] o
ptional WebGLVertexArrayObjectOES arrayObject); |
34 [StrictTypeChecking] boolean isVertexArrayOES([Default=Undefined] optio
nal WebGLVertexArrayObjectOES arrayObject); | 34 [StrictTypeChecking] boolean isVertexArrayOES([Default=Undefined] optio
nal WebGLVertexArrayObjectOES arrayObject); |
35 [StrictTypeChecking, RaisesException] void bindVertexArrayOES([Defau
lt=Undefined] optional WebGLVertexArrayObjectOES arrayObject); | 35 [StrictTypeChecking] void bindVertexArrayOES([Default=Undefined] opt
ional WebGLVertexArrayObjectOES arrayObject); |
36 }; | 36 }; |
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