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Side by Side Diff: core/fpdfapi/fpdf_page/cpdf_pageobject.cpp

Issue 2301263003: Make CPDF_ClipPath have a CPDF_ClipPathData rather than inheriting (Closed)
Patch Set: safe bool while we're at it Created 4 years, 3 months ago
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1 // Copyright 2016 PDFium Authors. All rights reserved. 1 // Copyright 2016 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "core/fpdfapi/fpdf_page/include/cpdf_pageobject.h" 7 #include "core/fpdfapi/fpdf_page/include/cpdf_pageobject.h"
8 8
9 CPDF_PageObject::CPDF_PageObject() {} 9 CPDF_PageObject::CPDF_PageObject() {}
10 10
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74 CopyStates(*pSrc); 74 CopyStates(*pSrc);
75 m_Left = pSrc->m_Left; 75 m_Left = pSrc->m_Left;
76 m_Right = pSrc->m_Right; 76 m_Right = pSrc->m_Right;
77 m_Top = pSrc->m_Top; 77 m_Top = pSrc->m_Top;
78 m_Bottom = pSrc->m_Bottom; 78 m_Bottom = pSrc->m_Bottom;
79 } 79 }
80 80
81 void CPDF_PageObject::TransformClipPath(CFX_Matrix& matrix) { 81 void CPDF_PageObject::TransformClipPath(CFX_Matrix& matrix) {
82 if (!m_ClipPath) 82 if (!m_ClipPath)
83 return; 83 return;
84 m_ClipPath.GetPrivateCopy();
85 m_ClipPath.Transform(matrix); 84 m_ClipPath.Transform(matrix);
86 } 85 }
87 86
88 void CPDF_PageObject::TransformGeneralState(CFX_Matrix& matrix) { 87 void CPDF_PageObject::TransformGeneralState(CFX_Matrix& matrix) {
89 if (!m_GeneralState) 88 if (!m_GeneralState)
90 return; 89 return;
91 m_GeneralState.GetMutableMatrix()->Concat(matrix); 90 m_GeneralState.GetMutableMatrix()->Concat(matrix);
92 } 91 }
93 92
94 FX_RECT CPDF_PageObject::GetBBox(const CFX_Matrix* pMatrix) const { 93 FX_RECT CPDF_PageObject::GetBBox(const CFX_Matrix* pMatrix) const {
95 CFX_FloatRect rect(m_Left, m_Bottom, m_Right, m_Top); 94 CFX_FloatRect rect(m_Left, m_Bottom, m_Right, m_Top);
96 if (pMatrix) { 95 if (pMatrix) {
97 pMatrix->TransformRect(rect); 96 pMatrix->TransformRect(rect);
98 } 97 }
99 return rect.GetOuterRect(); 98 return rect.GetOuterRect();
100 } 99 }
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