| Index: base/callback.h
|
| diff --git a/base/callback.h b/base/callback.h
|
| index e67b3181d5924af8388b840e337a95c2550562ad..15e84086f30279a143736c58cfbada1bd4f6843e 100644
|
| --- a/base/callback.h
|
| +++ b/base/callback.h
|
| @@ -12,337 +12,10 @@
|
| // Closure should #include "base/callback_forward.h" instead of this file.
|
|
|
| // -----------------------------------------------------------------------------
|
| -// Introduction
|
| +// Usage documentation
|
| // -----------------------------------------------------------------------------
|
| //
|
| -// The templated Callback class is a generalized function object. Together
|
| -// with the Bind() function in bind.h, they provide a type-safe method for
|
| -// performing partial application of functions.
|
| -//
|
| -// Partial application (or "currying") is the process of binding a subset of
|
| -// a function's arguments to produce another function that takes fewer
|
| -// arguments. This can be used to pass around a unit of delayed execution,
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| -// much like lexical closures are used in other languages. For example, it
|
| -// is used in Chromium code to schedule tasks on different MessageLoops.
|
| -//
|
| -// A callback with no unbound input parameters (base::Callback<void()>)
|
| -// is called a base::Closure. Note that this is NOT the same as what other
|
| -// languages refer to as a closure -- it does not retain a reference to its
|
| -// enclosing environment.
|
| -//
|
| -// MEMORY MANAGEMENT AND PASSING
|
| -//
|
| -// The Callback objects themselves should be passed by const-reference, and
|
| -// stored by copy. They internally store their state via a refcounted class
|
| -// and thus do not need to be deleted.
|
| -//
|
| -// The reason to pass via a const-reference is to avoid unnecessary
|
| -// AddRef/Release pairs to the internal state.
|
| -//
|
| -//
|
| -// -----------------------------------------------------------------------------
|
| -// Quick reference for basic stuff
|
| -// -----------------------------------------------------------------------------
|
| -//
|
| -// BINDING A BARE FUNCTION
|
| -//
|
| -// int Return5() { return 5; }
|
| -// base::Callback<int()> func_cb = base::Bind(&Return5);
|
| -// LOG(INFO) << func_cb.Run(); // Prints 5.
|
| -//
|
| -// BINDING A CLASS METHOD
|
| -//
|
| -// The first argument to bind is the member function to call, the second is
|
| -// the object on which to call it.
|
| -//
|
| -// class Ref : public base::RefCountedThreadSafe<Ref> {
|
| -// public:
|
| -// int Foo() { return 3; }
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| -// void PrintBye() { LOG(INFO) << "bye."; }
|
| -// };
|
| -// scoped_refptr<Ref> ref = new Ref();
|
| -// base::Callback<void()> ref_cb = base::Bind(&Ref::Foo, ref);
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| -// LOG(INFO) << ref_cb.Run(); // Prints out 3.
|
| -//
|
| -// By default the object must support RefCounted or you will get a compiler
|
| -// error. If you're passing between threads, be sure it's
|
| -// RefCountedThreadSafe! See "Advanced binding of member functions" below if
|
| -// you don't want to use reference counting.
|
| -//
|
| -// RUNNING A CALLBACK
|
| -//
|
| -// Callbacks can be run with their "Run" method, which has the same
|
| -// signature as the template argument to the callback.
|
| -//
|
| -// void DoSomething(const base::Callback<void(int, std::string)>& callback) {
|
| -// callback.Run(5, "hello");
|
| -// }
|
| -//
|
| -// Callbacks can be run more than once (they don't get deleted or marked when
|
| -// run). However, this precludes using base::Passed (see below).
|
| -//
|
| -// void DoSomething(const base::Callback<double(double)>& callback) {
|
| -// double myresult = callback.Run(3.14159);
|
| -// myresult += callback.Run(2.71828);
|
| -// }
|
| -//
|
| -// PASSING UNBOUND INPUT PARAMETERS
|
| -//
|
| -// Unbound parameters are specified at the time a callback is Run(). They are
|
| -// specified in the Callback template type:
|
| -//
|
| -// void MyFunc(int i, const std::string& str) {}
|
| -// base::Callback<void(int, const std::string&)> cb = base::Bind(&MyFunc);
|
| -// cb.Run(23, "hello, world");
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| -//
|
| -// PASSING BOUND INPUT PARAMETERS
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| -//
|
| -// Bound parameters are specified when you create the callback as arguments
|
| -// to Bind(). They will be passed to the function and the Run()ner of the
|
| -// callback doesn't see those values or even know that the function it's
|
| -// calling.
|
| -//
|
| -// void MyFunc(int i, const std::string& str) {}
|
| -// base::Callback<void()> cb = base::Bind(&MyFunc, 23, "hello world");
|
| -// cb.Run();
|
| -//
|
| -// A callback with no unbound input parameters (base::Callback<void()>)
|
| -// is called a base::Closure. So we could have also written:
|
| -//
|
| -// base::Closure cb = base::Bind(&MyFunc, 23, "hello world");
|
| -//
|
| -// When calling member functions, bound parameters just go after the object
|
| -// pointer.
|
| -//
|
| -// base::Closure cb = base::Bind(&MyClass::MyFunc, this, 23, "hello world");
|
| -//
|
| -// PARTIAL BINDING OF PARAMETERS
|
| -//
|
| -// You can specify some parameters when you create the callback, and specify
|
| -// the rest when you execute the callback.
|
| -//
|
| -// void MyFunc(int i, const std::string& str) {}
|
| -// base::Callback<void(const std::string&)> cb = base::Bind(&MyFunc, 23);
|
| -// cb.Run("hello world");
|
| -//
|
| -// When calling a function bound parameters are first, followed by unbound
|
| -// parameters.
|
| -//
|
| -//
|
| -// -----------------------------------------------------------------------------
|
| -// Quick reference for advanced binding
|
| -// -----------------------------------------------------------------------------
|
| -//
|
| -// BINDING A CLASS METHOD WITH WEAK POINTERS
|
| -//
|
| -// base::Bind(&MyClass::Foo, GetWeakPtr());
|
| -//
|
| -// The callback will not be run if the object has already been destroyed.
|
| -// DANGER: weak pointers are not threadsafe, so don't use this
|
| -// when passing between threads!
|
| -//
|
| -// BINDING A CLASS METHOD WITH MANUAL LIFETIME MANAGEMENT
|
| -//
|
| -// base::Bind(&MyClass::Foo, base::Unretained(this));
|
| -//
|
| -// This disables all lifetime management on the object. You're responsible
|
| -// for making sure the object is alive at the time of the call. You break it,
|
| -// you own it!
|
| -//
|
| -// BINDING A CLASS METHOD AND HAVING THE CALLBACK OWN THE CLASS
|
| -//
|
| -// MyClass* myclass = new MyClass;
|
| -// base::Bind(&MyClass::Foo, base::Owned(myclass));
|
| -//
|
| -// The object will be deleted when the callback is destroyed, even if it's
|
| -// not run (like if you post a task during shutdown). Potentially useful for
|
| -// "fire and forget" cases.
|
| -//
|
| -// IGNORING RETURN VALUES
|
| -//
|
| -// Sometimes you want to call a function that returns a value in a callback
|
| -// that doesn't expect a return value.
|
| -//
|
| -// int DoSomething(int arg) { cout << arg << endl; }
|
| -// base::Callback<void(int)> cb =
|
| -// base::Bind(base::IgnoreResult(&DoSomething));
|
| -//
|
| -//
|
| -// -----------------------------------------------------------------------------
|
| -// Quick reference for binding parameters to Bind()
|
| -// -----------------------------------------------------------------------------
|
| -//
|
| -// Bound parameters are specified as arguments to Bind() and are passed to the
|
| -// function. A callback with no parameters or no unbound parameters is called a
|
| -// Closure (base::Callback<void()> and base::Closure are the same thing).
|
| -//
|
| -// PASSING PARAMETERS OWNED BY THE CALLBACK
|
| -//
|
| -// void Foo(int* arg) { cout << *arg << endl; }
|
| -// int* pn = new int(1);
|
| -// base::Closure foo_callback = base::Bind(&foo, base::Owned(pn));
|
| -//
|
| -// The parameter will be deleted when the callback is destroyed, even if it's
|
| -// not run (like if you post a task during shutdown).
|
| -//
|
| -// PASSING PARAMETERS AS A scoped_ptr
|
| -//
|
| -// void TakesOwnership(std::unique_ptr<Foo> arg) {}
|
| -// std::unique_ptr<Foo> f(new Foo);
|
| -// // f becomes null during the following call.
|
| -// base::Closure cb = base::Bind(&TakesOwnership, base::Passed(&f));
|
| -//
|
| -// Ownership of the parameter will be with the callback until the callback is
|
| -// run, and then ownership is passed to the callback function. This means the
|
| -// callback can only be run once. If the callback is never run, it will delete
|
| -// the object when it's destroyed.
|
| -//
|
| -// PASSING PARAMETERS AS A scoped_refptr
|
| -//
|
| -// void TakesOneRef(scoped_refptr<Foo> arg) {}
|
| -// scoped_refptr<Foo> f(new Foo)
|
| -// base::Closure cb = base::Bind(&TakesOneRef, f);
|
| -//
|
| -// This should "just work." The closure will take a reference as long as it
|
| -// is alive, and another reference will be taken for the called function.
|
| -//
|
| -// PASSING PARAMETERS BY REFERENCE
|
| -//
|
| -// Const references are *copied* unless ConstRef is used. Example:
|
| -//
|
| -// void foo(const int& arg) { printf("%d %p\n", arg, &arg); }
|
| -// int n = 1;
|
| -// base::Closure has_copy = base::Bind(&foo, n);
|
| -// base::Closure has_ref = base::Bind(&foo, base::ConstRef(n));
|
| -// n = 2;
|
| -// foo(n); // Prints "2 0xaaaaaaaaaaaa"
|
| -// has_copy.Run(); // Prints "1 0xbbbbbbbbbbbb"
|
| -// has_ref.Run(); // Prints "2 0xaaaaaaaaaaaa"
|
| -//
|
| -// Normally parameters are copied in the closure. DANGER: ConstRef stores a
|
| -// const reference instead, referencing the original parameter. This means
|
| -// that you must ensure the object outlives the callback!
|
| -//
|
| -//
|
| -// -----------------------------------------------------------------------------
|
| -// Implementation notes
|
| -// -----------------------------------------------------------------------------
|
| -//
|
| -// WHERE IS THIS DESIGN FROM:
|
| -//
|
| -// The design Callback and Bind is heavily influenced by C++'s
|
| -// tr1::function/tr1::bind, and by the "Google Callback" system used inside
|
| -// Google.
|
| -//
|
| -//
|
| -// HOW THE IMPLEMENTATION WORKS:
|
| -//
|
| -// There are three main components to the system:
|
| -// 1) The Callback classes.
|
| -// 2) The Bind() functions.
|
| -// 3) The arguments wrappers (e.g., Unretained() and ConstRef()).
|
| -//
|
| -// The Callback classes represent a generic function pointer. Internally,
|
| -// it stores a refcounted piece of state that represents the target function
|
| -// and all its bound parameters. Each Callback specialization has a templated
|
| -// constructor that takes an BindState<>*. In the context of the constructor,
|
| -// the static type of this BindState<> pointer uniquely identifies the
|
| -// function it is representing, all its bound parameters, and a Run() method
|
| -// that is capable of invoking the target.
|
| -//
|
| -// Callback's constructor takes the BindState<>* that has the full static type
|
| -// and erases the target function type as well as the types of the bound
|
| -// parameters. It does this by storing a pointer to the specific Run()
|
| -// function, and upcasting the state of BindState<>* to a
|
| -// BindStateBase*. This is safe as long as this BindStateBase pointer
|
| -// is only used with the stored Run() pointer.
|
| -//
|
| -// To BindState<> objects are created inside the Bind() functions.
|
| -// These functions, along with a set of internal templates, are responsible for
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| -//
|
| -// - Unwrapping the function signature into return type, and parameters
|
| -// - Determining the number of parameters that are bound
|
| -// - Creating the BindState storing the bound parameters
|
| -// - Performing compile-time asserts to avoid error-prone behavior
|
| -// - Returning an Callback<> with an arity matching the number of unbound
|
| -// parameters and that knows the correct refcounting semantics for the
|
| -// target object if we are binding a method.
|
| -//
|
| -// The Bind functions do the above using type-inference, and template
|
| -// specializations.
|
| -//
|
| -// By default Bind() will store copies of all bound parameters, and attempt
|
| -// to refcount a target object if the function being bound is a class method.
|
| -// These copies are created even if the function takes parameters as const
|
| -// references. (Binding to non-const references is forbidden, see bind.h.)
|
| -//
|
| -// To change this behavior, we introduce a set of argument wrappers
|
| -// (e.g., Unretained(), and ConstRef()). These are simple container templates
|
| -// that are passed by value, and wrap a pointer to argument. See the
|
| -// file-level comment in base/bind_helpers.h for more info.
|
| -//
|
| -// These types are passed to the Unwrap() functions, and the MaybeRefcount()
|
| -// functions respectively to modify the behavior of Bind(). The Unwrap()
|
| -// and MaybeRefcount() functions change behavior by doing partial
|
| -// specialization based on whether or not a parameter is a wrapper type.
|
| -//
|
| -// ConstRef() is similar to tr1::cref. Unretained() is specific to Chromium.
|
| -//
|
| -//
|
| -// WHY NOT TR1 FUNCTION/BIND?
|
| -//
|
| -// Direct use of tr1::function and tr1::bind was considered, but ultimately
|
| -// rejected because of the number of copy constructors invocations involved
|
| -// in the binding of arguments during construction, and the forwarding of
|
| -// arguments during invocation. These copies will no longer be an issue in
|
| -// C++0x because C++0x will support rvalue reference allowing for the compiler
|
| -// to avoid these copies. However, waiting for C++0x is not an option.
|
| -//
|
| -// Measured with valgrind on gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5), the
|
| -// tr1::bind call itself will invoke a non-trivial copy constructor three times
|
| -// for each bound parameter. Also, each when passing a tr1::function, each
|
| -// bound argument will be copied again.
|
| -//
|
| -// In addition to the copies taken at binding and invocation, copying a
|
| -// tr1::function causes a copy to be made of all the bound parameters and
|
| -// state.
|
| -//
|
| -// Furthermore, in Chromium, it is desirable for the Callback to take a
|
| -// reference on a target object when representing a class method call. This
|
| -// is not supported by tr1.
|
| -//
|
| -// Lastly, tr1::function and tr1::bind has a more general and flexible API.
|
| -// This includes things like argument reordering by use of
|
| -// tr1::bind::placeholder, support for non-const reference parameters, and some
|
| -// limited amount of subtyping of the tr1::function object (e.g.,
|
| -// tr1::function<int(int)> is convertible to tr1::function<void(int)>).
|
| -//
|
| -// These are not features that are required in Chromium. Some of them, such as
|
| -// allowing for reference parameters, and subtyping of functions, may actually
|
| -// become a source of errors. Removing support for these features actually
|
| -// allows for a simpler implementation, and a terser Currying API.
|
| -//
|
| -//
|
| -// WHY NOT GOOGLE CALLBACKS?
|
| -//
|
| -// The Google callback system also does not support refcounting. Furthermore,
|
| -// its implementation has a number of strange edge cases with respect to type
|
| -// conversion of its arguments. In particular, the argument's constness must
|
| -// at times match exactly the function signature, or the type-inference might
|
| -// break. Given the above, writing a custom solution was easier.
|
| -//
|
| -//
|
| -// MISSING FUNCTIONALITY
|
| -// - Invoking the return of Bind. Bind(&foo).Run() does not work;
|
| -// - Binding arrays to functions that take a non-const pointer.
|
| -// Example:
|
| -// void Foo(const char* ptr);
|
| -// void Bar(char* ptr);
|
| -// Bind(&Foo, "test");
|
| -// Bind(&Bar, "test"); // This fails because ptr is not const.
|
| -//
|
| -// If you are thinking of forward declaring Callback in your own header file,
|
| -// please include "base/callback_forward.h" instead.
|
| +// See //docs/callback.md for documentation.
|
|
|
| namespace base {
|
|
|
|
|