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Side by Side Diff: third_party/WebKit/public/platform/WebGamepad.h

Issue 2300883003: Added Hand attribute to Gamepad (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gamepad_pose
Patch Set: Address haraken@'s feedback Created 4 years, 3 months ago
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1 // Copyright (C) 2011, Google Inc. All rights reserved. 1 // Copyright (C) 2011, Google Inc. All rights reserved.
2 // 2 //
3 // Redistribution and use in source and binary forms, with or without 3 // Redistribution and use in source and binary forms, with or without
4 // modification, are permitted provided that the following conditions are met: 4 // modification, are permitted provided that the following conditions are met:
5 // 5 //
6 // 1. Redistributions of source code must retain the above copyright 6 // 1. Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // 2. Redistributions in binary form must reproduce the above copyright 8 // 2. Redistributions in binary form must reproduce the above copyright
9 // notice, this list of conditions and the following disclaimer in the 9 // notice, this list of conditions and the following disclaimer in the
10 // documentation and/or other materials provided with the distribution. 10 // documentation and/or other materials provided with the distribution.
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84 bool hasPosition; 84 bool hasPosition;
85 85
86 WebGamepadQuaternion orientation; 86 WebGamepadQuaternion orientation;
87 WebGamepadVector position; 87 WebGamepadVector position;
88 WebGamepadVector angularVelocity; 88 WebGamepadVector angularVelocity;
89 WebGamepadVector linearVelocity; 89 WebGamepadVector linearVelocity;
90 WebGamepadVector angularAcceleration; 90 WebGamepadVector angularAcceleration;
91 WebGamepadVector linearAcceleration; 91 WebGamepadVector linearAcceleration;
92 }; 92 };
93 93
94 enum WebGamepadHand {
95 GamepadHandNone = 0,
96 GamepadHandLeft = 1,
97 GamepadHandRight = 2
98 };
99
94 // This structure is intentionally POD and fixed size so that it can be shared 100 // This structure is intentionally POD and fixed size so that it can be shared
95 // memory between hardware polling threads and the rest of the browser. See 101 // memory between hardware polling threads and the rest of the browser. See
96 // also WebGamepads.h. 102 // also WebGamepads.h.
97 class WebGamepad { 103 class WebGamepad {
98 public: 104 public:
99 static const size_t idLengthCap = 128; 105 static const size_t idLengthCap = 128;
100 static const size_t mappingLengthCap = 16; 106 static const size_t mappingLengthCap = 16;
101 static const size_t axesLengthCap = 16; 107 static const size_t axesLengthCap = 16;
102 static const size_t buttonsLengthCap = 32; 108 static const size_t buttonsLengthCap = 32;
103 109
(...skipping 26 matching lines...) Expand all
130 // Number of valid entries in the buttons array. 136 // Number of valid entries in the buttons array.
131 unsigned buttonsLength; 137 unsigned buttonsLength;
132 138
133 // Button states 139 // Button states
134 WebGamepadButton buttons[buttonsLengthCap]; 140 WebGamepadButton buttons[buttonsLengthCap];
135 141
136 // Mapping type (for example "standard") 142 // Mapping type (for example "standard")
137 WebUChar mapping[mappingLengthCap]; 143 WebUChar mapping[mappingLengthCap];
138 144
139 WebGamepadPose pose; 145 WebGamepadPose pose;
146
147 WebGamepadHand hand;
140 }; 148 };
141 149
142 static_assert(sizeof(WebGamepad) == 838, "WebGamepad has wrong size");
143
144 #pragma pack(pop) 150 #pragma pack(pop)
145 151
146 } 152 }
147 153
148 #endif // WebGamepad_h 154 #endif // WebGamepad_h
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