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Side by Side Diff: third_party/WebKit/Source/modules/gamepad/NavigatorGamepad.cpp

Issue 2300883003: Added Hand attribute to Gamepad (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gamepad_pose
Patch Set: Address haraken@'s feedback Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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39 static void sampleGamepad(unsigned index, T& gamepad, const WebGamepad& webGamep ad) 39 static void sampleGamepad(unsigned index, T& gamepad, const WebGamepad& webGamep ad)
40 { 40 {
41 gamepad.setId(webGamepad.id); 41 gamepad.setId(webGamepad.id);
42 gamepad.setIndex(index); 42 gamepad.setIndex(index);
43 gamepad.setConnected(webGamepad.connected); 43 gamepad.setConnected(webGamepad.connected);
44 gamepad.setTimestamp(webGamepad.timestamp); 44 gamepad.setTimestamp(webGamepad.timestamp);
45 gamepad.setMapping(webGamepad.mapping); 45 gamepad.setMapping(webGamepad.mapping);
46 gamepad.setAxes(webGamepad.axesLength, webGamepad.axes); 46 gamepad.setAxes(webGamepad.axesLength, webGamepad.axes);
47 gamepad.setButtons(webGamepad.buttonsLength, webGamepad.buttons); 47 gamepad.setButtons(webGamepad.buttonsLength, webGamepad.buttons);
48 gamepad.setPose(webGamepad.pose); 48 gamepad.setPose(webGamepad.pose);
49 gamepad.setHand(webGamepad.hand);
49 } 50 }
50 51
51 template<typename GamepadType, typename ListType> 52 template<typename GamepadType, typename ListType>
52 static void sampleGamepads(ListType* into) 53 static void sampleGamepads(ListType* into)
53 { 54 {
54 WebGamepads gamepads; 55 WebGamepads gamepads;
55 56
56 GamepadDispatcher::instance().sampleGamepads(gamepads); 57 GamepadDispatcher::instance().sampleGamepads(gamepads);
57 58
58 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { 59 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) {
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274 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { 275 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) {
275 m_pendingEvents.append(newGamepad); 276 m_pendingEvents.append(newGamepad);
276 } 277 }
277 } 278 }
278 279
279 if (!m_pendingEvents.isEmpty()) 280 if (!m_pendingEvents.isEmpty())
280 m_dispatchOneEventRunner->runAsync(); 281 m_dispatchOneEventRunner->runAsync();
281 } 282 }
282 283
283 } // namespace blink 284 } // namespace blink
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