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Side by Side Diff: third_party/WebKit/Source/modules/gamepad/Gamepad.h

Issue 2300883003: Added Hand attribute to Gamepad (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gamepad_pose
Patch Set: Address haraken@'s feedback Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
64 64
65 const DoubleVector& axes() const { return m_axes; } 65 const DoubleVector& axes() const { return m_axes; }
66 void setAxes(unsigned count, const double* data); 66 void setAxes(unsigned count, const double* data);
67 67
68 const GamepadButtonVector& buttons() const { return m_buttons; } 68 const GamepadButtonVector& buttons() const { return m_buttons; }
69 void setButtons(unsigned count, const WebGamepadButton* data); 69 void setButtons(unsigned count, const WebGamepadButton* data);
70 70
71 GamepadPose* pose() const { return m_pose; } 71 GamepadPose* pose() const { return m_pose; }
72 void setPose(const WebGamepadPose&); 72 void setPose(const WebGamepadPose&);
73 73
74 const String& hand() const { return m_hand; }
75 void setHand(const WebGamepadHand&);
76
74 DECLARE_TRACE(); 77 DECLARE_TRACE();
75 78
76 private: 79 private:
77 Gamepad(); 80 Gamepad();
78 81
79 String m_id; 82 String m_id;
80 unsigned m_index; 83 unsigned m_index;
81 bool m_connected; 84 bool m_connected;
82 unsigned long long m_timestamp; 85 unsigned long long m_timestamp;
83 String m_mapping; 86 String m_mapping;
84 DoubleVector m_axes; 87 DoubleVector m_axes;
85 GamepadButtonVector m_buttons; 88 GamepadButtonVector m_buttons;
86 Member<GamepadPose> m_pose; 89 Member<GamepadPose> m_pose;
90 String m_hand;
87 }; 91 };
88 92
89 } // namespace blink 93 } // namespace blink
90 94
91 #endif // Gamepad_h 95 #endif // Gamepad_h
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