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|   1 /* |   1 /* | 
|   2  * Copyright (C) 2011, Google Inc. All rights reserved. |   2  * Copyright (C) 2011, Google Inc. All rights reserved. | 
|   3  * |   3  * | 
|   4  * Redistribution and use in source and binary forms, with or without |   4  * Redistribution and use in source and binary forms, with or without | 
|   5  * modification, are permitted provided that the following conditions are met: |   5  * modification, are permitted provided that the following conditions are met: | 
|   6  * |   6  * | 
|   7  * 1. Redistributions of source code must retain the above copyright |   7  * 1. Redistributions of source code must retain the above copyright | 
|   8  *    notice, this list of conditions and the following disclaimer. |   8  *    notice, this list of conditions and the following disclaimer. | 
|   9  * 2. Redistributions in binary form must reproduce the above copyright |   9  * 2. Redistributions in binary form must reproduce the above copyright | 
|  10  *    notice, this list of conditions and the following disclaimer in the |  10  *    notice, this list of conditions and the following disclaimer in the | 
| (...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
|  65             m_pose = nullptr; |  65             m_pose = nullptr; | 
|  66         return; |  66         return; | 
|  67     } |  67     } | 
|  68  |  68  | 
|  69     if (!m_pose) |  69     if (!m_pose) | 
|  70         m_pose = GamepadPose::create(); |  70         m_pose = GamepadPose::create(); | 
|  71  |  71  | 
|  72     m_pose->setPose(pose); |  72     m_pose->setPose(pose); | 
|  73 } |  73 } | 
|  74  |  74  | 
 |  75 void Gamepad::setHand(const WebGamepadHand& hand) | 
 |  76 { | 
 |  77     switch (hand) { | 
 |  78     case GamepadHandNone: | 
 |  79         m_hand = ""; | 
 |  80         break; | 
 |  81     case GamepadHandLeft: | 
 |  82         m_hand = "left"; | 
 |  83         break; | 
 |  84     case GamepadHandRight: | 
 |  85         m_hand = "right"; | 
 |  86         break; | 
 |  87     default: | 
 |  88         NOTREACHED(); | 
 |  89     } | 
 |  90 } | 
 |  91  | 
|  75 DEFINE_TRACE(Gamepad) |  92 DEFINE_TRACE(Gamepad) | 
|  76 { |  93 { | 
|  77     visitor->trace(m_buttons); |  94     visitor->trace(m_buttons); | 
|  78     visitor->trace(m_pose); |  95     visitor->trace(m_pose); | 
|  79 } |  96 } | 
|  80  |  97  | 
|  81 } // namespace blink |  98 } // namespace blink | 
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