| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 65 m_pose = nullptr; | 65 m_pose = nullptr; |
| 66 return; | 66 return; |
| 67 } | 67 } |
| 68 | 68 |
| 69 if (!m_pose) | 69 if (!m_pose) |
| 70 m_pose = GamepadPose::create(); | 70 m_pose = GamepadPose::create(); |
| 71 | 71 |
| 72 m_pose->setPose(pose); | 72 m_pose->setPose(pose); |
| 73 } | 73 } |
| 74 | 74 |
| 75 void Gamepad::setHand(const WebGamepadHand& hand) |
| 76 { |
| 77 switch (hand) { |
| 78 case GamepadHandNone: |
| 79 m_hand = ""; |
| 80 break; |
| 81 case GamepadHandLeft: |
| 82 m_hand = "left"; |
| 83 break; |
| 84 case GamepadHandRight: |
| 85 m_hand = "right"; |
| 86 break; |
| 87 default: |
| 88 NOTREACHED(); |
| 89 } |
| 90 } |
| 91 |
| 75 DEFINE_TRACE(Gamepad) | 92 DEFINE_TRACE(Gamepad) |
| 76 { | 93 { |
| 77 visitor->trace(m_buttons); | 94 visitor->trace(m_buttons); |
| 78 visitor->trace(m_pose); | 95 visitor->trace(m_pose); |
| 79 } | 96 } |
| 80 | 97 |
| 81 } // namespace blink | 98 } // namespace blink |
| OLD | NEW |