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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
65 m_pose = nullptr; | 65 m_pose = nullptr; |
66 return; | 66 return; |
67 } | 67 } |
68 | 68 |
69 if (!m_pose) | 69 if (!m_pose) |
70 m_pose = GamepadPose::create(); | 70 m_pose = GamepadPose::create(); |
71 | 71 |
72 m_pose->setPose(pose); | 72 m_pose->setPose(pose); |
73 } | 73 } |
74 | 74 |
75 void Gamepad::setHand(const WebGamepadHand& hand) | |
76 { | |
77 switch (hand) { | |
78 case GamepadHandNone: | |
79 m_hand = ""; | |
80 break; | |
81 case GamepadHandLeft: | |
82 m_hand = "left"; | |
83 break; | |
84 case GamepadHandRight: | |
85 m_hand = "right"; | |
86 break; | |
haraken
2016/09/19 23:55:13
Add default: NOTREACHED().
| |
87 } | |
88 } | |
89 | |
75 DEFINE_TRACE(Gamepad) | 90 DEFINE_TRACE(Gamepad) |
76 { | 91 { |
77 visitor->trace(m_buttons); | 92 visitor->trace(m_buttons); |
78 visitor->trace(m_pose); | 93 visitor->trace(m_pose); |
79 } | 94 } |
80 | 95 |
81 } // namespace blink | 96 } // namespace blink |
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