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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 // This test only works with the GPU backend. | 8 // This test only works with the GPU backend. |
9 | 9 |
10 #include "gm.h" | 10 #include "gm.h" |
11 | 11 |
12 #if SK_SUPPORT_GPU | 12 #if SK_SUPPORT_GPU |
13 #include "GrContext.h" | 13 #include "GrContext.h" |
14 #include "GrDrawContext.h" | 14 #include "GrDrawContext.h" |
15 #include "GrFixedClip.h" | 15 #include "GrFixedClip.h" |
16 #include "SkColorPriv.h" | 16 #include "SkColorPriv.h" |
17 #include "effects/GrPorterDuffXferProcessor.h" | 17 #include "effects/GrPorterDuffXferProcessor.h" |
18 #include "effects/GrSimpleTextureEffect.h" | 18 #include "effects/GrSimpleTextureEffect.h" |
19 | 19 |
20 static const int S = 200; | 20 constexpr int S = 200; |
21 | 21 |
22 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) { | 22 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) { |
23 GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawCont
ext(); | 23 GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawCont
ext(); |
24 if (!drawContext) { | 24 if (!drawContext) { |
25 skiagm::GM::DrawGpuOnlyMessage(canvas); | 25 skiagm::GM::DrawGpuOnlyMessage(canvas); |
26 return; | 26 return; |
27 } | 27 } |
28 | 28 |
29 GrContext* context = canvas->getGrContext(); | 29 GrContext* context = canvas->getGrContext(); |
30 if (!context) { | 30 if (!context) { |
31 return; | 31 return; |
32 } | 32 } |
33 | 33 |
34 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); | 34 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); |
35 static const int stride = 2 * S; | 35 constexpr int stride = 2 * S; |
36 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); | 36 const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); |
37 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); | 37 const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); |
38 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); | 38 const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); |
39 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); | 39 const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); |
40 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); | 40 const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); |
41 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); | 41 const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); |
42 for (int i = 0; i < 2; ++i) { | 42 for (int i = 0; i < 2; ++i) { |
43 int offset = 0; | 43 int offset = 0; |
44 // fill upper-left | 44 // fill upper-left |
45 for (int y = 0; y < S; ++y) { | 45 for (int y = 0; y < S; ++y) { |
46 for (int x = 0; x < S; ++x) { | 46 for (int x = 0; x < S; ++x) { |
47 gTextureData[offset + y * stride + x] = gray; | 47 gTextureData[offset + y * stride + x] = gray; |
48 } | 48 } |
49 } | 49 } |
50 // fill upper-right | 50 // fill upper-right |
51 offset = S; | 51 offset = S; |
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113 } | 113 } |
114 } | 114 } |
115 texture->writePixels(S, (i ? 0 : S), S, S, | 115 texture->writePixels(S, (i ? 0 : S), S, S, |
116 texture->config(), gTextureData.get(), | 116 texture->config(), gTextureData.get(), |
117 4 * stride); | 117 4 * stride); |
118 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); | 118 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); |
119 } | 119 } |
120 } | 120 } |
121 #endif | 121 #endif |
122 | 122 |
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