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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkBlurMaskFilter.h" | 9 #include "SkBlurMaskFilter.h" |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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| 35 } | 35 } |
| 36 | 36 |
| 37 /** | 37 /** |
| 38 * Create a red & green stripes on black texture | 38 * Create a red & green stripes on black texture |
| 39 */ | 39 */ |
| 40 void createTexture() { | 40 void createTexture() { |
| 41 if (fTextureCreated) { | 41 if (fTextureCreated) { |
| 42 return; | 42 return; |
| 43 } | 43 } |
| 44 | 44 |
| 45 static const int xSize = 16; | 45 constexpr int xSize = 16; |
| 46 static const int ySize = 16; | 46 constexpr int ySize = 16; |
| 47 | 47 |
| 48 fTexture.allocN32Pixels(xSize, ySize); | 48 fTexture.allocN32Pixels(xSize, ySize); |
| 49 SkPMColor* addr = fTexture.getAddr32(0, 0); | 49 SkPMColor* addr = fTexture.getAddr32(0, 0); |
| 50 | 50 |
| 51 for (int y = 0; y < ySize; ++y) { | 51 for (int y = 0; y < ySize; ++y) { |
| 52 for (int x = 0; x < xSize; ++x) { | 52 for (int x = 0; x < xSize; ++x) { |
| 53 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK); | 53 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK); |
| 54 | 54 |
| 55 if ((y % 5) == 0) { | 55 if ((y % 5) == 0) { |
| 56 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED); | 56 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED); |
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| 142 | 142 |
| 143 typedef GM INHERITED; | 143 typedef GM INHERITED; |
| 144 }; | 144 }; |
| 145 | 145 |
| 146 ////////////////////////////////////////////////////////////////////////////// | 146 ////////////////////////////////////////////////////////////////////////////// |
| 147 | 147 |
| 148 static GM* MyFactory(void*) { return new SamplerStressGM; } | 148 static GM* MyFactory(void*) { return new SamplerStressGM; } |
| 149 static GMRegistry reg(MyFactory); | 149 static GMRegistry reg(MyFactory); |
| 150 | 150 |
| 151 } | 151 } |
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