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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkGradientShader.h" | 9 #include "SkGradientShader.h" |
10 #include "SkImage.h" | 10 #include "SkImage.h" |
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49 fBitmapShader = SkShader::MakeBitmapShader(fBitmap, SkShader::kClamp_Til
eMode, | 49 fBitmapShader = SkShader::MakeBitmapShader(fBitmap, SkShader::kClamp_Til
eMode, |
50 SkShader::kClamp_TileMode); | 50 SkShader::kClamp_TileMode); |
51 SkPoint pts1[] = { | 51 SkPoint pts1[] = { |
52 { 0, 0 }, | 52 { 0, 0 }, |
53 { SkIntToScalar(kCellSize), SkIntToScalar(kCellSize) } | 53 { SkIntToScalar(kCellSize), SkIntToScalar(kCellSize) } |
54 }; | 54 }; |
55 SkPoint pts2[] = { | 55 SkPoint pts2[] = { |
56 { 0, 0 }, | 56 { 0, 0 }, |
57 { 0, SkIntToScalar(kCellSize) } | 57 { 0, SkIntToScalar(kCellSize) } |
58 }; | 58 }; |
59 static const SkColor colors[] = { | 59 constexpr SkColor colors[] = { |
60 SK_ColorRED, SK_ColorGREEN, SK_ColorRED, SK_ColorGREEN, SK_ColorRED | 60 SK_ColorRED, SK_ColorGREEN, SK_ColorRED, SK_ColorGREEN, SK_ColorRED |
61 }; | 61 }; |
62 static const SkScalar pos[] = { 0, 0.25f, 0.5f, 0.75f, SK_Scalar1 }; | 62 constexpr SkScalar pos[] = { 0, 0.25f, 0.5f, 0.75f, SK_Scalar1 }; |
63 | 63 |
64 fLinearGrad1 = SkGradientShader::MakeLinear(pts1, colors, pos, SK_ARRAY_
COUNT(colors), | 64 fLinearGrad1 = SkGradientShader::MakeLinear(pts1, colors, pos, SK_ARRAY_
COUNT(colors), |
65 SkShader::kClamp_TileMode); | 65 SkShader::kClamp_TileMode); |
66 fLinearGrad2 = SkGradientShader::MakeLinear(pts2, colors, pos, SK_ARRAY_
COUNT(colors), | 66 fLinearGrad2 = SkGradientShader::MakeLinear(pts2, colors, pos, SK_ARRAY_
COUNT(colors), |
67 SkShader::kClamp_TileMode); | 67 SkShader::kClamp_TileMode); |
68 | 68 |
69 fPerspMatrix.reset(); | 69 fPerspMatrix.reset(); |
70 fPerspMatrix.setPerspY(SK_Scalar1 / 50); | 70 fPerspMatrix.setPerspY(SK_Scalar1 / 50); |
71 | 71 |
72 fPath.moveTo(0, 0); | 72 fPath.moveTo(0, 0); |
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144 this->drawRow(canvas, kNone_SkFilterQuality); | 144 this->drawRow(canvas, kNone_SkFilterQuality); |
145 canvas->translate(0, SkIntToScalar(kCellSize)); | 145 canvas->translate(0, SkIntToScalar(kCellSize)); |
146 this->drawRow(canvas, kLow_SkFilterQuality); | 146 this->drawRow(canvas, kLow_SkFilterQuality); |
147 canvas->translate(0, SkIntToScalar(kCellSize)); | 147 canvas->translate(0, SkIntToScalar(kCellSize)); |
148 this->drawRow(canvas, kMedium_SkFilterQuality); | 148 this->drawRow(canvas, kMedium_SkFilterQuality); |
149 canvas->translate(0, SkIntToScalar(kCellSize)); | 149 canvas->translate(0, SkIntToScalar(kCellSize)); |
150 this->drawRow(canvas, kHigh_SkFilterQuality); | 150 this->drawRow(canvas, kHigh_SkFilterQuality); |
151 canvas->translate(0, SkIntToScalar(kCellSize)); | 151 canvas->translate(0, SkIntToScalar(kCellSize)); |
152 } | 152 } |
153 private: | 153 private: |
154 static const int kCellSize = 50; | 154 static constexpr int kCellSize = 50; |
155 static const int kNumRows = 4; | 155 static constexpr int kNumRows = 4; |
156 static const int kNumCols = 6; | 156 static constexpr int kNumCols = 6; |
157 | 157 |
158 bool fDoAA; | 158 bool fDoAA; |
159 SkPath fPath; | 159 SkPath fPath; |
160 sk_sp<SkShader> fBitmapShader; | 160 sk_sp<SkShader> fBitmapShader; |
161 sk_sp<SkShader> fLinearGrad1; | 161 sk_sp<SkShader> fLinearGrad1; |
162 sk_sp<SkShader> fLinearGrad2; | 162 sk_sp<SkShader> fLinearGrad2; |
163 SkMatrix fPerspMatrix; | 163 SkMatrix fPerspMatrix; |
164 sk_sp<SkImage> fImage; | 164 sk_sp<SkImage> fImage; |
165 SkBitmap fBitmap; | 165 SkBitmap fBitmap; |
166 | 166 |
167 typedef GM INHERITED; | 167 typedef GM INHERITED; |
168 }; | 168 }; |
169 | 169 |
170 ////////////////////////////////////////////////////////////////////////////// | 170 ////////////////////////////////////////////////////////////////////////////// |
171 | 171 |
172 DEF_GM(return new PerspShadersGM(true);) | 172 DEF_GM(return new PerspShadersGM(true);) |
173 DEF_GM(return new PerspShadersGM(false);) | 173 DEF_GM(return new PerspShadersGM(false);) |
174 } | 174 } |
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