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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 | 9 |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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203 canvas->translate(0, r.height() + 5); | 203 canvas->translate(0, r.height() + 5); |
204 } | 204 } |
205 } | 205 } |
206 | 206 |
207 private: | 207 private: |
208 /** This determines the length and width of the bitmaps used in the ComposeS
haders. Values | 208 /** This determines the length and width of the bitmaps used in the ComposeS
haders. Values |
209 * above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, lar
ger values will | 209 * above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, lar
ger values will |
210 * work in a release build. You can change this parameter and then compile
a release build | 210 * work in a release build. You can change this parameter and then compile
a release build |
211 * to have this GM draw larger bitmaps for easier visual inspection. | 211 * to have this GM draw larger bitmaps for easier visual inspection. |
212 */ | 212 */ |
213 static const int squareLength = 20; | 213 static constexpr int squareLength = 20; |
214 | 214 |
215 SkBitmap fColorBitmap; | 215 SkBitmap fColorBitmap; |
216 SkBitmap fAlpha8Bitmap; | 216 SkBitmap fAlpha8Bitmap; |
217 sk_sp<SkShader> fColorBitmapShader; | 217 sk_sp<SkShader> fColorBitmapShader; |
218 sk_sp<SkShader> fAlpha8BitmapShader; | 218 sk_sp<SkShader> fAlpha8BitmapShader; |
219 sk_sp<SkShader> fLinearGradientShader; | 219 sk_sp<SkShader> fLinearGradientShader; |
220 | 220 |
221 typedef GM INHERITED; | 221 typedef GM INHERITED; |
222 }; | 222 }; |
223 | 223 |
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257 paint.setShader( | 257 paint.setShader( |
258 SkShader::MakeComposeShader(skMaskShader, skSrcShader, dstInMode)); | 258 SkShader::MakeComposeShader(skMaskShader, skSrcShader, dstInMode)); |
259 canvas->drawRect(r, paint); | 259 canvas->drawRect(r, paint); |
260 } | 260 } |
261 | 261 |
262 ////////////////////////////////////////////////////////////////////////////// | 262 ////////////////////////////////////////////////////////////////////////////// |
263 | 263 |
264 DEF_GM( return new ComposeShaderGM; ) | 264 DEF_GM( return new ComposeShaderGM; ) |
265 DEF_GM( return new ComposeShaderAlphaGM; ) | 265 DEF_GM( return new ComposeShaderAlphaGM; ) |
266 DEF_GM( return new ComposeShaderBitmapGM; ) | 266 DEF_GM( return new ComposeShaderBitmapGM; ) |
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