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| 1 /* | |
| 2 * Copyright 2013 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrBezierEffect_DEFINED | |
| 9 #define GrBezierEffect_DEFINED | |
| 10 | |
| 11 #include "GrEffect.h" | |
| 12 #include "GrDrawTargetCaps.h" | |
| 13 | |
| 14 enum GrBezierEdgeType { | |
| 15 kFillAA_GrBezierEdgeType, | |
| 16 kHairAA_GrBezierEdgeType, | |
| 17 kFillNoAA_GrBezierEdgeType, | |
| 18 }; | |
| 19 | |
| 20 static inline bool GrBezierEdgeTypeIsFill(const GrBezierEdgeType edgeType) { | |
|
bsalomon
2013/08/22 13:01:43
Probably doesn't matter, but each of these could b
| |
| 21 return (kFillAA_GrBezierEdgeType == edgeType || kFillNoAA_GrBezierEdgeType = = edgeType); | |
| 22 } | |
| 23 | |
| 24 static inline bool GrBezierEdgeTypeIsAA(const GrBezierEdgeType edgeType) { | |
| 25 return (kFillAA_GrBezierEdgeType == edgeType || kHairAA_GrBezierEdgeType == edgeType); | |
| 26 } | |
| 27 | |
| 28 /** | |
| 29 * Shader is based off of Loop-Blinn Quadratic GPU Rendering | |
| 30 * The output of this effect is a hairline edge for conics. | |
| 31 * Conics specified by implicit equation K^2 - LM. | |
| 32 * K, L, and M, are the first three values of the vertex attribute, | |
| 33 * the fourth value is not used. Distance is calculated using a | |
| 34 * first order approximation from the taylor series. | |
| 35 * Coverage is max(0, 1-distance). | |
| 36 * | |
| 37 * Test were also run using a second order distance approximation. | |
| 38 * There were two versions of the second order approx. The first version | |
| 39 * is of roughly the form: | |
| 40 * f(q) = |f(p)| - ||f'(p)||*||q-p|| - ||f''(p)||*||q-p||^2. | |
| 41 * The second is similar: | |
| 42 * f(q) = |f(p)| + ||f'(p)||*||q-p|| + ||f''(p)||*||q-p||^2. | |
| 43 * The exact version of the equations can be found in the paper | |
| 44 * "Distance Approximations for Rasterizing Implicit Curves" by Gabriel Taubin | |
| 45 * | |
| 46 * In both versions we solve the quadratic for ||q-p||. | |
| 47 * Version 1: | |
| 48 * gFM is magnitude of first partials and gFM2 is magnitude of 2nd partials (as derived from paper) | |
| 49 * builder->fsCodeAppend("\t\tedgeAlpha = (sqrt(gFM*gFM+4.0*func*gF2M) - gFM)/(2 .0*gF2M);\n"); | |
| 50 * Version 2: | |
| 51 * builder->fsCodeAppend("\t\tedgeAlpha = (gFM - sqrt(gFM*gFM-4.0*func*gF2M))/(2 .0*gF2M);\n"); | |
| 52 * | |
| 53 * Also note that 2nd partials of k,l,m are zero | |
| 54 * | |
| 55 * When comparing the two second order approximations to the first order approxi mations, | |
| 56 * the following results were found. Version 1 tends to underestimate the distan ces, thus it | |
| 57 * basically increases all the error that we were already seeing in the first or der | |
| 58 * approx. So this version is not the one to use. Version 2 has the opposite eff ect | |
| 59 * and tends to overestimate the distances. This is much closer to what we are | |
| 60 * looking for. It is able to render ellipses (even thin ones) without the need to chop. | |
| 61 * However, it can not handle thin hyperbolas well and thus would still rely on | |
| 62 * chopping to tighten the clipping. Another side effect of the overestimating i s | |
| 63 * that the curves become much thinner and "ropey". If all that was ever rendere d | |
| 64 * were "not too thin" curves and ellipses then 2nd order may have an advantage since | |
| 65 * only one geometry would need to be rendered. However no benches were run comp aring | |
| 66 * chopped first order and non chopped 2nd order. | |
| 67 */ | |
| 68 class GrGLConicEffect; | |
| 69 | |
| 70 class GrConicEffect : public GrEffect { | |
| 71 public: | |
| 72 static GrEffectRef* Create(const GrBezierEdgeType edgeType, const GrDrawTarg etCaps& caps) { | |
| 73 GR_CREATE_STATIC_EFFECT(gConicFillAA, GrConicEffect, (edgeType)); | |
| 74 GR_CREATE_STATIC_EFFECT(gConicHairAA, GrConicEffect, (edgeType)); | |
| 75 GR_CREATE_STATIC_EFFECT(gConicFillNoAA, GrConicEffect, (edgeType)); | |
| 76 if (kFillAA_GrBezierEdgeType == edgeType) { | |
| 77 if (!caps.shaderDerivativeSupport()) { | |
| 78 return NULL; | |
| 79 } | |
| 80 gConicFillAA->ref(); | |
| 81 return gConicFillAA; | |
| 82 } else if (kHairAA_GrBezierEdgeType == edgeType) { | |
| 83 if (!caps.shaderDerivativeSupport()) { | |
| 84 return NULL; | |
| 85 } | |
| 86 gConicHairAA->ref(); | |
| 87 return gConicHairAA; | |
| 88 } else { | |
| 89 gConicFillNoAA->ref(); | |
| 90 return gConicFillNoAA; | |
| 91 } | |
| 92 } | |
| 93 | |
| 94 virtual ~GrConicEffect(); | |
| 95 | |
| 96 static const char* Name() { return "Conic"; } | |
| 97 | |
| 98 inline bool isAntiAliased() const { return fAntiAlias; } | |
| 99 inline bool isFilled() const { return fFill; } | |
| 100 | |
| 101 typedef GrGLConicEffect GLEffect; | |
| 102 | |
| 103 virtual void getConstantColorComponents(GrColor* color, | |
| 104 uint32_t* validFlags) const SK_OVERR IDE { | |
| 105 *validFlags = 0; | |
| 106 } | |
| 107 | |
| 108 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | |
| 109 | |
| 110 private: | |
| 111 GrConicEffect(GrBezierEdgeType edgeType); | |
| 112 | |
| 113 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; | |
| 114 | |
| 115 bool fAntiAlias; | |
| 116 bool fFill; | |
| 117 | |
| 118 GR_DECLARE_EFFECT_TEST; | |
| 119 | |
| 120 typedef GrEffect INHERITED; | |
| 121 }; | |
| 122 | |
| 123 /////////////////////////////////////////////////////////////////////////////// | |
| 124 /** | |
| 125 * The output of this effect is a hairline edge for quadratics. | |
| 126 * Quadratic specified by 0=u^2-v canonical coords. u and v are the first | |
| 127 * two components of the vertex attribute. At the three control points that defi ne | |
| 128 * the Quadratic, u, v have the values {0,0}, {1/2, 0}, and {1, 1} respectively. | |
| 129 * Uses unsigned distance. | |
|
bsalomon
2013/08/22 13:01:43
Probably need to strike out this uses unsigned dis
| |
| 130 * Coverage is min(0, 1-distance). 3rd & 4th component unused. | |
| 131 * Requires shader derivative instruction support. | |
| 132 */ | |
| 133 class GrGLQuadEffect; | |
| 134 | |
| 135 class GrQuadEffect : public GrEffect { | |
| 136 public: | |
| 137 static GrEffectRef* Create(const GrBezierEdgeType edgeType, const GrDrawTarg etCaps& caps) { | |
| 138 GR_CREATE_STATIC_EFFECT(gQuadFillAA, GrQuadEffect, (kFillAA_GrBezierEdge Type)); | |
| 139 GR_CREATE_STATIC_EFFECT(gQuadHairAA, GrQuadEffect, (kHairAA_GrBezierEdge Type)); | |
| 140 GR_CREATE_STATIC_EFFECT(gQuadFillNoAA, GrQuadEffect, (kFillNoAA_GrBezier EdgeType)); | |
| 141 if (kFillAA_GrBezierEdgeType == edgeType) { | |
| 142 if (!caps.shaderDerivativeSupport()) { | |
| 143 return NULL; | |
| 144 } | |
| 145 gQuadFillAA->ref(); | |
| 146 return gQuadFillAA; | |
| 147 } else if (kHairAA_GrBezierEdgeType == edgeType) { | |
| 148 if (!caps.shaderDerivativeSupport()) { | |
| 149 return NULL; | |
| 150 } | |
| 151 gQuadHairAA->ref(); | |
| 152 return gQuadHairAA; | |
| 153 } else { | |
| 154 gQuadFillNoAA->ref(); | |
| 155 return gQuadFillNoAA; | |
| 156 } | |
| 157 } | |
| 158 | |
| 159 virtual ~GrQuadEffect(); | |
| 160 | |
| 161 static const char* Name() { return "Quad"; } | |
| 162 | |
| 163 inline bool isAntiAliased() const { return fAntiAlias; } | |
| 164 inline bool isFilled() const { return fFill; } | |
| 165 | |
| 166 typedef GrGLQuadEffect GLEffect; | |
| 167 | |
| 168 virtual void getConstantColorComponents(GrColor* color, | |
| 169 uint32_t* validFlags) const SK_OVERR IDE { | |
| 170 *validFlags = 0; | |
| 171 } | |
| 172 | |
| 173 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | |
| 174 | |
| 175 private: | |
| 176 GrQuadEffect(const GrBezierEdgeType); | |
|
bsalomon
2013/08/22 13:01:43
const?
| |
| 177 | |
| 178 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; | |
| 179 | |
| 180 bool fAntiAlias; | |
| 181 bool fFill; | |
| 182 | |
| 183 GR_DECLARE_EFFECT_TEST; | |
| 184 | |
| 185 typedef GrEffect INHERITED; | |
| 186 }; | |
| 187 | |
| 188 ////////////////////////////////////////////////////////////////////////////// | |
| 189 /** | |
| 190 * Shader is based off of "Resolution Independent Curve Rendering using | |
| 191 * Programmable Graphics Hardware" by Loop and Blinn. | |
| 192 * The output of this effect is a hairline edge for non rational cubics. | |
| 193 * Cubics are specified by implicit equation K^3 - LM. | |
| 194 * K, L, and M, are the first three values of the vertex attribute, | |
| 195 * the fourth value is not used. Distance is calculated using a | |
| 196 * first order approximation from the taylor series. | |
| 197 * Coverage is max(0, 1-distance). | |
| 198 */ | |
| 199 class GrGLCubicEffect; | |
| 200 | |
| 201 class GrCubicEffect : public GrEffect { | |
| 202 public: | |
| 203 static GrEffectRef* Create(const GrBezierEdgeType edgeType, const GrDrawTarg etCaps& caps) { | |
| 204 GR_CREATE_STATIC_EFFECT(gCubicFillAA, GrCubicEffect, (kFillAA_GrBezierEd geType)); | |
| 205 GR_CREATE_STATIC_EFFECT(gCubicHairAA, GrCubicEffect, (kHairAA_GrBezierEd geType)); | |
| 206 GR_CREATE_STATIC_EFFECT(gCubicFillNoAA, GrCubicEffect, (kFillNoAA_GrBezi erEdgeType)); | |
| 207 if (kFillAA_GrBezierEdgeType == edgeType) { | |
| 208 if (!caps.shaderDerivativeSupport()) { | |
| 209 return NULL; | |
| 210 } | |
| 211 gCubicFillAA->ref(); | |
| 212 return gCubicFillAA; | |
| 213 } else if (kHairAA_GrBezierEdgeType == edgeType) { | |
| 214 if (!caps.shaderDerivativeSupport()) { | |
| 215 return NULL; | |
| 216 } | |
| 217 gCubicHairAA->ref(); | |
| 218 return gCubicHairAA; | |
| 219 } else { | |
| 220 gCubicFillNoAA->ref(); | |
| 221 return gCubicFillNoAA; | |
| 222 } | |
| 223 } | |
| 224 | |
| 225 virtual ~GrCubicEffect(); | |
| 226 | |
| 227 static const char* Name() { return "Cubic"; } | |
| 228 | |
| 229 inline bool isAntiAliased() const { return fAntiAlias; } | |
| 230 inline bool isFilled() const { return fFill; } | |
| 231 | |
| 232 typedef GrGLCubicEffect GLEffect; | |
| 233 | |
| 234 virtual void getConstantColorComponents(GrColor* color, | |
| 235 uint32_t* validFlags) const SK_OVERR IDE { | |
| 236 *validFlags = 0; | |
| 237 } | |
| 238 | |
| 239 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | |
| 240 | |
| 241 private: | |
| 242 GrCubicEffect(const GrBezierEdgeType); | |
|
bsalomon
2013/08/22 13:01:43
const?
| |
| 243 | |
| 244 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; | |
| 245 | |
| 246 bool fAntiAlias; | |
| 247 bool fFill; | |
| 248 | |
| 249 GR_DECLARE_EFFECT_TEST; | |
| 250 | |
| 251 typedef GrEffect INHERITED; | |
| 252 }; | |
| 253 | |
| 254 #endif | |
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