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| 1 /* | |
| 2 * Copyright 2013 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrBezierEffect_DEFINED | |
| 9 #define GrBezierEffect_DEFINED | |
| 10 | |
| 11 #include "GrEffect.h" | |
| 12 | |
| 13 enum BezierEffectType { | |
|
bsalomon
2013/08/21 20:04:39
I'm wondering if there is something more specific
egdaniel
2013/08/21 20:18:06
I say either GrBezierEdgeType or Style...wish ther
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| 14 kFillAA_BezierEffectType, | |
| 15 kHairAA_BezierEffectType, | |
| 16 kFillNoAA_BezierEffectType, | |
| 17 }; | |
| 18 | |
| 19 /** | |
| 20 * Shader is based off of Loop-Blinn Quadratic GPU Rendering | |
|
bsalomon
2013/08/21 20:04:39
Should we merge this comment block with the next o
egdaniel
2013/08/21 20:18:06
Yeah, I just left them separate at first since the
| |
| 21 * The output of this effect is a hairline edge for conics. | |
| 22 * Conics specified by implicit equation K^2 - LM. | |
| 23 * K, L, and M, are the first three values of the vertex attribute, | |
| 24 * the fourth value is not used. Distance is calculated using a | |
| 25 * first order approximation from the taylor series. | |
| 26 * Coverage is max(0, 1-distance). | |
| 27 */ | |
| 28 | |
| 29 /** | |
| 30 * Test were also run using a second order distance approximation. | |
| 31 * There were two versions of the second order approx. The first version | |
| 32 * is of roughly the form: | |
| 33 * f(q) = |f(p)| - ||f'(p)||*||q-p|| - ||f''(p)||*||q-p||^2. | |
| 34 * The second is similar: | |
| 35 * f(q) = |f(p)| + ||f'(p)||*||q-p|| + ||f''(p)||*||q-p||^2. | |
| 36 * The exact version of the equations can be found in the paper | |
| 37 * "Distance Approximations for Rasterizing Implicit Curves" by Gabriel Taubin | |
| 38 * | |
| 39 * In both versions we solve the quadratic for ||q-p||. | |
| 40 * Version 1: | |
| 41 * gFM is magnitude of first partials and gFM2 is magnitude of 2nd partials (as derived from paper) | |
| 42 * builder->fsCodeAppend("\t\tedgeAlpha = (sqrt(gFM*gFM+4.0*func*gF2M) - gFM)/(2 .0*gF2M);\n"); | |
| 43 * Version 2: | |
| 44 * builder->fsCodeAppend("\t\tedgeAlpha = (gFM - sqrt(gFM*gFM-4.0*func*gF2M))/(2 .0*gF2M);\n"); | |
| 45 * | |
| 46 * Also note that 2nd partials of k,l,m are zero | |
| 47 * | |
| 48 * When comparing the two second order approximations to the first order approxi mations, | |
| 49 * the following results were found. Version 1 tends to underestimate the distan ces, thus it | |
| 50 * basically increases all the error that we were already seeing in the first or der | |
| 51 * approx. So this version is not the one to use. Version 2 has the opposite eff ect | |
| 52 * and tends to overestimate the distances. This is much closer to what we are | |
| 53 * looking for. It is able to render ellipses (even thin ones) without the need to chop. | |
| 54 * However, it can not handle thin hyperbolas well and thus would still rely on | |
| 55 * chopping to tighten the clipping. Another side effect of the overestimating i s | |
| 56 * that the curves become much thinner and "ropey". If all that was ever rendere d | |
| 57 * were "not too thin" curves and ellipses then 2nd order may have an advantage since | |
| 58 * only one geometry would need to be rendered. However no benches were run comp aring | |
| 59 * chopped first order and non chopped 2nd order. | |
| 60 */ | |
| 61 class GrGLConicEffect; | |
| 62 | |
| 63 class GrConicEffect : public GrEffect { | |
| 64 public: | |
| 65 static GrEffectRef* Create(BezierEffectType effectType) { | |
|
bsalomon
2013/08/21 20:11:29
Do we need to check or assert that we have derivat
egdaniel
2013/08/21 20:18:06
I suppose we should. Before we relied on the PathR
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| 66 GR_CREATE_STATIC_EFFECT(gConicFillNoAA, GrConicEffect, (false, true)); | |
|
bsalomon
2013/08/21 20:04:39
It seems like we should just plumb the enum value
egdaniel
2013/08/21 20:18:06
Will do
On 2013/08/21 20:04:39, bsalomon wrote:
| |
| 67 GR_CREATE_STATIC_EFFECT(gConicFillAA, GrConicEffect, (true, true)); | |
| 68 GR_CREATE_STATIC_EFFECT(gConicHairAA, GrConicEffect, (true, false)); | |
| 69 if (kFillAA_BezierEffectType == effectType) { | |
| 70 gConicFillAA->ref(); | |
| 71 return gConicFillAA; | |
| 72 } else if (kHairAA_BezierEffectType == effectType) { | |
| 73 gConicHairAA->ref(); | |
| 74 return gConicHairAA; | |
| 75 } else { | |
| 76 gConicFillNoAA->ref(); | |
| 77 return gConicFillNoAA; | |
| 78 } | |
| 79 } | |
| 80 | |
| 81 virtual ~GrConicEffect(); | |
| 82 | |
| 83 static const char* Name() { return "Conic"; } | |
| 84 | |
| 85 inline bool isAntiAliased() const { return fAntiAlias; } | |
| 86 inline bool isFilled() const { return fFill; } | |
| 87 | |
| 88 typedef GrGLConicEffect GLEffect; | |
| 89 | |
| 90 virtual void getConstantColorComponents(GrColor* color, | |
| 91 uint32_t* validFlags) const SK_OVERR IDE { | |
| 92 *validFlags = 0; | |
| 93 } | |
| 94 | |
| 95 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | |
| 96 | |
| 97 private: | |
| 98 GrConicEffect(bool antiAlias, bool fill); | |
| 99 | |
| 100 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; | |
| 101 | |
| 102 bool fAntiAlias; | |
| 103 bool fFill; | |
| 104 | |
| 105 GR_DECLARE_EFFECT_TEST; | |
| 106 | |
| 107 typedef GrEffect INHERITED; | |
| 108 }; | |
| 109 | |
| 110 /////////////////////////////////////////////////////////////////////////////// | |
| 111 /** | |
| 112 * The output of this effect is a hairline edge for quadratics. | |
| 113 * Quadratic specified by 0=u^2-v canonical coords. u and v are the first | |
| 114 * two components of the vertex attribute. Uses unsigned distance. | |
| 115 * Coverage is min(0, 1-distance). 3rd & 4th component unused. | |
|
bsalomon
2013/08/21 20:04:39
maybe we should say somewhere in here that uv is {
egdaniel
2013/08/21 20:18:06
Adding it.
On 2013/08/21 20:04:39, bsalomon wrote
| |
| 116 * Requires shader derivative instruction support. | |
| 117 */ | |
| 118 class GrGLQuadEffect; | |
| 119 | |
| 120 class GrQuadEffect : public GrEffect { | |
| 121 public: | |
| 122 static GrEffectRef* Create(BezierEffectType effectType) { | |
| 123 GR_CREATE_STATIC_EFFECT(gQuadFillNoAA, GrQuadEffect, (false, true)); | |
| 124 GR_CREATE_STATIC_EFFECT(gQuadFillAA, GrQuadEffect, (true, true)); | |
| 125 GR_CREATE_STATIC_EFFECT(gQuadHairAA, GrQuadEffect, (true, false)); | |
| 126 if (kFillAA_BezierEffectType == effectType) { | |
| 127 gQuadFillAA->ref(); | |
| 128 return gQuadFillAA; | |
| 129 } else if (kHairAA_BezierEffectType == effectType) { | |
| 130 gQuadHairAA->ref(); | |
| 131 return gQuadHairAA; | |
| 132 } else { | |
| 133 gQuadFillNoAA->ref(); | |
| 134 return gQuadFillNoAA; | |
| 135 } | |
| 136 } | |
| 137 | |
| 138 virtual ~GrQuadEffect(); | |
| 139 | |
| 140 static const char* Name() { return "Quad"; } | |
| 141 | |
| 142 inline bool isAntiAliased() const { return fAntiAlias; } | |
| 143 inline bool isFilled() const { return fFill; } | |
| 144 | |
| 145 typedef GrGLQuadEffect GLEffect; | |
| 146 | |
| 147 virtual void getConstantColorComponents(GrColor* color, | |
| 148 uint32_t* validFlags) const SK_OVERR IDE { | |
| 149 *validFlags = 0; | |
| 150 } | |
| 151 | |
| 152 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | |
| 153 | |
| 154 private: | |
| 155 GrQuadEffect(bool antiAlias, bool fill); | |
| 156 | |
| 157 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; | |
| 158 | |
| 159 bool fAntiAlias; | |
| 160 bool fFill; | |
| 161 | |
| 162 GR_DECLARE_EFFECT_TEST; | |
| 163 | |
| 164 typedef GrEffect INHERITED; | |
| 165 }; | |
| 166 | |
| 167 ////////////////////////////////////////////////////////////////////////////// | |
| 168 /** | |
| 169 * Shader is based off of "Resolution Independent Curve Rendering using | |
| 170 * Programmable Graphics Hardware" by Loop and Blinn. | |
| 171 * The output of this effect is a hairline edge for non rational cubics. | |
| 172 * Cubics are specified by implicit equation K^3 - LM. | |
| 173 * K, L, and M, are the first three values of the vertex attribute, | |
| 174 * the fourth value is not used. Distance is calculated using a | |
| 175 * first order approximation from the taylor series. | |
| 176 * Coverage is max(0, 1-distance). | |
| 177 */ | |
| 178 class GrGLCubicEffect; | |
| 179 | |
| 180 class GrCubicEffect : public GrEffect { | |
| 181 public: | |
| 182 static GrEffectRef* Create(BezierEffectType effectType) { | |
| 183 GR_CREATE_STATIC_EFFECT(gCubicFillNoAA, GrCubicEffect, (false, true)); | |
| 184 GR_CREATE_STATIC_EFFECT(gCubicFillAA, GrCubicEffect, (true, true)); | |
| 185 GR_CREATE_STATIC_EFFECT(gCubicHairAA, GrCubicEffect, (true, false)); | |
| 186 if (kFillAA_BezierEffectType == effectType) { | |
| 187 gCubicFillAA->ref(); | |
| 188 return gCubicFillAA; | |
| 189 } else if (kHairAA_BezierEffectType == effectType) { | |
| 190 gCubicHairAA->ref(); | |
| 191 return gCubicHairAA; | |
| 192 } else { | |
| 193 gCubicFillNoAA->ref(); | |
| 194 return gCubicFillNoAA; | |
| 195 } | |
| 196 } | |
| 197 | |
| 198 virtual ~GrCubicEffect(); | |
| 199 | |
| 200 static const char* Name() { return "Cubic"; } | |
| 201 | |
| 202 inline bool isAntiAliased() const { return fAntiAlias; } | |
| 203 inline bool isFilled() const { return fFill; } | |
| 204 | |
| 205 typedef GrGLCubicEffect GLEffect; | |
| 206 | |
| 207 virtual void getConstantColorComponents(GrColor* color, | |
| 208 uint32_t* validFlags) const SK_OVERR IDE { | |
| 209 *validFlags = 0; | |
| 210 } | |
| 211 | |
| 212 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | |
| 213 | |
| 214 private: | |
| 215 GrCubicEffect(bool antiAlias, bool fill); | |
| 216 | |
| 217 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; | |
| 218 | |
| 219 bool fAntiAlias; | |
| 220 bool fFill; | |
| 221 | |
| 222 GR_DECLARE_EFFECT_TEST; | |
| 223 | |
| 224 typedef GrEffect INHERITED; | |
| 225 }; | |
| 226 | |
| 227 #endif | |
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