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Issue 2299753002: Made zone segments aligned in memory and included a pointer to the zone in the header. Larger objec…
Patch Set: Added a zone segment pool for small segments to avoid frequent sys calls Created 4 years, 3 months ago
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1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <stdlib.h>
6 #include <cmath>
7 #include <limits>
8
9 #include "src/base/platform/platform.h"
10 #include "src/base/utils/random-number-generator.h"
11 #include "src/handles-inl.h"
12 #include "src/objects-inl.h"
13 #include "src/zone.h"
14 #include "testing/gtest/include/gtest/gtest.h"
15
16 namespace v8 {
17 namespace internal {
18
19 void generate_data(byte* data, const uint32_t length) {
20 for (uint32_t i = 0; i < length; i++) {
21 data[i] = (i % 100) & 0xFF;
22 }
23 }
24
25 bool validate_data(const byte* data, const uint32_t length) {
26 for (uint32_t i = 0; i < length; i++) {
27 if (data[i] != ((i % 100) & 0xFF)) return false;
28 }
29 return true;
30 }
31
32 TEST(Zone, EmptyAlloc) {
33 base::AccountingAllocator allocator;
34 Zone zone(&allocator);
35
36 CHECK_EQ(zone.allocation_size(), 0);
37
38 void* ptr = zone.New(0);
39
40 CHECK_EQ(zone.allocation_size(), 0);
41 CHECK_EQ(Zone::GetZoneFromPointer(ptr), &zone);
42 }
43
44 TEST(Zone, SimpleAlloc) {
45 const size_t kNumberOfChunks = 10000;
46 const size_t kMaxChunkSize = 1000;
47
48 base::RandomNumberGenerator rnd(::v8::internal::FLAG_random_seed);
49 base::AccountingAllocator allocator;
50 Zone zone(&allocator);
51
52 CHECK_EQ(zone.allocation_size(), 0);
53
54 byte* chunks[kNumberOfChunks];
55 uint16_t sizes[kNumberOfChunks];
56
57 for (int i = 0; i < kNumberOfChunks; i++) {
58 sizes[i] = 1 + (rnd.NextInt() % kMaxChunkSize);
59 chunks[i] = reinterpret_cast<byte*>(zone.New(sizes[i]));
60
61 generate_data(chunks[i], sizes[i]);
62 }
63
64 CHECK_GE(zone.allocation_size(), kNumberOfChunks);
65
66 for (int i = 0; i < kNumberOfChunks; i++) {
67 CHECK(validate_data(chunks[i], sizes[i]));
68 }
69 }
70
71 TEST(Zone, LargeAlloc) {
72 const size_t kNumberOfChunks = 50;
73 const size_t kMaxChunkSize = 5000000;
74
75 base::RandomNumberGenerator rnd(::v8::internal::FLAG_random_seed);
76 base::AccountingAllocator allocator;
77 Zone zone(&allocator);
78
79 CHECK_EQ(zone.allocation_size(), 0);
80
81 byte* chunks[kNumberOfChunks];
82 uint32_t sizes[kNumberOfChunks];
83
84 for (int i = 0; i < kNumberOfChunks; i++) {
85 sizes[i] = 1 + (rnd.NextInt() % kMaxChunkSize);
86 chunks[i] = reinterpret_cast<byte*>(zone.New(sizes[i]));
87
88 generate_data(chunks[i], sizes[i]);
89 }
90
91 CHECK_GE(zone.allocation_size(), kNumberOfChunks);
92
93 for (int i = 0; i < kNumberOfChunks; i++) {
94 CHECK(validate_data(chunks[i], sizes[i]));
95 }
96 }
97
98 TEST(Zone, ZoneRealloc) {
99 const size_t kDataAmount = 5000000;
100
101 base::AccountingAllocator allocator;
102 Zone zone(&allocator);
103
104 CHECK_EQ(zone.allocation_size(), 0);
105
106 ZoneList<byte>* list = new (&zone) ZoneList<byte>(0, &zone);
107
108 for (uint32_t i = 0; i < kDataAmount; i++) {
109 list->Add(i % 100, &zone);
110 }
111
112 CHECK_EQ(static_cast<size_t>(list->length()), kDataAmount);
113 CHECK_GE(static_cast<size_t>(list->capacity()), kDataAmount);
114 CHECK_GE(zone.allocation_size(), kDataAmount);
115
116 for (uint32_t i = 0; i < kDataAmount; i++) {
117 CHECK_EQ((*list)[i], i % 100);
118 }
119 }
120
121 } // namespace internal
122 } // namespace v8
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