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Side by Side Diff: src/zone.h

Issue 2299753002: Made zone segments aligned in memory and included a pointer to the zone in the header. Larger objec…
Patch Set: Added a zone segment pool for small segments to avoid frequent sys calls Created 4 years, 3 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_ZONE_H_ 5 #ifndef V8_ZONE_H_
6 #define V8_ZONE_H_ 6 #define V8_ZONE_H_
7 7
8 #include <limits> 8 #include <limits>
9 9
10 #include "src/base/accounting-allocator.h" 10 #include "src/base/accounting-allocator.h"
11 #include "src/base/hashmap.h" 11 #include "src/base/hashmap.h"
12 #include "src/base/logging.h" 12 #include "src/base/logging.h"
13 #include "src/base/platform/platform.h"
13 #include "src/globals.h" 14 #include "src/globals.h"
14 #include "src/list.h" 15 #include "src/list.h"
15 #include "src/splay-tree.h" 16 #include "src/splay-tree.h"
16 17
17 namespace v8 { 18 namespace v8 {
18 namespace internal { 19 namespace internal {
19 20
20 // Forward declarations. 21 // Forward declarations.
21 class Segment; 22 class Segment;
22 23
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
59 // Returns true if more memory has been allocated in zones than 60 // Returns true if more memory has been allocated in zones than
60 // the limit allows. 61 // the limit allows.
61 bool excess_allocation() const { 62 bool excess_allocation() const {
62 return segment_bytes_allocated_ > kExcessLimit; 63 return segment_bytes_allocated_ > kExcessLimit;
63 } 64 }
64 65
65 size_t allocation_size() const { return allocation_size_; } 66 size_t allocation_size() const { return allocation_size_; }
66 67
67 base::AccountingAllocator* allocator() const { return allocator_; } 68 base::AccountingAllocator* allocator() const { return allocator_; }
68 69
70 // Returns the zone the pointer belongs to. Only works in case the pointer
71 // actually lies within a zone segment.
72 static Zone* GetZoneFromPointer(const void* ptr);
73
69 private: 74 private:
75 friend class ZoneObject;
76 friend class Segment;
70 // All pointers returned from New() have this alignment. In addition, if the 77 // All pointers returned from New() have this alignment. In addition, if the
71 // object being allocated has a size that is divisible by 8 then its alignment 78 // object being allocated has a size that is divisible by 8 then its alignment
72 // will be 8. ASan requires 8-byte alignment. 79 // will be 8. ASan requires 8-byte alignment.
73 #ifdef V8_USE_ADDRESS_SANITIZER 80 #ifdef V8_USE_ADDRESS_SANITIZER
74 static const size_t kAlignment = 8; 81 static const size_t kAlignment = 8;
75 STATIC_ASSERT(kPointerSize <= 8); 82 STATIC_ASSERT(kPointerSize <= 8);
76 #else 83 #else
77 static const size_t kAlignment = kPointerSize; 84 static const size_t kAlignment = kPointerSize;
78 #endif 85 #endif
79 86
80 // Never allocate segments smaller than this size in bytes. 87 // Never allocate segments smaller than this size in bytes.
81 static const size_t kMinimumSegmentSize = 8 * KB; 88 static const size_t kMinimumSegmentSize = 8 * KB;
82 89
83 // Never allocate segments larger than this size in bytes. 90 // Never allocate segments larger than this size in bytes.
84 static const size_t kMaximumSegmentSize = 1 * MB; 91 static const size_t kMaximumSegmentSize = 1 * MB;
85 92
93 static const uint8_t kSegmentAlignmentBits = 20;
94
95 // Always align new segments to this size.
96 static const size_t kSegmentAlignmentSize = 1 << kSegmentAlignmentBits;
97
98 static const size_t kSegmentAlignmentMask =
99 ~((1 << kSegmentAlignmentBits) - 1);
100
101 STATIC_ASSERT(kMaximumSegmentSize <= kSegmentAlignmentSize);
102
86 // Never keep segments larger than this size in bytes around. 103 // Never keep segments larger than this size in bytes around.
87 static const size_t kMaximumKeptSegmentSize = 64 * KB; 104 static const size_t kMaximumKeptSegmentSize = 64 * KB;
88 105
89 // Report zone excess when allocation exceeds this limit. 106 // Report zone excess when allocation exceeds this limit.
90 static const size_t kExcessLimit = 256 * MB; 107 static const size_t kExcessLimit = 256 * MB;
91 108
109 static Segment* GetZoneSegmentFromPointer(const void* ptr);
110
92 // The number of bytes allocated in this zone so far. 111 // The number of bytes allocated in this zone so far.
93 size_t allocation_size_; 112 size_t allocation_size_;
94 113
95 // The number of bytes allocated in segments. Note that this number 114 // The number of bytes allocated in segments. Note that this number
96 // includes memory allocated from the OS but not yet allocated from 115 // includes memory allocated from the OS but not yet allocated from
97 // the zone. 116 // the zone.
98 size_t segment_bytes_allocated_; 117 size_t segment_bytes_allocated_;
99 118
100 // Expand the Zone to hold at least 'size' more bytes and allocate 119 // Creates a new normal segment, that can be used to quickly allocate memory
101 // the bytes. Returns the address of the newly allocated chunk of 120 // for lots of smaller objects.
102 // memory in the Zone. Should only be called if there isn't enough 121 Address NewNormalSegment(size_t size);
103 // room in the Zone already.
104 Address NewExpand(size_t size);
105 122
106 // Creates a new segment, sets it size, and pushes it to the front 123 // Creates a large object segment, that is created to exactly fit one large
107 // of the segment chain. Returns the new segment. 124 // object.
125 Address NewLargeObjectSegment(size_t size);
126
127 size_t CalculateSegmentSize(const size_t requested);
128
129 // Creates a new segment of the requested size and initializes it. Returns the
130 // new segment.
108 inline Segment* NewSegment(size_t size); 131 inline Segment* NewSegment(size_t size);
109 132
110 // Deletes the given segment. Does not touch the segment chain.
111 inline void DeleteSegment(Segment* segment, size_t size);
112
113 // The free region in the current (front) segment is represented as 133 // The free region in the current (front) segment is represented as
114 // the half-open interval [position, limit). The 'position' variable 134 // the half-open interval [position, limit). The 'position' variable
115 // is guaranteed to be aligned as dictated by kAlignment. 135 // is guaranteed to be aligned as dictated by kAlignment.
116 Address position_; 136 Address position_;
117 Address limit_; 137 Address limit_;
118 138
119 base::AccountingAllocator* allocator_; 139 base::AccountingAllocator* allocator_;
120 140
121 Segment* segment_head_; 141 Segment* segment_head_;
122 }; 142 };
123 143
124
125 // ZoneObject is an abstraction that helps define classes of objects 144 // ZoneObject is an abstraction that helps define classes of objects
126 // allocated in the Zone. Use it as a base class; see ast.h. 145 // allocated in the Zone. Use it as a base class; see ast.h.
127 class ZoneObject { 146 class ZoneObject {
128 public: 147 public:
129 // Allocate a new ZoneObject of 'size' bytes in the Zone. 148 // Allocate a new ZoneObject of 'size' bytes in the Zone.
130 void* operator new(size_t size, Zone* zone) { return zone->New(size); } 149 void* operator new(size_t size, Zone* zone) { return zone->New(size); }
131 150
151 Zone* zone() const { return Zone::GetZoneFromPointer(this); }
152
132 // Ideally, the delete operator should be private instead of 153 // Ideally, the delete operator should be private instead of
133 // public, but unfortunately the compiler sometimes synthesizes 154 // public, but unfortunately the compiler sometimes synthesizes
134 // (unused) destructors for classes derived from ZoneObject, which 155 // (unused) destructors for classes derived from ZoneObject, which
135 // require the operator to be visible. MSVC requires the delete 156 // require the operator to be visible. MSVC requires the delete
136 // operator to be public. 157 // operator to be public.
137 158
138 // ZoneObjects should never be deleted individually; use 159 // ZoneObjects should never be deleted individually; use
139 // Zone::DeleteAll() to delete all zone objects in one go. 160 // Zone::DeleteAll() to delete all zone objects in one go.
140 void operator delete(void*, size_t) { UNREACHABLE(); } 161 void operator delete(void*, size_t) { UNREACHABLE(); }
141 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 162 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
(...skipping 13 matching lines...) Expand all
155 Zone* zone_; 176 Zone* zone_;
156 }; 177 };
157 178
158 179
159 // The ZoneAllocationPolicy is used to specialize generic data 180 // The ZoneAllocationPolicy is used to specialize generic data
160 // structures to allocate themselves and their elements in the Zone. 181 // structures to allocate themselves and their elements in the Zone.
161 class ZoneAllocationPolicy final { 182 class ZoneAllocationPolicy final {
162 public: 183 public:
163 explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { } 184 explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { }
164 void* New(size_t size) { return zone()->New(size); } 185 void* New(size_t size) { return zone()->New(size); }
165 static void Delete(void* pointer) {} 186 static void Delete(void* pointer) {
187 DCHECK_IMPLIES(pointer != nullptr, Zone::GetZoneFromPointer(pointer));
188 }
166 Zone* zone() const { return zone_; } 189 Zone* zone() const { return zone_; }
167 190
168 private: 191 private:
169 Zone* zone_; 192 Zone* zone_;
170 }; 193 };
171 194
172 195
173 // ZoneLists are growable lists with constant-time access to the 196 // ZoneLists are growable lists with constant-time access to the
174 // elements. The list itself and all its elements are allocated in the 197 // elements. The list itself and all its elements are allocated in the
175 // Zone. ZoneLists cannot be deleted individually; you can delete all 198 // Zone. ZoneLists cannot be deleted individually; you can delete all
176 // objects in the Zone by calling Zone::DeleteAll(). 199 // objects in the Zone by calling Zone::DeleteAll().
177 template <typename T> 200 template <typename T>
178 class ZoneList final : public List<T, ZoneAllocationPolicy> { 201 class ZoneList final : public List<T, ZoneAllocationPolicy> {
179 public: 202 public:
180 // Construct a new ZoneList with the given capacity; the length is 203 // Construct a new ZoneList with the given capacity; the length is
181 // always zero. The capacity must be non-negative. 204 // always zero. The capacity must be non-negative.
205 // The lists storage will be placed in the given zone.
182 ZoneList(int capacity, Zone* zone) 206 ZoneList(int capacity, Zone* zone)
183 : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { } 207 : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) {}
184 208
185 void* operator new(size_t size, Zone* zone) { return zone->New(size); } 209 void* operator new(size_t size, Zone* zone) { return zone->New(size); }
186 210
187 // Construct a new ZoneList by copying the elements of the given ZoneList. 211 // Construct a new ZoneList by copying the elements of the given ZoneList.
188 ZoneList(const ZoneList<T>& other, Zone* zone) 212 ZoneList(const ZoneList<T>& other, Zone* zone)
189 : List<T, ZoneAllocationPolicy>(other.length(), 213 : List<T, ZoneAllocationPolicy>(other.length(),
190 ZoneAllocationPolicy(zone)) { 214 ZoneAllocationPolicy(zone)) {
191 AddAll(other, zone); 215 AddAll(other, zone);
192 } 216 }
193 217
194 // We add some convenience wrappers so that we can pass in a Zone
195 // instead of a (less convenient) ZoneAllocationPolicy.
196 void Add(const T& element, Zone* zone) { 218 void Add(const T& element, Zone* zone) {
219 DCHECK_IMPLIES(this->has_storage_zone(), this->storage_zone() == zone);
197 List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone)); 220 List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone));
198 } 221 }
222
199 void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone) { 223 void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone) {
224 DCHECK_IMPLIES(this->has_storage_zone(), this->storage_zone() == zone);
200 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); 225 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
201 } 226 }
227
202 void AddAll(const Vector<T>& other, Zone* zone) { 228 void AddAll(const Vector<T>& other, Zone* zone) {
229 DCHECK_IMPLIES(this->has_storage_zone(), this->storage_zone() == zone);
203 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); 230 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
204 } 231 }
232
205 void InsertAt(int index, const T& element, Zone* zone) { 233 void InsertAt(int index, const T& element, Zone* zone) {
234 DCHECK_IMPLIES(this->has_storage_zone(), this->storage_zone() == zone);
206 List<T, ZoneAllocationPolicy>::InsertAt(index, element, 235 List<T, ZoneAllocationPolicy>::InsertAt(index, element,
207 ZoneAllocationPolicy(zone)); 236 ZoneAllocationPolicy(zone));
208 } 237 }
238
209 Vector<T> AddBlock(T value, int count, Zone* zone) { 239 Vector<T> AddBlock(T value, int count, Zone* zone) {
240 DCHECK_IMPLIES(this->has_storage_zone(), this->storage_zone() == zone);
210 return List<T, ZoneAllocationPolicy>::AddBlock(value, count, 241 return List<T, ZoneAllocationPolicy>::AddBlock(value, count,
211 ZoneAllocationPolicy(zone)); 242 ZoneAllocationPolicy(zone));
212 } 243 }
244
213 void Allocate(int length, Zone* zone) { 245 void Allocate(int length, Zone* zone) {
246 DCHECK_IMPLIES(this->has_storage_zone(), this->storage_zone() == zone);
214 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone)); 247 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone));
215 } 248 }
249
216 void Initialize(int capacity, Zone* zone) { 250 void Initialize(int capacity, Zone* zone) {
251 DCHECK_IMPLIES(this->has_storage_zone(), this->storage_zone() == zone);
217 List<T, ZoneAllocationPolicy>::Initialize(capacity, 252 List<T, ZoneAllocationPolicy>::Initialize(capacity,
218 ZoneAllocationPolicy(zone)); 253 ZoneAllocationPolicy(zone));
219 } 254 }
220 255
256 bool has_storage_zone() const { return this->capacity() > 0; }
257
258 // Returns the zone the storage is located in
259 Zone* storage_zone() const {
260 DCHECK(this->has_storage_zone());
261 // ZoneList storage lives in a zone, so this works.
262 return Zone::GetZoneFromPointer(this->data());
263 }
264
221 void operator delete(void* pointer) { UNREACHABLE(); } 265 void operator delete(void* pointer) { UNREACHABLE(); }
222 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 266 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
223 }; 267 };
224 268
225 269
226 // A zone splay tree. The config type parameter encapsulates the 270 // A zone splay tree. The config type parameter encapsulates the
227 // different configurations of a concrete splay tree (see splay-tree.h). 271 // different configurations of a concrete splay tree (see splay-tree.h).
228 // The tree itself and all its elements are allocated in the Zone. 272 // The tree itself and all its elements are allocated in the Zone.
229 template <typename Config> 273 template <typename Config>
230 class ZoneSplayTree final : public SplayTree<Config, ZoneAllocationPolicy> { 274 class ZoneSplayTree final : public SplayTree<Config, ZoneAllocationPolicy> {
(...skipping 12 matching lines...) Expand all
243 void operator delete(void* pointer) { UNREACHABLE(); } 287 void operator delete(void* pointer) { UNREACHABLE(); }
244 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 288 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
245 }; 289 };
246 290
247 typedef base::TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; 291 typedef base::TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap;
248 292
249 } // namespace internal 293 } // namespace internal
250 } // namespace v8 294 } // namespace v8
251 295
252 #endif // V8_ZONE_H_ 296 #endif // V8_ZONE_H_
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