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Side by Side Diff: src/gpu/GrTessellator.h

Issue 2299683002: Revert of Screenspace AA tessellated path rendering. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrTessellator_DEFINED 8 #ifndef GrTessellator_DEFINED
9 #define GrTessellator_DEFINED 9 #define GrTessellator_DEFINED
10 10
11 #include "GrColor.h"
12 #include "SkPoint.h" 11 #include "SkPoint.h"
13 12
14 class SkPath; 13 class SkPath;
15 struct SkRect; 14 struct SkRect;
16 15
17 /** 16 /**
18 * Provides utility functions for converting paths to a collection of triangles. 17 * Provides utility functions for converting paths to a collection of triangles.
19 */ 18 */
20 19
21 #define TESSELLATOR_WIREFRAME 0 20 #define TESSELLATOR_WIREFRAME 0
22 21
23 namespace GrTessellator { 22 namespace GrTessellator {
24 23
25 class VertexAllocator { 24 class VertexAllocator {
26 public: 25 public:
27 VertexAllocator(size_t stride) : fStride(stride) {}
28 virtual ~VertexAllocator() {} 26 virtual ~VertexAllocator() {}
29 virtual void* lock(int vertexCount) = 0; 27 virtual SkPoint* lock(int vertexCount) = 0;
30 virtual void unlock(int actualCount) = 0; 28 virtual void unlock(int actualCount) = 0;
31 size_t stride() const { return fStride; }
32 private:
33 size_t fStride;
34 }; 29 };
35 30
36 struct WindingVertex { 31 struct WindingVertex {
37 SkPoint fPos; 32 SkPoint fPos;
38 int fWinding; 33 int fWinding;
39 }; 34 };
40 35
41 // Triangulates a path to an array of vertices. Each triangle is represented as a set of three 36 // Triangulates a path to an array of vertices. Each triangle is represented as a set of three
42 // WindingVertex entries, each of which contains the position and winding count (which is the same 37 // WindingVertex entries, each of which contains the position and winding count (which is the same
43 // for all three vertices of a triangle). The 'verts' out parameter is set to po int to the resultant 38 // for all three vertices of a triangle). The 'verts' out parameter is set to po int to the resultant
44 // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memor y leak! 39 // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memor y leak!
45 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou nds, 40 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou nds,
46 WindingVertex** verts); 41 WindingVertex** verts);
47 42
48 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo unds, 43 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo unds,
49 VertexAllocator*, bool antialias, const GrColor& color, 44 VertexAllocator*, bool *isLinear);
50 bool canTweakAlphaForCoverage, bool *isLinear);
51 } 45 }
52 46
53 #endif 47 #endif
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