Index: src/gpu/vk/GrVkRenderTarget.cpp |
diff --git a/src/gpu/vk/GrVkRenderTarget.cpp b/src/gpu/vk/GrVkRenderTarget.cpp |
index 6d95ba0d00a294daa9bb30a811da0e2982986455..ba5b8b97cfed234d5ded30f504d0eeb6c9f00b7a 100644 |
--- a/src/gpu/vk/GrVkRenderTarget.cpp |
+++ b/src/gpu/vk/GrVkRenderTarget.cpp |
@@ -353,8 +353,10 @@ void GrVkRenderTarget::onAbandon() { |
GrBackendObject GrVkRenderTarget::getRenderTargetHandle() const { |
- // Currently just passing back the pointer to the main Image::Resource as the handle |
- return (GrBackendObject)&fResource; |
+ // If the render target is multisampled, we current return the ImageInfo for the resolved image. |
jvanverth1
2016/08/31 17:09:42
Nit: currently
egdaniel
2016/08/31 17:14:10
Done.
|
+ // If we only wrap the msaa target (currently not implemented) we should return a handle to that |
+ // instead. |
+ return (GrBackendObject)&fInfo; |
} |
const GrVkResource* GrVkRenderTarget::stencilImageResource() const { |