OLD | NEW |
---|---|
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 /** | 5 /** |
6 * ImageEditor is the top level object that holds together and connects | 6 * ImageEditor is the top level object that holds together and connects |
7 * everything needed for image editing. | 7 * everything needed for image editing. |
8 * | 8 * |
9 * @param {!Viewport} viewport The viewport. | 9 * @param {!Viewport} viewport The viewport. |
10 * @param {!ImageView} imageView The ImageView containing the images to edit. | 10 * @param {!ImageView} imageView The ImageView containing the images to edit. |
(...skipping 26 matching lines...) Expand all Loading... | |
37 /** | 37 /** |
38 * @private {HTMLElement} | 38 * @private {HTMLElement} |
39 */ | 39 */ |
40 this.currentTool_ = null; | 40 this.currentTool_ = null; |
41 | 41 |
42 /** | 42 /** |
43 * @private {boolean} | 43 * @private {boolean} |
44 */ | 44 */ |
45 this.settingUpNextMode_ = false; | 45 this.settingUpNextMode_ = false; |
46 | 46 |
47 /** | |
48 * @private {boolean} | |
49 */ | |
50 this.keyEventHandled_ = true; | |
51 | |
47 ImageUtil.removeChildren(this.container_); | 52 ImageUtil.removeChildren(this.container_); |
48 | 53 |
49 this.viewport_ = viewport; | 54 this.viewport_ = viewport; |
50 | 55 |
51 this.imageView_ = imageView; | 56 this.imageView_ = imageView; |
52 | 57 |
53 this.buffer_ = new ImageBuffer(); | 58 this.buffer_ = new ImageBuffer(); |
54 this.buffer_.addOverlay(this.imageView_); | 59 this.buffer_.addOverlay(this.imageView_); |
55 | 60 |
56 this.panControl_ = new ImageEditor.MouseControl( | 61 this.panControl_ = new ImageEditor.MouseControl( |
(...skipping 615 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
672 /** | 677 /** |
673 * The user clicked on 'OK' or 'Cancel' or on a different mode button. | 678 * The user clicked on 'OK' or 'Cancel' or on a different mode button. |
674 * @param {boolean} commit True if commit is required. | 679 * @param {boolean} commit True if commit is required. |
675 * @param {boolean} leaveToSwitchMode True if it leaves to change mode. | 680 * @param {boolean} leaveToSwitchMode True if it leaves to change mode. |
676 * @private | 681 * @private |
677 */ | 682 */ |
678 ImageEditor.prototype.leaveModeInternal_ = function(commit, leaveToSwitchMode) { | 683 ImageEditor.prototype.leaveModeInternal_ = function(commit, leaveToSwitchMode) { |
679 if (!this.currentMode_) | 684 if (!this.currentMode_) |
680 return; | 685 return; |
681 | 686 |
687 // If the current mode is 'Resize', and commit is required, | |
688 // leaving mode should be stopped when an input value is not valid. | |
689 // 'onblur' event handler in ImageResize also checks if the value is valid, | |
690 // but 'keyDown' event is fired faster then it. | |
691 // So, We should check the value here, too. | |
692 if(commit && this.currentMode_.name === 'resize') { | |
693 var resizeMode = /** @type {!ImageEditor.Mode.Resize} */ | |
694 (this.currentMode_); | |
695 if(!resizeMode.isInputValid()) { | |
696 resizeMode.showAlertDialog(); | |
697 return; | |
698 } | |
699 } | |
700 | |
682 this.modeToolbar_.show(false); | 701 this.modeToolbar_.show(false); |
683 | 702 |
684 // If it leaves to switch mode, do not restore screen size since the next mode | 703 // If it leaves to switch mode, do not restore screen size since the next mode |
685 // might change screen size. We should avoid to show intermediate animation | 704 // might change screen size. We should avoid to show intermediate animation |
686 // which tries to restore screen size. | 705 // which tries to restore screen size. |
687 if (!leaveToSwitchMode) { | 706 if (!leaveToSwitchMode) { |
688 this.getViewport().setScreenTop(ImageEditor.Toolbar.HEIGHT); | 707 this.getViewport().setScreenTop(ImageEditor.Toolbar.HEIGHT); |
689 this.getViewport().setScreenBottom(ImageEditor.Toolbar.HEIGHT); | 708 this.getViewport().setScreenBottom(ImageEditor.Toolbar.HEIGHT); |
690 this.getImageView().applyViewportChange(); | 709 this.getImageView().applyViewportChange(); |
691 } | 710 } |
(...skipping 26 matching lines...) Expand all Loading... | |
718 * @param {boolean} leaveToSwitchMode True if it leaves to switch mode. | 737 * @param {boolean} leaveToSwitchMode True if it leaves to switch mode. |
719 */ | 738 */ |
720 ImageEditor.prototype.leaveMode = function(leaveToSwitchMode) { | 739 ImageEditor.prototype.leaveMode = function(leaveToSwitchMode) { |
721 this.leaveModeInternal_(!!this.currentMode_ && | 740 this.leaveModeInternal_(!!this.currentMode_ && |
722 this.currentMode_.updated_ && | 741 this.currentMode_.updated_ && |
723 this.currentMode_.implicitCommit, | 742 this.currentMode_.implicitCommit, |
724 leaveToSwitchMode); | 743 leaveToSwitchMode); |
725 }; | 744 }; |
726 | 745 |
727 /** | 746 /** |
747 * | |
fukino
2016/09/06 10:50:35
comment?
harukam
2016/09/09 10:37:42
Sorry for the carelessness.
| |
748 */ | |
749 ImageEditor.prototype.setKeyEventHandled = function(handled) { | |
fukino
2016/09/06 10:50:35
I'd like to avoid circular dependency which this m
harukam
2016/09/09 10:37:42
Sounds good, thanks.
| |
750 this.keyEventHandled_ = handled; | |
751 }; | |
752 | |
753 /** | |
728 * Enter the editor mode with the given name. | 754 * Enter the editor mode with the given name. |
729 * | 755 * |
730 * @param {string} name Mode name. | 756 * @param {string} name Mode name. |
731 * @private | 757 * @private |
732 */ | 758 */ |
733 ImageEditor.prototype.enterModeByName_ = function(name) { | 759 ImageEditor.prototype.enterModeByName_ = function(name) { |
734 for (var i = 0; i !== this.modes_.length; i++) { | 760 for (var i = 0; i !== this.modes_.length; i++) { |
735 var mode = this.modes_[i]; | 761 var mode = this.modes_[i]; |
736 if (mode.name === name) { | 762 if (mode.name === name) { |
737 if (!mode.button_.hasAttribute('disabled')) | 763 if (!mode.button_.hasAttribute('disabled')) |
738 this.enterMode(mode); | 764 this.enterMode(mode); |
739 return; | 765 return; |
740 } | 766 } |
741 } | 767 } |
742 console.error('Mode "' + name + '" not found.'); | 768 console.error('Mode "' + name + '" not found.'); |
743 }; | 769 }; |
744 | 770 |
745 /** | 771 /** |
746 * Key down handler. | 772 * Key down handler. |
747 * @param {!Event} event The keydown event. | 773 * @param {!Event} event The keydown event. |
748 * @return {boolean} True if handled. | 774 * @return {boolean} True if handled. |
749 */ | 775 */ |
750 ImageEditor.prototype.onKeyDown = function(event) { | 776 ImageEditor.prototype.onKeyDown = function(event) { |
777 if (!this.keyEventHandled_) | |
778 return false; | |
779 | |
751 switch (util.getKeyModifiers(event) + event.key) { | 780 switch (util.getKeyModifiers(event) + event.key) { |
752 case 'Escape': | 781 case 'Escape': |
753 case 'Enter': | 782 case 'Enter': |
754 if (this.getMode()) { | 783 if (this.getMode()) { |
755 this.leaveModeInternal_(event.key === 'Enter', | 784 this.leaveModeInternal_(event.key === 'Enter', |
756 false /* not to switch mode */); | 785 false /* not to switch mode */); |
757 return true; | 786 return true; |
758 } | 787 } |
759 break; | 788 break; |
760 | 789 |
(...skipping 530 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1291 */ | 1320 */ |
1292 ImageEditor.Toolbar.prototype.addButton = function( | 1321 ImageEditor.Toolbar.prototype.addButton = function( |
1293 title, type, handler, opt_class) { | 1322 title, type, handler, opt_class) { |
1294 var button = ImageEditor.Toolbar.createButton_( | 1323 var button = ImageEditor.Toolbar.createButton_( |
1295 title, type, handler, opt_class); | 1324 title, type, handler, opt_class); |
1296 this.add(button); | 1325 this.add(button); |
1297 return button; | 1326 return button; |
1298 }; | 1327 }; |
1299 | 1328 |
1300 /** | 1329 /** |
1330 * Add a checkbox | |
1331 * | |
1332 * @param {string} name Checkbox name | |
1333 * @param {string} title Checkbox title | |
1334 * @param {function(Event)} handler onChange handler | |
1335 * @param {boolean} value Default value | |
1336 * @return {!HTMLElement} Checkbox Element | |
1337 */ | |
1338 ImageEditor.Toolbar.prototype.addCheckbox = function( | |
1339 name, title, handler, value) { | |
1340 | |
1341 var checkbox = /** @type {!HTMLElement} */ | |
1342 (document.createElement('paper-checkbox')); | |
1343 checkbox.textContent = strf(title); | |
1344 checkbox.addEventListener('change', handler, false); | |
1345 checkbox.checked = value; | |
1346 checkbox.classList.add('checkbox', name); | |
1347 | |
1348 this.add(checkbox); | |
1349 | |
1350 return checkbox; | |
1351 }; | |
1352 | |
1353 /** | |
1354 * Add a input field. | |
1355 * | |
1356 * @param {string} name Input name | |
1357 * @param {string} title Input title | |
1358 * @param {function(Event)} handler onInput and onChange handler | |
1359 * @param {function(Event)} onblur onBlur handler | |
1360 * @param {string|number} value Default value | |
1361 * @param {string=} opt_unit Unit for an input field | |
1362 * @return {!HTMLElement} Input Element | |
1363 */ | |
1364 ImageEditor.Toolbar.prototype.addInput = function( | |
1365 name, title, handler, onblur, value, opt_unit) { | |
1366 | |
1367 var input = /** @type {!HTMLElement} */ (document.createElement('div')); | |
1368 input.classList.add('input', name); | |
1369 | |
1370 var text = document.createElement('paper-input'); | |
1371 text.setAttribute('label', strf(title)); | |
1372 text.classList.add('text', name); | |
1373 text.value = value; | |
1374 | |
1375 // We should listen to not only 'change' event, but also 'input' because we | |
1376 // want to update values as soon as the user types characters. | |
1377 text.addEventListener('input', handler, false); | |
1378 text.addEventListener('change', handler, false); | |
1379 text.addEventListener('blur', onblur, true); | |
fukino
2016/09/06 10:50:35
true -> false.
harukam
2016/09/09 10:37:42
Done.
| |
1380 input.appendChild(text); | |
1381 | |
1382 if(opt_unit) { | |
1383 var unit_label = document.createElement('span'); | |
1384 unit_label.textContent = opt_unit; | |
1385 unit_label.classList.add('unit_label'); | |
1386 input.appendChild(unit_label); | |
1387 } | |
1388 | |
1389 input.name = name; | |
1390 input.getValue = function(text) { | |
1391 return text.value; | |
1392 }.bind(this, text); | |
1393 input.setValue = function(text, value) { | |
1394 text.value = value; | |
1395 }.bind(this, text); | |
1396 | |
1397 this.add(input); | |
1398 | |
1399 return input; | |
1400 }; | |
1401 | |
1402 /** | |
1301 * Add a range control (scalar value picker). | 1403 * Add a range control (scalar value picker). |
1302 * | 1404 * |
1303 * @param {string} name An option name. | 1405 * @param {string} name An option name. |
1304 * @param {string} title An option title. | 1406 * @param {string} title An option title. |
1305 * @param {number} min Min value of the option. | 1407 * @param {number} min Min value of the option. |
1306 * @param {number} value Default value of the option. | 1408 * @param {number} value Default value of the option. |
1307 * @param {number} max Max value of the options. | 1409 * @param {number} max Max value of the options. |
1308 * @param {number=} opt_scale A number to multiply by when setting | 1410 * @param {number=} opt_scale A number to multiply by when setting |
1309 * min/value/max in DOM. | 1411 * min/value/max in DOM. |
1310 * @param {boolean=} opt_showNumeric True if numeric value should be displayed. | 1412 * @param {boolean=} opt_showNumeric True if numeric value should be displayed. |
(...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1528 | 1630 |
1529 /** | 1631 /** |
1530 * Hide the prompt. | 1632 * Hide the prompt. |
1531 */ | 1633 */ |
1532 ImageEditor.Prompt.prototype.hide = function() { | 1634 ImageEditor.Prompt.prototype.hide = function() { |
1533 if (!this.prompt_) return; | 1635 if (!this.prompt_) return; |
1534 this.prompt_.setAttribute('state', 'fadeout'); | 1636 this.prompt_.setAttribute('state', 'fadeout'); |
1535 // Allow some time for the animation to play out. | 1637 // Allow some time for the animation to play out. |
1536 this.setTimer(this.reset.bind(this), 500); | 1638 this.setTimer(this.reset.bind(this), 500); |
1537 }; | 1639 }; |
OLD | NEW |