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1 // Asynchronous tests should manually call finishRepaintTest at the appropriate | 1 // Asynchronous tests should manually call finishRepaintTest at the appropriate |
2 // time. | 2 // time. |
3 window.testIsAsync = false; | 3 window.testIsAsync = false; |
4 window.outputRepaintRects = true; | 4 window.outputRepaintRects = true; |
5 | 5 |
6 // All repaint tests are asynchronous. | 6 // All repaint tests are asynchronous. |
7 if (window.testRunner) | 7 if (window.testRunner) |
8 testRunner.waitUntilDone(); | 8 testRunner.waitUntilDone(); |
9 | 9 |
10 if (window.internals) { | 10 if (window.internals) { |
11 internals.settings.setUseDefaultImageInterpolationQuality(true); | 11 internals.settings.setUseDefaultImageInterpolationQuality(true); |
12 internals.runtimeFlags.slimmingPaintUnderInvalidationCheckingEnabled = true; | 12 internals.runtimeFlags.paintUnderInvalidationCheckingEnabled = true; |
13 } | 13 } |
14 | 14 |
15 function runRepaintTest() | 15 function runRepaintTest() |
16 { | 16 { |
17 if (!window.testRunner || !window.internals) { | 17 if (!window.testRunner || !window.internals) { |
18 setTimeout(repaintTest, 500); | 18 setTimeout(repaintTest, 500); |
19 return; | 19 return; |
20 } | 20 } |
21 | 21 |
22 if (window.enablePixelTesting) | 22 if (window.enablePixelTesting) |
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70 if (window.outputRepaintRects) | 70 if (window.outputRepaintRects) |
71 testRunner.setCustomTextOutput(repaintRects); | 71 testRunner.setCustomTextOutput(repaintRects); |
72 | 72 |
73 if (window.afterTest) | 73 if (window.afterTest) |
74 window.afterTest(); | 74 window.afterTest(); |
75 | 75 |
76 // Play nice with async JS tests which want to notifyDone themselves. | 76 // Play nice with async JS tests which want to notifyDone themselves. |
77 if (!window.jsTestIsAsync) | 77 if (!window.jsTestIsAsync) |
78 testRunner.notifyDone(); | 78 testRunner.notifyDone(); |
79 } | 79 } |
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