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Unified Diff: content/browser/renderer_host/context_provider_factory_impl_android.cc

Issue 2299183002: Revert of content: Fix Context creation logic in ContextProviderFactoryImpl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 3 months ago
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Index: content/browser/renderer_host/context_provider_factory_impl_android.cc
diff --git a/content/browser/renderer_host/context_provider_factory_impl_android.cc b/content/browser/renderer_host/context_provider_factory_impl_android.cc
index d3f14fa1eb14460154bd7ebfffc78b1fba4df0ed..40cc97c1a4a271837d53117c4d92b6822012aae8 100644
--- a/content/browser/renderer_host/context_provider_factory_impl_android.cc
+++ b/content/browser/renderer_host/context_provider_factory_impl_android.cc
@@ -11,6 +11,7 @@
#include "cc/output/context_provider.h"
#include "cc/output/vulkan_in_process_context_provider.h"
#include "cc/surfaces/surface_manager.h"
+#include "content/browser/gpu/browser_gpu_channel_host_factory.h"
#include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
#include "content/browser/gpu/compositor_util.h"
#include "content/browser/gpu/gpu_surface_tracker.h"
@@ -38,44 +39,19 @@
return command_buffer_metrics::CONTEXT_TYPE_UNKNOWN;
}
-ContextProviderFactoryImpl* instance = nullptr;
-
} // namespace
-
-// static
-void ContextProviderFactoryImpl::Initialize(
- gpu::GpuChannelEstablishFactory* gpu_channel_factory) {
- DCHECK(!instance);
- instance = new ContextProviderFactoryImpl(gpu_channel_factory);
-}
-
-void ContextProviderFactoryImpl::Terminate() {
- DCHECK(instance);
- delete instance;
- instance = nullptr;
-}
// static
ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() {
- return instance;
-}
-
-ContextProviderFactoryImpl::ContextProviderFactoryImpl(
- gpu::GpuChannelEstablishFactory* gpu_channel_factory)
- : gpu_channel_factory_(gpu_channel_factory),
- in_handle_pending_requests_(false),
- in_shutdown_(false),
+ return base::Singleton<ContextProviderFactoryImpl>::get();
+}
+
+ContextProviderFactoryImpl::ContextProviderFactoryImpl()
+ : in_handle_pending_requests_(false),
surface_client_id_(0),
- weak_factory_(this) {
- DCHECK(gpu_channel_factory_);
-}
-
-ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {
- in_shutdown_ = true;
- if (!context_provider_requests_.empty())
- HandlePendingRequests(nullptr,
- ContextCreationResult::FAILURE_FACTORY_SHUTDOWN);
-}
+ weak_factory_(this) {}
+
+ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {}
ContextProviderFactoryImpl::ContextProvidersRequest::ContextProvidersRequest()
: context_type(command_buffer_metrics::CONTEXT_TYPE_UNKNOWN),
@@ -169,17 +145,10 @@
context_request.result_callback = result_callback;
context_provider_requests_.push_back(context_request);
-
- // If the channel is available, the factory will run the callback
- // synchronously so we'll handle this request there.
- EstablishGpuChannel();
-}
-
-void ContextProviderFactoryImpl::HandlePendingRequests(
- scoped_refptr<gpu::GpuChannelHost> gpu_channel_host,
- ContextCreationResult result) {
- DCHECK(!in_shutdown_)
- << "The factory is shutting down, can't handle new requests";
+ HandlePendingRequests();
+}
+
+void ContextProviderFactoryImpl::HandlePendingRequests() {
DCHECK(!context_provider_requests_.empty())
<< "We don't have any pending requests?";
@@ -192,52 +161,53 @@
base::AutoReset<bool> auto_reset_in_handle_requests(
&in_handle_pending_requests_, true);
+ scoped_refptr<gpu::GpuChannelHost> gpu_channel_host(
+ EnsureGpuChannelEstablished());
+
+ // If we don't have a Gpu Channel Host, we will come back here when the Gpu
+ // channel is established, since OnGpuChannelEstablished triggers handling
+ // of the requests we couldn't process right now.
+ if (!gpu_channel_host)
+ return;
+
std::list<ContextProvidersRequest> context_requests =
context_provider_requests_;
context_provider_requests_.clear();
for (ContextProvidersRequest& context_request : context_requests) {
scoped_refptr<cc::ContextProvider> context_provider;
- ContextCreationResult result_to_report = result;
const bool create_onscreen_context =
context_request.surface_handle != gpu::kNullSurfaceHandle;
// Is the request for an onscreen context? Make sure the surface is
- // still valid in that case.
+ // still valid in that case. DO NOT run the callback if we don't have a
+ // valid surface.
if (create_onscreen_context &&
!GpuSurfaceTracker::GetInstance()->IsValidSurfaceHandle(
context_request.surface_handle)) {
- // Choose what to report based on severity, factory shutdown trumps
- // everything, otherwise report GpuSurfaceHandle loss.
- result_to_report =
- result_to_report == ContextCreationResult::FAILURE_FACTORY_SHUTDOWN
- ? result_to_report
- : ContextCreationResult::FAILURE_GPU_SURFACE_HANDLE_LOST;
- } else if (gpu_channel_host) {
- DCHECK_EQ(ContextCreationResult::SUCCESS, result);
-
- context_provider = new ContextProviderCommandBuffer(
- gpu_channel_host, gpu::GPU_STREAM_DEFAULT,
- gpu::GpuStreamPriority::NORMAL, context_request.surface_handle,
- GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") +
- std::string("CompositorContextProvider")),
- context_request.automatic_flushes, context_request.support_locking,
- context_request.shared_memory_limits, context_request.attributes,
- static_cast<ContextProviderCommandBuffer*>(
- context_request.shared_context_provider),
- context_request.context_type);
+ continue;
}
- context_request.result_callback.Run(context_provider, result_to_report);
+ context_provider = new ContextProviderCommandBuffer(
+ gpu_channel_host, gpu::GPU_STREAM_DEFAULT,
+ gpu::GpuStreamPriority::NORMAL, context_request.surface_handle,
+ GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") +
+ std::string("CompositorContextProvider")),
+ context_request.automatic_flushes, context_request.support_locking,
+ context_request.shared_memory_limits, context_request.attributes,
+ static_cast<ContextProviderCommandBuffer*>(
+ context_request.shared_context_provider),
+ context_request.context_type);
+ context_request.result_callback.Run(context_provider);
}
}
if (!context_provider_requests_.empty())
- EstablishGpuChannel();
-}
-
-void ContextProviderFactoryImpl::EstablishGpuChannel() {
+ HandlePendingRequests();
+}
+
+gpu::GpuChannelHost* ContextProviderFactoryImpl::EnsureGpuChannelEstablished() {
#if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \
defined(SYZYASAN) || defined(CYGPROFILE_INSTRUMENTATION)
const int64_t kGpuChannelTimeoutInSeconds = 40;
@@ -245,35 +215,36 @@
const int64_t kGpuChannelTimeoutInSeconds = 10;
#endif
- // Start the timer first, if the result comes synchronously, we want it to
- // stop in the callback.
+ BrowserGpuChannelHostFactory* factory =
+ BrowserGpuChannelHostFactory::instance();
+
+ if (factory->GetGpuChannel())
+ return factory->GetGpuChannel();
+
+ factory->EstablishGpuChannel(
+ base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished,
+ weak_factory_.GetWeakPtr()));
establish_gpu_channel_timeout_.Start(
FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds),
this, &ContextProviderFactoryImpl::OnGpuChannelTimeout);
- gpu_channel_factory_->EstablishGpuChannel(
- base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished,
- weak_factory_.GetWeakPtr()));
+ return nullptr;
}
void ContextProviderFactoryImpl::OnGpuChannelEstablished(
scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
establish_gpu_channel_timeout_.Stop();
+ // This should happen only during shutdown. So early out instead of queuing
+ // more requests with the factory.
+ if (!gpu_channel)
+ return;
+
// We can queue the Gpu Channel initialization requests multiple times as
// we get context requests. So we might have already handled any pending
// requests when this callback runs.
- if (context_provider_requests_.empty())
- return;
-
- if (gpu_channel) {
- HandlePendingRequests(std::move(gpu_channel),
- ContextCreationResult::SUCCESS);
- } else {
- HandlePendingRequests(
- nullptr,
- ContextCreationResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED);
- }
+ if (!context_provider_requests_.empty())
+ HandlePendingRequests();
}
void ContextProviderFactoryImpl::OnGpuChannelTimeout() {

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