OLD | NEW |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "blimp/client/support/compositor/blimp_layer_tree_settings.h" | 5 #include "blimp/client/support/compositor/blimp_layer_tree_settings.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/macros.h" | 9 #include "base/macros.h" |
10 #include "base/strings/string_number_conversions.h" | 10 #include "base/strings/string_number_conversions.h" |
11 #include "base/strings/string_split.h" | 11 #include "base/strings/string_split.h" |
12 #include "base/sys_info.h" | 12 #include "base/sys_info.h" |
| 13 #include "blimp/client/support/compositor/blimp_gpu_memory_buffer_manager.h" |
13 #include "cc/base/switches.h" | 14 #include "cc/base/switches.h" |
14 #include "cc/trees/layer_tree_settings.h" | 15 #include "cc/trees/layer_tree_settings.h" |
15 #include "third_party/skia/include/core/SkColor.h" | 16 #include "third_party/skia/include/core/SkColor.h" |
16 #include "ui/gfx/buffer_types.h" | 17 #include "ui/gfx/buffer_types.h" |
17 #include "ui/gl/gl_switches.h" | 18 #include "ui/gl/gl_switches.h" |
18 | 19 |
| 20 #if defined(OS_ANDROID) |
| 21 #include "ui/gfx/android/device_display_info.h" |
| 22 #endif |
| 23 |
19 namespace blimp { | 24 namespace blimp { |
20 namespace client { | 25 namespace client { |
21 | 26 |
22 // TODO(dtrainor): This is temporary to get the compositor up and running. | 27 // TODO(dtrainor): This is temporary to get the compositor up and running. |
23 // Much of this will either have to be pulled from the server or refactored to | 28 // Much of this will either have to be pulled from the server or refactored to |
24 // share the settings from render_widget_compositor.cc. | 29 // share the settings from render_widget_compositor.cc. |
25 void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings) { | 30 void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings) { |
26 // For web contents, layer transforms should scale up the contents of layers | 31 // For web contents, layer transforms should scale up the contents of layers |
27 // to keep content always crisp when possible. | 32 // to keep content always crisp when possible. |
28 settings->layer_transforms_should_scale_layer_contents = true; | 33 settings->layer_transforms_should_scale_layer_contents = true; |
(...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
161 } | 166 } |
162 memory_policy.priority_cutoff_when_visible = | 167 memory_policy.priority_cutoff_when_visible = |
163 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING; | 168 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING; |
164 #else | 169 #else |
165 // Ignore what the system said and give all clients the same maximum | 170 // Ignore what the system said and give all clients the same maximum |
166 // allocation on desktop platforms. | 171 // allocation on desktop platforms. |
167 memory_policy.bytes_limit_when_visible = 512 * 1024 * 1024; | 172 memory_policy.bytes_limit_when_visible = 512 * 1024 * 1024; |
168 memory_policy.priority_cutoff_when_visible = | 173 memory_policy.priority_cutoff_when_visible = |
169 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE; | 174 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE; |
170 #endif | 175 #endif |
| 176 |
| 177 int default_tile_size = 256; |
| 178 #if defined(OS_ANDROID) |
| 179 gfx::DeviceDisplayInfo info; |
| 180 bool real_size_supported = true; |
| 181 int display_width = info.GetPhysicalDisplayWidth(); |
| 182 int display_height = info.GetPhysicalDisplayHeight(); |
| 183 if (display_width == 0 || display_height == 0) { |
| 184 real_size_supported = false; |
| 185 display_width = info.GetDisplayWidth(); |
| 186 display_height = info.GetDisplayHeight(); |
| 187 } |
| 188 |
| 189 int portrait_width = std::min(display_width, display_height); |
| 190 int landscape_width = std::max(display_width, display_height); |
| 191 |
| 192 if (real_size_supported) { |
| 193 // Maximum HD dimensions should be 768x1280 |
| 194 // Maximum FHD dimensions should be 1200x1920 |
| 195 if (portrait_width > 768 || landscape_width > 1280) |
| 196 default_tile_size = 384; |
| 197 if (portrait_width > 1200 || landscape_width > 1920) |
| 198 default_tile_size = 512; |
| 199 |
| 200 // Adjust for some resolutions that barely straddle an extra |
| 201 // tile when in portrait mode. This helps worst case scroll/raster |
| 202 // by not needing a full extra tile for each row. |
| 203 if (default_tile_size == 256 && portrait_width == 768) |
| 204 default_tile_size += 32; |
| 205 if (default_tile_size == 384 && portrait_width == 1200) |
| 206 default_tile_size += 32; |
| 207 } else { |
| 208 // We don't know the exact resolution due to screen controls etc. |
| 209 // So this just estimates the values above using tile counts. |
| 210 int numTiles = (display_width * display_height) / (256 * 256); |
| 211 if (numTiles > 16) |
| 212 default_tile_size = 384; |
| 213 if (numTiles >= 40) |
| 214 default_tile_size = 512; |
| 215 } |
| 216 #endif |
| 217 settings->default_tile_size.SetSize(default_tile_size, default_tile_size); |
| 218 |
| 219 settings->renderer_settings.buffer_to_texture_target_map = |
| 220 BlimpGpuMemoryBufferManager::GetDefaultBufferToTextureTargetMap(); |
| 221 settings->use_output_surface_begin_frame_source = true; |
171 } | 222 } |
172 | 223 |
173 } // namespace client | 224 } // namespace client |
174 } // namespace blimp | 225 } // namespace blimp |
OLD | NEW |