| Index: src/gpu/SkGpuDevice.cpp
|
| ===================================================================
|
| --- src/gpu/SkGpuDevice.cpp (revision 10994)
|
| +++ src/gpu/SkGpuDevice.cpp (working copy)
|
| @@ -161,12 +161,12 @@
|
| }
|
|
|
| SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture)
|
| -: SkDevice(make_bitmap(context, texture->asRenderTarget())) {
|
| + : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
|
| this->initFromRenderTarget(context, texture->asRenderTarget(), false);
|
| }
|
|
|
| SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget)
|
| -: SkDevice(make_bitmap(context, renderTarget)) {
|
| + : SkBitmapDevice(make_bitmap(context, renderTarget)) {
|
| this->initFromRenderTarget(context, renderTarget, false);
|
| }
|
|
|
| @@ -203,7 +203,7 @@
|
| int width,
|
| int height,
|
| int sampleCount)
|
| - : SkDevice(config, width, height, false /*isOpaque*/) {
|
| + : SkBitmapDevice(config, width, height, false /*isOpaque*/) {
|
|
|
| fDrawProcs = NULL;
|
|
|
| @@ -1436,7 +1436,7 @@
|
| fContext->drawRectToRect(grPaint, dstRect, paintRect, &m);
|
| }
|
|
|
| -static bool filter_texture(SkDevice* device, GrContext* context,
|
| +static bool filter_texture(SkBaseDevice* device, GrContext* context,
|
| GrTexture* texture, SkImageFilter* filter,
|
| int w, int h, const SkMatrix& ctm, SkBitmap* result,
|
| SkIPoint* offset) {
|
| @@ -1537,7 +1537,7 @@
|
| this->drawBitmapCommon(draw, bitmap, &tmpSrc, matrix, paint, flags);
|
| }
|
|
|
| -void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* device,
|
| +void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
|
| int x, int y, const SkPaint& paint) {
|
| // clear of the source device must occur before CHECK_SHOULD_DRAW
|
| SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
|
| @@ -1822,10 +1822,10 @@
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| -SkDevice* SkGpuDevice::onCreateCompatibleDevice(SkBitmap::Config config,
|
| - int width, int height,
|
| - bool isOpaque,
|
| - Usage usage) {
|
| +SkBaseDevice* SkGpuDevice::onCreateCompatibleDevice(SkBitmap::Config config,
|
| + int width, int height,
|
| + bool isOpaque,
|
| + Usage usage) {
|
| GrTextureDesc desc;
|
| desc.fConfig = fRenderTarget->config();
|
| desc.fFlags = kRenderTarget_GrTextureFlagBit;
|
| @@ -1858,7 +1858,7 @@
|
| SkGpuDevice::SkGpuDevice(GrContext* context,
|
| GrTexture* texture,
|
| bool needClear)
|
| - : SkDevice(make_bitmap(context, texture->asRenderTarget())) {
|
| + : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
|
|
|
| SkASSERT(texture && texture->asRenderTarget());
|
| // This constructor is called from onCreateCompatibleDevice. It has locked the RT in the texture
|
|
|