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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPictureUtils.h" | 8 #include "SkBitmapDevice.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkData.h" | 10 #include "SkData.h" |
| 11 #include "SkDevice.h" | 11 #include "SkPictureUtils.h" |
| 12 #include "SkPixelRef.h" | 12 #include "SkPixelRef.h" |
| 13 #include "SkRRect.h" |
| 13 #include "SkShader.h" | 14 #include "SkShader.h" |
| 14 #include "SkRRect.h" | |
| 15 | 15 |
| 16 class PixelRefSet { | 16 class PixelRefSet { |
| 17 public: | 17 public: |
| 18 PixelRefSet(SkTDArray<SkPixelRef*>* array) : fArray(array) {} | 18 PixelRefSet(SkTDArray<SkPixelRef*>* array) : fArray(array) {} |
| 19 | 19 |
| 20 // This does a linear search on existing pixelrefs, so if this list gets big | 20 // This does a linear search on existing pixelrefs, so if this list gets big |
| 21 // we should use a more complex sorted/hashy thing. | 21 // we should use a more complex sorted/hashy thing. |
| 22 // | 22 // |
| 23 void add(SkPixelRef* pr) { | 23 void add(SkPixelRef* pr) { |
| 24 uint32_t genID = pr->getGenerationID(); | 24 uint32_t genID = pr->getGenerationID(); |
| (...skipping 15 matching lines...) Expand all Loading... |
| 40 SkDEBUGFAIL("this method should never be called"); | 40 SkDEBUGFAIL("this method should never be called"); |
| 41 } | 41 } |
| 42 | 42 |
| 43 static void nothing_to_do() {} | 43 static void nothing_to_do() {} |
| 44 | 44 |
| 45 /** | 45 /** |
| 46 * This device will route all bitmaps (primitives and in shaders) to its PRSet. | 46 * This device will route all bitmaps (primitives and in shaders) to its PRSet. |
| 47 * It should never actually draw anything, so there need not be any pixels | 47 * It should never actually draw anything, so there need not be any pixels |
| 48 * behind its device-bitmap. | 48 * behind its device-bitmap. |
| 49 */ | 49 */ |
| 50 class GatherPixelRefDevice : public SkDevice { | 50 class GatherPixelRefDevice : public SkBitmapDevice { |
| 51 private: | 51 private: |
| 52 PixelRefSet* fPRSet; | 52 PixelRefSet* fPRSet; |
| 53 | 53 |
| 54 void addBitmap(const SkBitmap& bm) { | 54 void addBitmap(const SkBitmap& bm) { |
| 55 fPRSet->add(bm.pixelRef()); | 55 fPRSet->add(bm.pixelRef()); |
| 56 } | 56 } |
| 57 | 57 |
| 58 void addBitmapFromPaint(const SkPaint& paint) { | 58 void addBitmapFromPaint(const SkPaint& paint) { |
| 59 SkShader* shader = paint.getShader(); | 59 SkShader* shader = paint.getShader(); |
| 60 if (shader) { | 60 if (shader) { |
| 61 SkBitmap bm; | 61 SkBitmap bm; |
| 62 // Check whether the shader is a gradient in order to short-circuit | 62 // Check whether the shader is a gradient in order to short-circuit |
| 63 // call to asABitmap to prevent generation of bitmaps from | 63 // call to asABitmap to prevent generation of bitmaps from |
| 64 // gradient shaders, which implement asABitmap. | 64 // gradient shaders, which implement asABitmap. |
| 65 if (SkShader::kNone_GradientType == shader->asAGradient(NULL) && | 65 if (SkShader::kNone_GradientType == shader->asAGradient(NULL) && |
| 66 shader->asABitmap(&bm, NULL, NULL)) { | 66 shader->asABitmap(&bm, NULL, NULL)) { |
| 67 fPRSet->add(bm.pixelRef()); | 67 fPRSet->add(bm.pixelRef()); |
| 68 } | 68 } |
| 69 } | 69 } |
| 70 } | 70 } |
| 71 | 71 |
| 72 public: | 72 public: |
| 73 GatherPixelRefDevice(const SkBitmap& bm, PixelRefSet* prset) : SkDevice(bm)
{ | 73 GatherPixelRefDevice(const SkBitmap& bm, PixelRefSet* prset) : SkBitmapDevic
e(bm) { |
| 74 fPRSet = prset; | 74 fPRSet = prset; |
| 75 } | 75 } |
| 76 | 76 |
| 77 virtual void clear(SkColor color) SK_OVERRIDE { | 77 virtual void clear(SkColor color) SK_OVERRIDE { |
| 78 nothing_to_do(); | 78 nothing_to_do(); |
| 79 } | 79 } |
| 80 virtual void writePixels(const SkBitmap& bitmap, int x, int y, | 80 virtual void writePixels(const SkBitmap& bitmap, int x, int y, |
| 81 SkCanvas::Config8888 config8888) SK_OVERRIDE { | 81 SkCanvas::Config8888 config8888) SK_OVERRIDE { |
| 82 not_supported(); | 82 not_supported(); |
| 83 } | 83 } |
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| 131 const SkPaint& paint) SK_OVERRIDE { | 131 const SkPaint& paint) SK_OVERRIDE { |
| 132 this->addBitmapFromPaint(paint); | 132 this->addBitmapFromPaint(paint); |
| 133 } | 133 } |
| 134 virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCou
nt, | 134 virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCou
nt, |
| 135 const SkPoint verts[], const SkPoint texs[], | 135 const SkPoint verts[], const SkPoint texs[], |
| 136 const SkColor colors[], SkXfermode* xmode, | 136 const SkColor colors[], SkXfermode* xmode, |
| 137 const uint16_t indices[], int indexCount, | 137 const uint16_t indices[], int indexCount, |
| 138 const SkPaint& paint) SK_OVERRIDE { | 138 const SkPaint& paint) SK_OVERRIDE { |
| 139 this->addBitmapFromPaint(paint); | 139 this->addBitmapFromPaint(paint); |
| 140 } | 140 } |
| 141 virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y, | 141 virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, |
| 142 const SkPaint&) SK_OVERRIDE { | 142 const SkPaint&) SK_OVERRIDE { |
| 143 nothing_to_do(); | 143 nothing_to_do(); |
| 144 } | 144 } |
| 145 | 145 |
| 146 protected: | 146 protected: |
| 147 virtual bool onReadPixels(const SkBitmap& bitmap, | 147 virtual bool onReadPixels(const SkBitmap& bitmap, |
| 148 int x, int y, | 148 int x, int y, |
| 149 SkCanvas::Config8888 config8888) SK_OVERRIDE { | 149 SkCanvas::Config8888 config8888) SK_OVERRIDE { |
| 150 not_supported(); | 150 not_supported(); |
| 151 return false; | 151 return false; |
| 152 } | 152 } |
| 153 |
| 154 private: |
| 155 typedef SkBitmapDevice INHERITED; |
| 153 }; | 156 }; |
| 154 | 157 |
| 155 class NoSaveLayerCanvas : public SkCanvas { | 158 class NoSaveLayerCanvas : public SkCanvas { |
| 156 public: | 159 public: |
| 157 NoSaveLayerCanvas(SkDevice* device) : INHERITED(device) {} | 160 NoSaveLayerCanvas(SkBaseDevice* device) : INHERITED(device) {} |
| 158 | 161 |
| 159 // turn saveLayer() into save() for speed, should not affect correctness. | 162 // turn saveLayer() into save() for speed, should not affect correctness. |
| 160 virtual int saveLayer(const SkRect* bounds, const SkPaint* paint, | 163 virtual int saveLayer(const SkRect* bounds, const SkPaint* paint, |
| 161 SaveFlags flags) SK_OVERRIDE { | 164 SaveFlags flags) SK_OVERRIDE { |
| 162 | 165 |
| 163 // Like SkPictureRecord, we don't want to create layers, but we do need | 166 // Like SkPictureRecord, we don't want to create layers, but we do need |
| 164 // to respect the save and (possibly) its rect-clip. | 167 // to respect the save and (possibly) its rect-clip. |
| 165 | 168 |
| 166 int count = this->INHERITED::save(flags); | 169 int count = this->INHERITED::save(flags); |
| 167 if (bounds) { | 170 if (bounds) { |
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| 216 canvas.clipRect(area, SkRegion::kIntersect_Op, false); | 219 canvas.clipRect(area, SkRegion::kIntersect_Op, false); |
| 217 canvas.drawPicture(*pict); | 220 canvas.drawPicture(*pict); |
| 218 | 221 |
| 219 SkData* data = NULL; | 222 SkData* data = NULL; |
| 220 int count = array.count(); | 223 int count = array.count(); |
| 221 if (count > 0) { | 224 if (count > 0) { |
| 222 data = SkData::NewFromMalloc(array.detach(), count * sizeof(SkPixelRef*)
); | 225 data = SkData::NewFromMalloc(array.detach(), count * sizeof(SkPixelRef*)
); |
| 223 } | 226 } |
| 224 return data; | 227 return data; |
| 225 } | 228 } |
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