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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
| 6 | 6 |
| 7 #include "gpu/command_buffer/service/shader_translator.h" | 7 #include "gpu/command_buffer/service/shader_translator.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 #include "ui/gl/gl_version_info.h" | 9 #include "ui/gl/gl_version_info.h" |
| 10 | 10 |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 ShBuiltInResources resources; | 26 ShBuiltInResources resources; |
| 27 ShInitBuiltInResources(&resources); | 27 ShInitBuiltInResources(&resources); |
| 28 resources.MaxExpressionComplexity = 32; | 28 resources.MaxExpressionComplexity = 32; |
| 29 resources.MaxCallStackDepth = 32; | 29 resources.MaxCallStackDepth = 32; |
| 30 | 30 |
| 31 vertex_translator_ = new ShaderTranslator(); | 31 vertex_translator_ = new ShaderTranslator(); |
| 32 fragment_translator_ = new ShaderTranslator(); | 32 fragment_translator_ = new ShaderTranslator(); |
| 33 | 33 |
| 34 ASSERT_TRUE(vertex_translator_->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, | 34 ASSERT_TRUE(vertex_translator_->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, |
| 35 &resources, shader_output_language_, | 35 &resources, shader_output_language_, |
| 36 SH_EMULATE_BUILT_IN_FUNCTIONS, | 36 static_cast<ShCompileOptions>(0), |
| 37 false)); | 37 false)); |
| 38 ASSERT_TRUE(fragment_translator_->Init(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, | 38 ASSERT_TRUE(fragment_translator_->Init(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, |
| 39 &resources, shader_output_language_, | 39 &resources, shader_output_language_, |
| 40 static_cast<ShCompileOptions>(0), | 40 static_cast<ShCompileOptions>(0), |
| 41 false)); | 41 false)); |
| 42 } | 42 } |
| 43 void TearDown() override { | 43 void TearDown() override { |
| 44 vertex_translator_ = NULL; | 44 vertex_translator_ = NULL; |
| 45 fragment_translator_ = NULL; | 45 fragment_translator_ = NULL; |
| 46 } | 46 } |
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| 65 ShBuiltInResources resources; | 65 ShBuiltInResources resources; |
| 66 ShInitBuiltInResources(&resources); | 66 ShInitBuiltInResources(&resources); |
| 67 resources.MaxExpressionComplexity = 32; | 67 resources.MaxExpressionComplexity = 32; |
| 68 resources.MaxCallStackDepth = 32; | 68 resources.MaxCallStackDepth = 32; |
| 69 | 69 |
| 70 vertex_translator_ = new ShaderTranslator(); | 70 vertex_translator_ = new ShaderTranslator(); |
| 71 fragment_translator_ = new ShaderTranslator(); | 71 fragment_translator_ = new ShaderTranslator(); |
| 72 | 72 |
| 73 ASSERT_TRUE(vertex_translator_->Init(GL_VERTEX_SHADER, SH_GLES3_SPEC, | 73 ASSERT_TRUE(vertex_translator_->Init(GL_VERTEX_SHADER, SH_GLES3_SPEC, |
| 74 &resources, shader_output_language_, | 74 &resources, shader_output_language_, |
| 75 SH_EMULATE_BUILT_IN_FUNCTIONS, false)); | 75 static_cast<ShCompileOptions>(0), |
| 76 false)); |
| 76 ASSERT_TRUE(fragment_translator_->Init(GL_FRAGMENT_SHADER, SH_GLES3_SPEC, | 77 ASSERT_TRUE(fragment_translator_->Init(GL_FRAGMENT_SHADER, SH_GLES3_SPEC, |
| 77 &resources, shader_output_language_, | 78 &resources, shader_output_language_, |
| 78 static_cast<ShCompileOptions>(0), | 79 static_cast<ShCompileOptions>(0), |
| 79 false)); | 80 false)); |
| 80 } | 81 } |
| 81 void TearDown() override { | 82 void TearDown() override { |
| 82 vertex_translator_ = NULL; | 83 vertex_translator_ = NULL; |
| 83 fragment_translator_ = NULL; | 84 fragment_translator_ = NULL; |
| 84 } | 85 } |
| 85 | 86 |
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| 420 TEST_F(ShaderTranslatorTest, OptionsString) { | 421 TEST_F(ShaderTranslatorTest, OptionsString) { |
| 421 scoped_refptr<ShaderTranslator> translator_1 = new ShaderTranslator(); | 422 scoped_refptr<ShaderTranslator> translator_1 = new ShaderTranslator(); |
| 422 scoped_refptr<ShaderTranslator> translator_2 = new ShaderTranslator(); | 423 scoped_refptr<ShaderTranslator> translator_2 = new ShaderTranslator(); |
| 423 scoped_refptr<ShaderTranslator> translator_3 = new ShaderTranslator(); | 424 scoped_refptr<ShaderTranslator> translator_3 = new ShaderTranslator(); |
| 424 | 425 |
| 425 ShBuiltInResources resources; | 426 ShBuiltInResources resources; |
| 426 ShInitBuiltInResources(&resources); | 427 ShInitBuiltInResources(&resources); |
| 427 | 428 |
| 428 ASSERT_TRUE(translator_1->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, | 429 ASSERT_TRUE(translator_1->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, |
| 429 SH_GLSL_150_CORE_OUTPUT, | 430 SH_GLSL_150_CORE_OUTPUT, |
| 430 SH_EMULATE_BUILT_IN_FUNCTIONS, | 431 static_cast<ShCompileOptions>(0), |
| 431 false)); | 432 false)); |
| 432 ASSERT_TRUE(translator_2->Init(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, | 433 ASSERT_TRUE(translator_2->Init(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, |
| 433 SH_GLSL_150_CORE_OUTPUT, | 434 SH_GLSL_150_CORE_OUTPUT, |
| 434 static_cast<ShCompileOptions>(0), | 435 SH_INIT_OUTPUT_VARIABLES, |
| 435 false)); | 436 false)); |
| 436 resources.EXT_draw_buffers = 1; | 437 resources.EXT_draw_buffers = 1; |
| 437 ASSERT_TRUE(translator_3->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, | 438 ASSERT_TRUE(translator_3->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, |
| 438 SH_GLSL_150_CORE_OUTPUT, | 439 SH_GLSL_150_CORE_OUTPUT, |
| 439 SH_EMULATE_BUILT_IN_FUNCTIONS, | 440 static_cast<ShCompileOptions>(0), |
| 440 false)); | 441 false)); |
| 441 | 442 |
| 442 std::string options_1( | 443 std::string options_1( |
| 443 translator_1->GetStringForOptionsThatWouldAffectCompilation()); | 444 translator_1->GetStringForOptionsThatWouldAffectCompilation()); |
| 444 std::string options_2( | 445 std::string options_2( |
| 445 translator_1->GetStringForOptionsThatWouldAffectCompilation()); | 446 translator_1->GetStringForOptionsThatWouldAffectCompilation()); |
| 446 std::string options_3( | 447 std::string options_3( |
| 447 translator_2->GetStringForOptionsThatWouldAffectCompilation()); | 448 translator_2->GetStringForOptionsThatWouldAffectCompilation()); |
| 448 std::string options_4( | 449 std::string options_4( |
| 449 translator_3->GetStringForOptionsThatWouldAffectCompilation()); | 450 translator_3->GetStringForOptionsThatWouldAffectCompilation()); |
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| 612 INSTANTIATE_TEST_CASE_P(OpenGLESContexts, | 613 INSTANTIATE_TEST_CASE_P(OpenGLESContexts, |
| 613 ShaderTranslatorOutputVersionTest, | 614 ShaderTranslatorOutputVersionTest, |
| 614 testing::Values(make_gl_glsl_tuple("opengl es 2.0", ""), | 615 testing::Values(make_gl_glsl_tuple("opengl es 2.0", ""), |
| 615 make_gl_glsl_tuple("opengl es 3.0", ""), | 616 make_gl_glsl_tuple("opengl es 3.0", ""), |
| 616 make_gl_glsl_tuple("opengl es 3.1", ""), | 617 make_gl_glsl_tuple("opengl es 3.1", ""), |
| 617 make_gl_glsl_tuple("opengl es 3.2", | 618 make_gl_glsl_tuple("opengl es 3.2", |
| 618 ""))); | 619 ""))); |
| 619 | 620 |
| 620 } // namespace gles2 | 621 } // namespace gles2 |
| 621 } // namespace gpu | 622 } // namespace gpu |
| 622 | |
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