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Side by Side Diff: src/gpu/batches/GrAAConvexTessellator.cpp

Issue 2297563003: changed kCurveConnectionThreshold in GrAAConvexTessellator (Closed)
Patch Set: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrAAConvexTessellator.h" 8 #include "GrAAConvexTessellator.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkPath.h" 10 #include "SkPath.h"
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23 23
24 // tesselation tolerance values, in device space pixels 24 // tesselation tolerance values, in device space pixels
25 static const SkScalar kQuadTolerance = 0.2f; 25 static const SkScalar kQuadTolerance = 0.2f;
26 static const SkScalar kCubicTolerance = 0.2f; 26 static const SkScalar kCubicTolerance = 0.2f;
27 static const SkScalar kConicTolerance = 0.5f; 27 static const SkScalar kConicTolerance = 0.5f;
28 28
29 // dot product below which we use a round cap between curve segments 29 // dot product below which we use a round cap between curve segments
30 static const SkScalar kRoundCapThreshold = 0.8f; 30 static const SkScalar kRoundCapThreshold = 0.8f;
31 31
32 // dot product above which we consider two adjacent curves to be part of the "sa me" curve 32 // dot product above which we consider two adjacent curves to be part of the "sa me" curve
33 static const SkScalar kCurveConnectionThreshold = 0.95f; 33 static const SkScalar kCurveConnectionThreshold = 0.8f;
34 34
35 static SkScalar intersect(const SkPoint& p0, const SkPoint& n0, 35 static SkScalar intersect(const SkPoint& p0, const SkPoint& n0,
36 const SkPoint& p1, const SkPoint& n1) { 36 const SkPoint& p1, const SkPoint& n1) {
37 const SkPoint v = p1 - p0; 37 const SkPoint v = p1 - p0;
38 SkScalar perpDot = n0.fX * n1.fY - n0.fY * n1.fX; 38 SkScalar perpDot = n0.fX * n1.fY - n0.fY * n1.fX;
39 return (v.fX * n1.fY - v.fY * n1.fX) / perpDot; 39 return (v.fX * n1.fY - v.fY * n1.fX) / perpDot;
40 } 40 }
41 41
42 // This is a special case version of intersect where we have the vector 42 // This is a special case version of intersect where we have the vector
43 // perpendicular to the second line rather than the vector parallel to it. 43 // perpendicular to the second line rather than the vector parallel to it.
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1043 1043
1044 SkString num; 1044 SkString num;
1045 num.printf("%d", i); 1045 num.printf("%d", i);
1046 canvas->drawText(num.c_str(), num.size(), 1046 canvas->drawText(num.c_str(), num.size(),
1047 this->point(i).fX, this->point(i).fY+(kPointRadius/2.0f ), 1047 this->point(i).fX, this->point(i).fY+(kPointRadius/2.0f ),
1048 paint); 1048 paint);
1049 } 1049 }
1050 } 1050 }
1051 1051
1052 #endif 1052 #endif
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